Upgrade Time: Encounter

Want to talks about games you like, would like to see developed on the Oric, it's here.
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Dbug
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Re: Upgrade Time: Encounter

Post by Dbug »

Sodiumlightbaby wrote: Tue May 28, 2024 9:30 am Very nice artwork! This is so beyond the orignal :shock: :D
Thanks :)

I added a new room to the game, and I'm keeping my itch.io experiment by adding some developer logs there.
image_2024-05-29_211336099.png
Not sure if that will have any impact, but who knows, that may give a bit of visibility to an Oric project!
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Re: Upgrade Time: Encounter

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A couple people asked me how I was making the graphics for Encounter, so I wrote a small step-by-step tutorial for one of the graphics.

https://defenceforce.itch.io/encounter/ ... t-tutorial
image_2024-06-01_123652677.png
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Re: Upgrade Time: Encounter

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A new devlog for the game, about iteration times (how to speed up development).

https://defenceforce.itch.io/encounter/ ... tion-times
image_2024-06-23_121245886.png
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Re: Upgrade Time: Encounter

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Small animation: The abandoned car can now be played with.
encounter_car_open.gif
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Xeron
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Re: Upgrade Time: Encounter

Post by Xeron »

If encounter is set in the UK, the rear storage area of a car should be called the boot, not the trunk.
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Re: Upgrade Time: Encounter

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Xeron wrote: Tue Jun 25, 2024 10:39 pm If encounter is set in the UK, the rear storage area of a car should be called the boot, not the trunk.
Good point, at least the steering wheel is on the proper side!

Which words would you use for the "opening/lid where you pour the gazoline", and for the "gazoline/petrole"?
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Re: Upgrade Time: Encounter

Post by Xeron »

We call it petrol, and it's the petrol cap.
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Re: Upgrade Time: Encounter

Post by coolman66 »

This game is going to become EPIC .
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Re: Upgrade Time: Encounter

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coolman66 wrote: Fri Jun 28, 2024 4:44 pm This game is going to become EPIC .
Well, in term of realization is definitely upgraded, but at the core it's still the same relatively simple adventure game (with some tweaks here and there).
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Re: Upgrade Time: Encounter

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I updated the way the list of items are handled, instead of one item per line (which can easily overflow the screen).
image_2024-07-19_153715423.png
Now items are comma separated to better use screen space.
image_2024-07-19_153735306.png
Also pressing SHIFT at any time now highlights the important words the player can interact with.
image_2024-07-19_153749571.png
Should make it less frustrating, no need to wonder if something is called "BLACK DUST" or "DUST".
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Sodiumlightbaby
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Re: Upgrade Time: Encounter

Post by Sodiumlightbaby »

Ah, that's a great usability trick - I love it! :D Watch and learn, whoever made Africa Safari (c64). Those hours and days trying to decipher the correct words to use :?
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Re: Upgrade Time: Encounter

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Been a while since I gave an update, so here is a "cheap" animated scene.
encounter_blowing_safe.gif
Quite a few moving parts have been required to get that working :D
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Re: Upgrade Time: Encounter

Post by Sodiumlightbaby »

Franz Jäger?! Oh boy you crack me up! :lol: Very nice touch and kudos on the animated scene! Can't wait to see it released 8)
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Re: Upgrade Time: Encounter

Post by Symoon »

Very nicely done. Are you going to turn it into an arcade game? :mrgreen:
This reminds me of Damocles for Atari / Amiga where you could visit the game editor's building, and blow a safe there to open it and get some hints - and die if you stayed too close ;)
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Re: Upgrade Time: Encounter

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Not really an arcade game, but since I made a scripting language that runs asynchronously to display all these delayed speech bubbles, the direct consequence is that the player can still type commands while the script runs, so I can do this kind of animation without impacting the rest of the game.

Did not know about Damocles, I was not much fan of 3D games back then :D
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