Symoon wrote: ↑Tue May 30, 2023 7:42 am
Just gave a try and the game is great!
Once you find how to draw monsters into a trap, it all begins
Really great.
Two side questions:
- wouldn't all the details you provide in your inital post require a small "presentation" TAP file, like we had back then on side 1, then the game on side 2? I understand you've struggled finishing the game - so just asking
- is the whole game really packed in memory, or is there room for improvement in terme of memory occupation?
EDIT: reached floor ten
Thanks @Symoon
Unfortunately, I was not able to understand the questions well (I apologize for my English language).
if the first question is: "can a description be added to the first file" - the answer is "yes".
if the second question is: "have I really used all the available memory space" - the answer is also "yes". It is possible to correct a bug, but there is no possibility to add new things to the game. The free space left is several hundred bytes.
even i used the character definition area in graphics mode ($9800-$9ffff)
I was doing a lot of corrcetions before the game officially launched, and I'm not really sure how much space is left. But there was a point where I had exhausted the entire limit from $400 to $A000
rax wrote: ↑Wed May 31, 2023 10:36 am
if the second question is: "have I really used all the available memory space" - the answer is also "yes". It is possible to correct a bug, but there is no possibility to add new things to the game. The free space left is several hundred bytes.
even i used the character definition area in graphics mode ($9800-$9ffff)
I was doing a lot of corrcetions before the game officially launched, and I'm not really sure how much space is left. But there was a point where I had exhausted the entire limit from $400 to $A000
I guess you still have the few bytes between the screen and the ROM, as well as the entire page 2.
I quickly look through the map files and after the last "cleaning" it turns out that there is free space (perhaps about 1k). From what i saw in the file, the last variable is 009ABB + 256 byte stack, maybe the occupied space is up to $9C00.
Apparently there is room for a few more things in the game
I'm at my phone now, so I may be wrong, but I think the movement was done on a character basis. If you have room I'd add midsteps. It's only a visual thing, as it should not change any logic, simply draw the character movement in two steps, but might look terrific.
Symoon wrote: ↑Tue May 30, 2023 7:42 am
- wouldn't all the details you provide in your inital post require a small "presentation" TAP file, like we had back then on side 1, then the game on side 2? I understand you've struggled finishing the game - so just asking
if the first question is: "can a description be added to the first file" - the answer is "yes".
Yes, I meant have an "introduction" program on the oric, explaining all you explained in your first post in this discussion
So you'd have two independant tape files:
1- introduction (instructions)
2- the game
Many games did that in the 80s, on the first side of a tape were the instructions, and on the second side, the game.
EDIT: or maybe, if you have 1kB free, include instructions in the game itself
Chema wrote: ↑Fri Jun 02, 2023 7:02 am
I'm at my phone now, so I may be wrong, but I think the movement was done on a character basis. If you have room I'd add midsteps. It's only a visual thing, as it should not change any logic, simply draw the character movement in two steps, but might look terrific.
This is a true. I tried to do it like this at first, but I can't remember why I gave up on that idea.
I think it really looks better. Here it is:
Symoon wrote: ↑Tue May 30, 2023 7:42 am
- wouldn't all the details you provide in your inital post require a small "presentation" TAP file, like we had back then on side 1, then the game on side 2? I understand you've struggled finishing the game - so just asking
if the first question is: "can a description be added to the first file" - the answer is "yes".
Yes, I meant have an "introduction" program on the oric, explaining all you explained in your first post in this discussion
So you'd have two independant tape files:
1- introduction (instructions)
2- the game
Many games did that in the 80s, on the first side of a tape were the instructions, and on the second side, the game.
EDIT: or maybe, if you have 1kB free, include instructions in the game itself
Yes, it is possible. Actually the splash image of the game is a separate tap file. A description and story of the game can be entered in it file. I'm just not sure what exactly I should put in it.
The current version of the game consists of 3 files.
1. Basic loader that loads both files sequentially.
2. Title screen
3. The game
Symoon wrote: ↑Fri Jun 02, 2023 4:26 pm
I found a small display bug when using the colour switch:
Screen97.png
This was when switching from colour to monochrom, some colour remained.
Thanks Symoon, i saw what the problem was, it will be fixed.
rax wrote: ↑Sat Jun 03, 2023 7:53 pm
Thanks Symoon, i saw what the problem was, it will be fixed.
You're welcome, great news!
I played a bit more and hadn't noticed at first how the game is actually incredibly well designed:
- loads of animations
- using objects spends half a trun it seems
- sounds are just excellent (especially the breaking jar)
- menus and floating sentences
- random ground appearance (some are harder than others!)