Wizard's Lair - [raxiss]

Want to talks about games you like, would like to see developed on the Oric, it's here.
User avatar
rax
Flying Officer
Posts: 200
Joined: Tue Jul 24, 2018 3:16 pm

Re: Wizard's Lair - [raxiss]

Post by rax »

Symoon wrote: Tue May 30, 2023 7:42 am Just gave a try and the game is great!
Once you find how to draw monsters into a trap, it all begins ;)

Really great.

Two side questions:
- wouldn't all the details you provide in your inital post require a small "presentation" TAP file, like we had back then on side 1, then the game on side 2? I understand you've struggled finishing the game - so just asking ;)
- is the whole game really packed in memory, or is there room for improvement in terme of memory occupation?

EDIT: reached floor ten ;)
Thanks @Symoon :)

Unfortunately, I was not able to understand the questions well (I apologize for my English language).

if the first question is: "can a description be added to the first file" - the answer is "yes".

if the second question is: "have I really used all the available memory space" - the answer is also "yes". It is possible to correct a bug, but there is no possibility to add new things to the game. The free space left is several hundred bytes.
even i used the character definition area in graphics mode ($9800-$9ffff)

I was doing a lot of corrcetions before the game officially launched, and I'm not really sure how much space is left. But there was a point where I had exhausted the entire limit from $400 to $A000
User avatar
Dbug
Site Admin
Posts: 4799
Joined: Fri Jan 06, 2006 10:00 pm
Location: Oslo, Norway
Contact:

Re: Wizard's Lair - [raxiss]

Post by Dbug »

rax wrote: Wed May 31, 2023 10:36 am if the second question is: "have I really used all the available memory space" - the answer is also "yes". It is possible to correct a bug, but there is no possibility to add new things to the game. The free space left is several hundred bytes.
even i used the character definition area in graphics mode ($9800-$9ffff)

I was doing a lot of corrcetions before the game officially launched, and I'm not really sure how much space is left. But there was a point where I had exhausted the entire limit from $400 to $A000
I guess you still have the few bytes between the screen and the ROM, as well as the entire page 2.

Do you have a map file of the game?
User avatar
Chema
Game master
Posts: 3110
Joined: Tue Jan 17, 2006 10:55 am
Location: Gijón, SPAIN
Contact:

Re: Wizard's Lair - [raxiss]

Post by Chema »

Dbug wrote: Wed May 31, 2023 12:00 pm I guess you still have the few bytes between the screen and the ROM, as well as the entire page 2.

Do you have a map file of the game?
I came here to say exactly the same. 256+ bytes can make a difference!
User avatar
rax
Flying Officer
Posts: 200
Joined: Tue Jul 24, 2018 3:16 pm

Re: Wizard's Lair - [raxiss]

Post by rax »

I quickly look through the map files and after the last "cleaning" it turns out that there is free space (perhaps about 1k). From what i saw in the file, the last variable is 009ABB + 256 byte stack, maybe the occupied space is up to $9C00.

Apparently there is room for a few more things in the game :)
Attachments
obj.zip
(19.64 KiB) Downloaded 354 times
User avatar
rax
Flying Officer
Posts: 200
Joined: Tue Jul 24, 2018 3:16 pm

Re: Wizard's Lair - [raxiss]

Post by rax »

If anyone has ideas for improvements, I'd love to hear them :)
User avatar
Chema
Game master
Posts: 3110
Joined: Tue Jan 17, 2006 10:55 am
Location: Gijón, SPAIN
Contact:

Re: Wizard's Lair - [raxiss]

Post by Chema »

I'm at my phone now, so I may be wrong, but I think the movement was done on a character basis. If you have room I'd add midsteps. It's only a visual thing, as it should not change any logic, simply draw the character movement in two steps, but might look terrific.
User avatar
Symoon
Archivist
Posts: 2468
Joined: Sat Jan 14, 2006 12:44 am
Location: Paris, France

Re: Wizard's Lair - [raxiss]

Post by Symoon »

rax wrote: Wed May 31, 2023 10:36 am
Symoon wrote: Tue May 30, 2023 7:42 am - wouldn't all the details you provide in your inital post require a small "presentation" TAP file, like we had back then on side 1, then the game on side 2? I understand you've struggled finishing the game - so just asking ;)
if the first question is: "can a description be added to the first file" - the answer is "yes".
Yes, I meant have an "introduction" program on the oric, explaining all you explained in your first post in this discussion ;)
So you'd have two independant tape files:
1- introduction (instructions)
2- the game

Many games did that in the 80s, on the first side of a tape were the instructions, and on the second side, the game.

