Upgrade Time: Encounter

Want to talks about games you like, would like to see developed on the Oric, it's here.
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Dbug
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Re: Upgrade Time: Encounter

Post by Dbug »

Sodiumlightbaby wrote: Tue May 28, 2024 9:30 am Very nice artwork! This is so beyond the orignal :shock: :D
Thanks :)

I added a new room to the game, and I'm keeping my itch.io experiment by adding some developer logs there.
image_2024-05-29_211336099.png
Not sure if that will have any impact, but who knows, that may give a bit of visibility to an Oric project!
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Dbug
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Re: Upgrade Time: Encounter

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A couple people asked me how I was making the graphics for Encounter, so I wrote a small step-by-step tutorial for one of the graphics.

https://defenceforce.itch.io/encounter/ ... t-tutorial
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Dbug
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Re: Upgrade Time: Encounter

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A new devlog for the game, about iteration times (how to speed up development).

https://defenceforce.itch.io/encounter/ ... tion-times
image_2024-06-23_121245886.png
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Re: Upgrade Time: Encounter

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Small animation: The abandoned car can now be played with.
encounter_car_open.gif
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Xeron
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Re: Upgrade Time: Encounter

Post by Xeron »

If encounter is set in the UK, the rear storage area of a car should be called the boot, not the trunk.
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Re: Upgrade Time: Encounter

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Xeron wrote: Tue Jun 25, 2024 10:39 pm If encounter is set in the UK, the rear storage area of a car should be called the boot, not the trunk.
Good point, at least the steering wheel is on the proper side!

Which words would you use for the "opening/lid where you pour the gazoline", and for the "gazoline/petrole"?
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Xeron
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Re: Upgrade Time: Encounter

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We call it petrol, and it's the petrol cap.
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Re: Upgrade Time: Encounter

Post by coolman66 »

This game is going to become EPIC .
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Re: Upgrade Time: Encounter

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coolman66 wrote: Fri Jun 28, 2024 4:44 pm This game is going to become EPIC .
Well, in term of realization is definitely upgraded, but at the core it's still the same relatively simple adventure game (with some tweaks here and there).
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