I don't know if it's so obvious as not to require statement, but the substantial other possibility arising is easy upgrade the graphics of many existing games; anything that has the graphics stored somewhere as regular data is a great candidate.Dbug wrote: ↑Fri Dec 15, 2017 7:49 pmSo, I did some testing, playing with one idea at a time.
This time the idea was: Just use three Orics, each one is in charge of one component (so one only display red, one only display green, one only display blue) and just use these as inputs.
Plenty of other possibilities to explore, but it's a start
As to emulation, it would be ideal if a means of declaring as a hint that a program has completely coupled CPUs — that the intention is that all program flow is identical across all boards, only the data which isn't the subject of conditional decisions varies — would be extremely nice. A conforming emulator that spots the hint can then just run a single instance of the processor that happens to have four A, X and Y registers, but only one status, stack and program counter, four copies of memory, and performs each manipulation four times in parallel, with only one of them affecting flags. That would not only make performance a lot better than running four completely separate systems, but would help to keep debugging rational.