I decided to create a prototype which:
- adapts the screen layout to better match Atmos capabilities (radar is located at the bottom of the screen rather than in the upper part)
- contains animated 3d object in the scene and allows to throw missiles to enemies (as I did in this attempt)
- benefits of the overlay memory (no rom function used)
- embed the powerful rax's h3 canvas to display the radar.
I was about to add:
- a collision detection to generate explosion
- possibility to move the point of view (as in the real game)
But I suddenly realized that I had a strong impeachment: the visibility limit is too short !!


Enemis'ships vanish too fast .. they should remain visible longer for us to be able to destroy them.
I don't know yet if there's a solution or what could be this solution.
But for now I'm just very sad, discouraged, disappointed and angry that such an idiot design mistake ruins so many hour of work.
I wanted so much to offer Oric community with a nice BattleZone ..
Arrow left/right turns camera
Space: shoot
Totally disgusted !!!