EDIT: or maybe, if you have 1kB free, include instructions in the game itself ;)
User avatar
rax
Flying Officer
Posts: 200
Joined: Tue Jul 24, 2018 3:16 pm

Re: Wizard's Lair - [raxiss]

Post by rax »

Chema wrote: Fri Jun 02, 2023 7:02 am I'm at my phone now, so I may be wrong, but I think the movement was done on a character basis. If you have room I'd add midsteps. It's only a visual thing, as it should not change any logic, simply draw the character movement in two steps, but might look terrific.

This is a true. I tried to do it like this at first, but I can't remember why I gave up on that idea.
I think it really looks better. Here it is:
User avatar
rax
Flying Officer
Posts: 200
Joined: Tue Jul 24, 2018 3:16 pm

Re: Wizard's Lair - [raxiss]

Post by rax »

Symoon wrote: Fri Jun 02, 2023 7:15 am
rax wrote: Wed May 31, 2023 10:36 am
Symoon wrote: Tue May 30, 2023 7:42 am - wouldn't all the details you provide in your inital post require a small "presentation" TAP file, like we had back then on side 1, then the game on side 2? I understand you've struggled finishing the game - so just asking ;)
if the first question is: "can a description be added to the first file" - the answer is "yes".
Yes, I meant have an "introduction" program on the oric, explaining all you explained in your first post in this discussion ;)
So you'd have two independant tape files:
1- introduction (instructions)
2- the game

Many games did that in the 80s, on the first side of a tape were the instructions, and on the second side, the game.

EDIT: or maybe, if you have 1kB free, include instructions in the game itself ;)
Yes, it is possible. Actually the splash image of the game is a separate tap file. A description and story of the game can be entered in it file. I'm just not sure what exactly I should put in it.

The current version of the game consists of 3 files.
1. Basic loader that loads both files sequentially.
2. Title screen
3. The game
User avatar
Symoon
Archivist
Posts: 2468
Joined: Sat Jan 14, 2006 12:44 am
Location: Paris, France

Re: Wizard's Lair - [raxiss]

Post by Symoon »

I found a small display bug when using the colour switch:
Screen97.png
Screen97.png (3.09 KiB) Viewed 8152 times
This was when switching from colour to monochrom, some colour remained.
User avatar
ibisum
Wing Commander
Posts: 1796
Joined: Fri Apr 03, 2009 8:56 am
Location: Vienna, Austria
Contact:

Re: Wizard's Lair - [raxiss]

Post by ibisum »

Beautiful game, would love to see how far animation goes in future updates .. makes a big difference to the eye-candy feel ..
User avatar
rax
Flying Officer
Posts: 200
Joined: Tue Jul 24, 2018 3:16 pm

Re: Wizard's Lair - [raxiss]

Post by rax »

Symoon wrote: Fri Jun 02, 2023 4:26 pm I found a small display bug when using the colour switch:
Screen97.png
This was when switching from colour to monochrom, some colour remained.
Thanks Symoon, i saw what the problem was, it will be fixed. :)
User avatar
Symoon
Archivist
Posts: 2468
Joined: Sat Jan 14, 2006 12:44 am
Location: Paris, France

Re: Wizard's Lair - [raxiss]

Post by Symoon »

rax wrote: Sat Jun 03, 2023 7:53 pm Thanks Symoon, i saw what the problem was, it will be fixed. :)
You're welcome, great news!
I played a bit more and hadn't noticed at first how the game is actually incredibly well designed:
- loads of animations
- using objects spends half a trun it seems
- sounds are just excellent (especially the breaking jar)
- menus and floating sentences
- random ground appearance (some are harder than others!)

Edit: finished the 33th floor ;)
User avatar
rax
Flying Officer
Posts: 200
Joined: Tue Jul 24, 2018 3:16 pm

Re: Wizard's Lair - [raxiss]

Post by rax »

Symoon wrote: Sun Jun 04, 2023 10:51 am Edit: finished the 33th floor ;)
Congratulations! :)
I didn't believe anyone would make it to the end of the game :)
User avatar
Dbug
Site Admin
Posts: 4799
Joined: Fri Jan 06, 2006 10:00 pm
Location: Oslo, Norway
Contact:

Re: Wizard's Lair - [raxiss]

Post by Dbug »

Without "cheating", or using saved states in the emulator :D ?
Post Reply