What are the tools you're using to develop Oric Games

Want to talks about games you like, would like to see developed on the Oric, it's here.
User avatar
kamelito
Flying Officer
Posts: 182
Joined: Sun Jan 08, 2006 6:34 pm
Location: Nantes, France

What are the tools you're using to develop Oric Games

Post by kamelito »

Hi,

So you're developing games for the Oric what are the tools you're using?

Assembler :
Sprite editor including animated sprite :
Tile map editor :
Char editor (for background) :
Font Editor :
Music editor :
Sound editor :
Cruncher :
Emulators : Euphoric, Oricutron
Bitmap picture :

Anything else?

Please if crossplatform include the OS.

Thanks
Kamel
/kml
skype pseudo : kamelitoloveless
User avatar
Chema
Game master
Posts: 3014
Joined: Tue Jan 17, 2006 10:55 am
Location: Gijón, SPAIN
Contact:

Re: What are the tools you're using to develop Oric Games

Post by Chema »

A kind of survey? ;)
kamelito wrote: Assembler : OSDK (xa)
Sprite editor including animated sprite : Twilighte... oh well, he uses HIDE basically. I used windows paint... and convert with OSDK pictconv
Tile map editor : I wrote my own for Space:1999, it is in the svn repository
Char editor (for background) : --
Font Editor : Twilighte designed it with HIDE, I think. I touched chars by hand.
Music editor : In Space:1999 Twilighte wrote it. I used WAVE for 1337.
Sound editor : For simple sfx in 1337, just SDES.
Cruncher : the one incuded in the OSDK. Wrote my own compression program for text (also in the repository).
Emulators : Mainly Euphoric for devel. Oricutron for testing or hunting a difficult bug, Oricutron's debugger is better.
Bitmap picture : ?

Please if crossplatform include the OS.
All under windows, and either UltraEdit or MSVisual C 6.0 as development environment.
I think that is all!
User avatar
Twilighte
Game master
Posts: 819
Joined: Sat Jan 07, 2006 12:07 am
Location: Luton, UK
Contact:

Post by Twilighte »

Assembler :
XA (Same as Chema)

Sprite editor including animated sprite :
Depends, in Wurlde i used SPRITED but nowadays i use a combination of PSP(Windows) and HIDE then capture to Printer in xa compliant tables.

Tile map editor :
Depends again, for a few games like Times of Lore i used
TILESTUDIO by Mike Weiring.
http://tilestudio.sourceforge.net/
For the blocks and text characters in Times of Lore i used BLOCKED on the Oric i think.

Char editor (for background) :
CHED90 (Yes, a Character editor i wrote way back in 1990) which i still use today.

Font Editor :
HIDE then capture to XA tables

Music editor :
Mixture. Sonix for simple melodies, WAVE for modern music.

Sound editor :
In Magnetix i used SFXED on the Oric.
I use a low level Script language nowadays which is much more efficient with memory and just as flexible as an editor though not quite as easy to use.

Cruncher :
Same as Chema, OSDK's filepack by Dbug

Emulators : Euphoric, Oricutron
Yep

Bitmap picture :
HIDE forever!
and PSP and sometimes Symoons (still) wonderful PCHIRES to convert b/w windows tif's to Oric. I then use HIDE to recolour them.
I know it all sounds a bit long winded but then there isn't much else we have at our disposal.
User avatar
Dbug
Site Admin
Posts: 4444
Joined: Fri Jan 06, 2006 10:00 pm
Location: Oslo, Norway
Contact:

Post by Dbug »

The only games I made for the Oric were 4kkong and cyclotron, so for the map editing everything was done directly in the source code.

For the rest, I use everything in windows, using almost everything in the OSDK, Crimson Editor to edit source code, Perforce/Subversion for the source code versions, Paint Shop Pro + PictConv for the graphics.
User avatar
Iapetus
Flying Officer
Posts: 135
Joined: Thu Mar 19, 2009 10:47 pm

Post by Iapetus »

Dbug wrote:The only games I made for the Oric were 4kkong and cyclotron, so for the map editing everything was done directly in the source code.

For the rest, I use everything in windows, using almost everything in the OSDK, Crimson Editor to edit source code, Perforce/Subversion for the source code versions, Paint Shop Pro + PictConv for the graphics.
Couldn't help myself: love Crimson Editor :)
User avatar
coco.oric
Squad Leader
Posts: 720
Joined: Tue Aug 11, 2009 9:50 am
Location: North of France
Contact:

Post by coco.oric »

For my start on Oric ...
Mainly ODSK but can anybody can tell the best system to make bitmap graphs, it's clearly a difficulty for me.

- What tool do you use ?
- How convert a small bitmap (for exemple 12*12) to a .S piece of text to put it in OSDK ?


Didier
coco.oric as DidierV, CEO Member
Historic owner of Oric, Apple II, Atari ST, Amiga
User avatar
Dbug
Site Admin
Posts: 4444
Joined: Fri Jan 06, 2006 10:00 pm
Location: Oslo, Norway
Contact:

Post by Dbug »

coco.oric wrote: - How convert a small bitmap (for exemple 12*12) to a .S piece of text to put it in OSDK ?
PictConv can do that.

Let's say you have bitmap.png (a 12x12 monochrome picture), and you want to save it as bitmap.s:

Code: Select all

%osdk%/bin/pictconv.exe -o4 bitmap.png bitmap.s
That should do.
User avatar
Twilighte
Game master
Posts: 819
Joined: Sat Jan 07, 2006 12:07 am
Location: Luton, UK
Contact:

Post by Twilighte »

Dbug wrote:For the rest, I use everything in windows, using almost everything in the OSDK, Crimson Editor to edit source code, Perforce/Subversion for the source code versions, Paint Shop Pro + PictConv for the graphics.
hehe, yes forgot to mention using Crimson for source code editing.. though such a shame there is no bookmark feature :(
Apparently Notepad+ has that and alot more, but not tried it myself.
User avatar
Chema
Game master
Posts: 3014
Joined: Tue Jan 17, 2006 10:55 am
Location: Gijón, SPAIN
Contact:

Post by Chema »

About Crimson editor (did not test it myself, but may do soon), do you have a config file to do syntax coloring and manage (build, execute,...) an osdk project?

There is no info about it in the osdk... or did I miss it?

And how is it for editing binary files in hexadecimal? Is it a good replacement for UltraEdit?
User avatar
Iapetus
Flying Officer
Posts: 135
Joined: Thu Mar 19, 2009 10:47 pm

Post by Iapetus »

http://www.emeraldeditor.com/

bookmarks in Crimson Editor :P
Post Reply