Wav files
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- Flying Officer
- Posts: 244
- Joined: Wed Jul 14, 2010 7:37 pm
- Location: lancashire GB
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Re: Wav files
Thanks for your info , finally got them working , my fault didn't realise you had to "CLOAD ""
After clicking on Title , perhaps you can help with one mor problem I have if the program does not Auto Run and if in M/C how to you find its start address ?
After clicking on Title , perhaps you can help with one mor problem I have if the program does not Auto Run and if in M/C how to you find its start address ?
Re: Wav files
With standard tapes routines, execution address will always equal the file start address in memory (sadly).
You can either:
- use a program like Load Vader, Deblock, Muticopy... They will display the start address
- on ROM 1.1, check $2A9-$2AA bytes for start address ($5F-$60 on ROM 1.0)
- use the built-in Oricutron monitor to see where the file was loaded in memory (a bit painful )
- make a TAP file and hex edit to watch the start address in the header
Beware of multipart programs inside a single TAP file, pick the right part you're looking for!
You can either:
- use a program like Load Vader, Deblock, Muticopy... They will display the start address
- on ROM 1.1, check $2A9-$2AA bytes for start address ($5F-$60 on ROM 1.0)
- use the built-in Oricutron monitor to see where the file was loaded in memory (a bit painful )
- make a TAP file and hex edit to watch the start address in the header
Beware of multipart programs inside a single TAP file, pick the right part you're looking for!