I guess i ought to upload some captures of the Otype game..
The title..
The title is the finished version and on dieing on each level will display that levels sprites animating over the title screen.
The first (and currently only) level..
The game is a two player vertical shoot-em-up. The scrolling is smooth ( two pixel steps) and uses a little complex method but does provide a screen buffer which removes all flicker.
All sprites have shadows aswell as masking the background themselves. This improves visibility and the appearance that they are at a height above the landscape. However the code does not currently support the dynamic movement of shadows to give the impression of differing heights on the background (would be fun but alot more work).
Since Impossible Mission dev started i have improved the method of masking the sprites against the colour backdrops and this could be implemented into OType.
Larger sprites are possible by linking smaller sprites together and i already have designs in the pipeline. The code has also been designed to handle these but the current version has a bug that prevents them behaving correctly atm.
No sound has been done yet.
I need to speak to Dbug when he gets back from France about sticking this into svn. For the moment tho you can get all here..
http://www.defence-force.org/ftp/forum/ ... ources.zip
The working title of this game was SWIV hence the folder in the zip. That folder contains all the xa sources for the game.
Also in the zip is the disk holding the map editor and a tap file that the Map editor on the disk will attempt to load so stick it in the current tape dir.
Notes.s in swiv folder i think holds info on the keys for the map editor.
Ideally i would like to let someone else take over this project(Chema, Dbug). I can give guidance as to how the mechanisms work and will help with graphics, sound and levels but i am now occupied with Impossible Mission so will not return to it until that game is released (no ETA though)
