Hmm, optimizing The Hobbit may be tricky: Pretty much all the memory appears to be modified, the question is how much is actually required after the game has loaded:
looking for a pixel flood fill routine
Re: looking for a pixel flood fill routine
@Dbug: Attached is all I've found about 'The Hobbit'.
the_hobbit.tap and Hobbit, The (UK) (1982).tap are the same (size: 36212, crc32: c164a97c). I think the loading routine is broken for Atmos mode.
the_hobbit-full.tap - is working in Oric-1 and Atmos (this was made to avoid multipart tap, the same are both DSK's).
the_hobbit.tap and Hobbit, The (UK) (1982).tap are the same (size: 36212, crc32: c164a97c). I think the loading routine is broken for Atmos mode.
the_hobbit-full.tap - is working in Oric-1 and Atmos (this was made to avoid multipart tap, the same are both DSK's).
- Attachments
-
- the_hobbit-archive.zip
- (2.46 MiB) Downloaded 58 times
Re: looking for a pixel flood fill routine
Thanks to ISS's DSK version, I've been able to do a first patching of the game 
