Thanks!
ibisum wrote: ↑Wed Jun 09, 2021 8:19 am
Its cool! Are you going to add a "scan ROM for synth values" feature, like Twilighte added to his all those years ago? That was fun, stepping through the ROM binary, using it to seed the synth chip with values ..
No problem:). Show me this feature.
jbperin wrote: ↑Wed Jun 09, 2021 10:18 am
I'm a bit surprised by:
- some channel volume values in some provided sound fx (values higher than 31 should not be relevant)
- envelop numbering strategy
I don't know. I guess even if the value is greater, only the bits ones that matter are taken.
I hope to see your sound engine soon
Chema wrote: ↑Wed Jun 09, 2021 1:34 pm
It looks a lot like an advanced version of
this, which I used to create the SFX in 1337, btw.
For anything more complex, you'll need a kind of a sound engine. I made a simple (even naive) approach for
Oricium which I reused for Blake's 7. Maybe that could bring you ideas for something more advanced or usable...
Yes, this is really an improved version of SDES2.dsk

. I tried to work with it, but when I tried to activate the sound and noise channel, it always took me a while to calculate the value.
Indeed, these sounds that are generated are quite simple. A more complex sound engine is needed for me.
I looked at Oricium and Blake's 7 and saw the engine, but I couldn't figure out how values could be generated for it.
I'm working on another engine, but I don't know what will come out and whether something useful will happen.