Hi,
So you're developing games for the Oric what are the tools you're using?
Assembler :
Sprite editor including animated sprite :
Tile map editor :
Char editor (for background) :
Font Editor :
Music editor :
Sound editor :
Cruncher :
Emulators : Euphoric, Oricutron
Bitmap picture :
Anything else?
Please if crossplatform include the OS.
Thanks
Kamel
What are the tools you're using to develop Oric Games
What are the tools you're using to develop Oric Games
/kml
skype pseudo : kamelitoloveless
skype pseudo : kamelitoloveless
Re: What are the tools you're using to develop Oric Games
A kind of survey?
I think that is all!kamelito wrote: Assembler : OSDK (xa)
Sprite editor including animated sprite : Twilighte... oh well, he uses HIDE basically. I used windows paint... and convert with OSDK pictconv
Tile map editor : I wrote my own for Space:1999, it is in the svn repository
Char editor (for background) : --
Font Editor : Twilighte designed it with HIDE, I think. I touched chars by hand.
Music editor : In Space:1999 Twilighte wrote it. I used WAVE for 1337.
Sound editor : For simple sfx in 1337, just SDES.
Cruncher : the one incuded in the OSDK. Wrote my own compression program for text (also in the repository).
Emulators : Mainly Euphoric for devel. Oricutron for testing or hunting a difficult bug, Oricutron's debugger is better.
Bitmap picture : ?
Please if crossplatform include the OS.
All under windows, and either UltraEdit or MSVisual C 6.0 as development environment.
Assembler :
XA (Same as Chema)
Sprite editor including animated sprite :
Depends, in Wurlde i used SPRITED but nowadays i use a combination of PSP(Windows) and HIDE then capture to Printer in xa compliant tables.
Tile map editor :
Depends again, for a few games like Times of Lore i used
TILESTUDIO by Mike Weiring.
http://tilestudio.sourceforge.net/
For the blocks and text characters in Times of Lore i used BLOCKED on the Oric i think.
Char editor (for background) :
CHED90 (Yes, a Character editor i wrote way back in 1990) which i still use today.
Font Editor :
HIDE then capture to XA tables
Music editor :
Mixture. Sonix for simple melodies, WAVE for modern music.
Sound editor :
In Magnetix i used SFXED on the Oric.
I use a low level Script language nowadays which is much more efficient with memory and just as flexible as an editor though not quite as easy to use.
Cruncher :
Same as Chema, OSDK's filepack by Dbug
Emulators : Euphoric, Oricutron
Yep
Bitmap picture :
HIDE forever!
and PSP and sometimes Symoons (still) wonderful PCHIRES to convert b/w windows tif's to Oric. I then use HIDE to recolour them.
I know it all sounds a bit long winded but then there isn't much else we have at our disposal.
XA (Same as Chema)
Sprite editor including animated sprite :
Depends, in Wurlde i used SPRITED but nowadays i use a combination of PSP(Windows) and HIDE then capture to Printer in xa compliant tables.
Tile map editor :
Depends again, for a few games like Times of Lore i used
TILESTUDIO by Mike Weiring.
http://tilestudio.sourceforge.net/
For the blocks and text characters in Times of Lore i used BLOCKED on the Oric i think.
Char editor (for background) :
CHED90 (Yes, a Character editor i wrote way back in 1990) which i still use today.
Font Editor :
HIDE then capture to XA tables
Music editor :
Mixture. Sonix for simple melodies, WAVE for modern music.
Sound editor :
In Magnetix i used SFXED on the Oric.
I use a low level Script language nowadays which is much more efficient with memory and just as flexible as an editor though not quite as easy to use.
Cruncher :
Same as Chema, OSDK's filepack by Dbug
Emulators : Euphoric, Oricutron
Yep
Bitmap picture :
HIDE forever!
and PSP and sometimes Symoons (still) wonderful PCHIRES to convert b/w windows tif's to Oric. I then use HIDE to recolour them.
I know it all sounds a bit long winded but then there isn't much else we have at our disposal.
The only games I made for the Oric were 4kkong and cyclotron, so for the map editing everything was done directly in the source code.
For the rest, I use everything in windows, using almost everything in the OSDK, Crimson Editor to edit source code, Perforce/Subversion for the source code versions, Paint Shop Pro + PictConv for the graphics.
For the rest, I use everything in windows, using almost everything in the OSDK, Crimson Editor to edit source code, Perforce/Subversion for the source code versions, Paint Shop Pro + PictConv for the graphics.
Couldn't help myself: love Crimson EditorDbug wrote:The only games I made for the Oric were 4kkong and cyclotron, so for the map editing everything was done directly in the source code.
For the rest, I use everything in windows, using almost everything in the OSDK, Crimson Editor to edit source code, Perforce/Subversion for the source code versions, Paint Shop Pro + PictConv for the graphics.
- coco.oric
- Squad Leader
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For my start on Oric ...
Mainly ODSK but can anybody can tell the best system to make bitmap graphs, it's clearly a difficulty for me.
- What tool do you use ?
- How convert a small bitmap (for exemple 12*12) to a .S piece of text to put it in OSDK ?
Didier
Mainly ODSK but can anybody can tell the best system to make bitmap graphs, it's clearly a difficulty for me.
- What tool do you use ?
- How convert a small bitmap (for exemple 12*12) to a .S piece of text to put it in OSDK ?
Didier
coco.oric as DidierV, CEO Member
Historic owner of Oric, Apple II, Atari ST, Amiga
Historic owner of Oric, Apple II, Atari ST, Amiga
PictConv can do that.coco.oric wrote: - How convert a small bitmap (for exemple 12*12) to a .S piece of text to put it in OSDK ?
Let's say you have bitmap.png (a 12x12 monochrome picture), and you want to save it as bitmap.s:
Code: Select all
%osdk%/bin/pictconv.exe -o4 bitmap.png bitmap.s
hehe, yes forgot to mention using Crimson for source code editing.. though such a shame there is no bookmark featureDbug wrote:For the rest, I use everything in windows, using almost everything in the OSDK, Crimson Editor to edit source code, Perforce/Subversion for the source code versions, Paint Shop Pro + PictConv for the graphics.
Apparently Notepad+ has that and alot more, but not tried it myself.
About Crimson editor (did not test it myself, but may do soon), do you have a config file to do syntax coloring and manage (build, execute,...) an osdk project?
There is no info about it in the osdk... or did I miss it?
And how is it for editing binary files in hexadecimal? Is it a good replacement for UltraEdit?
There is no info about it in the osdk... or did I miss it?
And how is it for editing binary files in hexadecimal? Is it a good replacement for UltraEdit?