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Pseudo pixel game prototype.

Posted: Sun Nov 06, 2022 11:16 pm
by rax
After making the font, i decided to try if it could also be a game with these 16 characters.
it's just a prototype, I don't know if it will become a finished game

Here is the result:

Sprites:
sprites.png
sprites.png (11.4 KiB) Viewed 818 times

Level:
levelMap.png

Code:
https://github.com/raxrax/oricOsdkPseudoPixelsGame

Game:
alt4x4GameProto.tap
(8.99 KiB) Downloaded 9 times

Re: Pseudo pixel game prototype.

Posted: Mon Nov 07, 2022 7:37 pm
by ibisum
At first I was like, "wtf rax, you turned my Oric into a ZX81" but then I was like .. 'but you could add colour!' :)

Cute graphics, neat engine and some interesting potential .. curious to see about that colour, though.

Re: Pseudo pixel game prototype.

Posted: Mon Nov 07, 2022 11:18 pm
by rax
Yes! The desired effect was close to the ZX81.

Here's a pathetic attempt at coloring. I think it can be a hundred percent better, but it needs a lot of work .
(there are also glitches that I couldn't easily fix).

Re: Pseudo pixel game prototype.

Posted: Tue Nov 08, 2022 11:08 am
by ibisum
Well, it ain't no SWIV, but its surely something that I could see evolving to be a very playable shooter... whats with the top-line character mess, though?

Re: Pseudo pixel game prototype.

Posted: Wed Nov 09, 2022 10:32 pm
by rax
ibisum wrote: Tue Nov 08, 2022 11:08 am Well, it ain't no SWIV, but its surely something that I could see evolving to be a very playable shooter... whats with the top-line character mess, though?
Top-line character is a glitch. I didn't have time to fix it.

I'll never be able to do anything like SWIV. I had started something similar and never finished it.