Hmm, optimizing The Hobbit may be tricky: Pretty much all the memory appears to be modified, the question is how much is actually required after the game has loaded:
looking for a pixel flood fill routine
Re: looking for a pixel flood fill routine
@Dbug: Attached is all I've found about 'The Hobbit'.
the_hobbit.tap and Hobbit, The (UK) (1982).tap are the same (size: 36212, crc32: c164a97c). I think the loading routine is broken for Atmos mode.
the_hobbit-full.tap - is working in Oric-1 and Atmos (this was made to avoid multipart tap, the same are both DSK's).
the_hobbit.tap and Hobbit, The (UK) (1982).tap are the same (size: 36212, crc32: c164a97c). I think the loading routine is broken for Atmos mode.
the_hobbit-full.tap - is working in Oric-1 and Atmos (this was made to avoid multipart tap, the same are both DSK's).
- Attachments
-
- the_hobbit-archive.zip
- (2.46 MiB) Downloaded 165 times
Re: looking for a pixel flood fill routine
Thanks to ISS's DSK version, I've been able to do a first patching of the game
Re: looking for a pixel flood fill routine
I finally spent a bit of time on finishing an article about Flood Fill, at the end there's a working routine which should not be too difficult to integrate in a project.
https://osdk.org/index.php?page=articles&ref=ART18
https://osdk.org/index.php?page=articles&ref=ART18
- coco.oric
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Re: looking for a pixel flood fill routine
Interesting article. Thanks for sharing
coco.oric as DidierV, CEO Member
Historic owner of Oric, Apple II, Atari ST, Amiga
Historic owner of Oric, Apple II, Atari ST, Amiga
Re: looking for a pixel flood fill routine
Glad to see you carried on with the subject!
Cool sum-up (no, this is not a Bananarama song ).
Cool sum-up (no, this is not a Bananarama song ).
Re: looking for a pixel flood fill routine
The thing is, most of the article had been written already last year, but I was waiting for some more stuff (mostly the Lorigraph vs Master Paint comparison), and then "live happened" and it had been laying in its "work in progress" state since then.