Pseudo pixel game prototype.

Since we do not have native C compilers on the Oric, this forum will be mostly be used by people using CC65 or the OSDK. But any general C related post will be welcome !
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rax
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Pseudo pixel game prototype.

Post by rax »

After making the font, i decided to try if it could also be a game with these 16 characters.
it's just a prototype, I don't know if it will become a finished game

Here is the result:

Sprites:
sprites.png
sprites.png (11.4 KiB) Viewed 817 times

Level:
levelMap.png

Code:
https://github.com/raxrax/oricOsdkPseudoPixelsGame

Game:
alt4x4GameProto.tap
(8.99 KiB) Downloaded 9 times
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ibisum
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Re: Pseudo pixel game prototype.

Post by ibisum »

At first I was like, "wtf rax, you turned my Oric into a ZX81" but then I was like .. 'but you could add colour!' :)

Cute graphics, neat engine and some interesting potential .. curious to see about that colour, though.
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rax
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Re: Pseudo pixel game prototype.

Post by rax »

Yes! The desired effect was close to the ZX81.

Here's a pathetic attempt at coloring. I think it can be a hundred percent better, but it needs a lot of work .
(there are also glitches that I couldn't easily fix).
Attachments
alt4x4GameProtoColor.tap
(9.87 KiB) Downloaded 9 times
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ibisum
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Re: Pseudo pixel game prototype.

Post by ibisum »

Well, it ain't no SWIV, but its surely something that I could see evolving to be a very playable shooter... whats with the top-line character mess, though?
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rax
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Re: Pseudo pixel game prototype.

Post by rax »

ibisum wrote: Tue Nov 08, 2022 11:08 am Well, it ain't no SWIV, but its surely something that I could see evolving to be a very playable shooter... whats with the top-line character mess, though?
Top-line character is a glitch. I didn't have time to fix it.

I'll never be able to do anything like SWIV. I had started something similar and never finished it.
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