http://bizzley.imbahost.com/It's%20Behi ... 20Pape.pdf
It reminds me of your project in some ways .. and maybe there is a little motivation in there for us to get an R-Type clone in the future?

The cyan is a bit harsh on real hardware but it works. Maybe you could use the line trick to light it a bit with odd line cyan, and even line white, or something similar (maybe blue+white?) but you will loose a few columns on the left by doing this..Chema wrote:Hi again!
@Godzil did you test it on real hardware? I played it for nearly half an hour this weekend and found one problematic side effect: all this speed and things occurring in a CRT TV gave me a bit of a headache! Maybe I am too close to my TV or I need to balance colour and brightness a bit. As I am red/green colour blind I trend to set them too high.
Also have a look at colour combinations that do not work, please. I find red ink too dark and magenta ink a bit ugly to watch. But maybe it's me
That's weird... I see cyan on black combination as the most relaxing to the eye, whilst green on black is (to me) a bit stressing (as it is magenta on black). Well that is why I askGodzil wrote:The cyan is a bit harsh on real hardware but it works. Maybe you could use the line trick to light it a bit with odd line cyan, and even line white, or something similar (maybe blue+white?) but you will loose a few columns on the left by doing this..
Yep. I think you get used to it, but I agree. I tried to design enemies so they are more visible, but with everything moving around so fast it is a bit tricky. I can (as Dbug suggested) try to increase the mask around enemies, but they are already quite small graphics, so it is sometimes a bit difficult. Anyway I will have a look at that possibility. BTW some enemies have better contrast than others.The only problem I could see it not your fault, but the Oric one, it is sometimes difficult to seen enemies or the player as everything share the same color.
I am happy to hear that, because I was really worried about the smoothness. Also you can never have high expectations with these conventions. You never know the amount of interest a small machine is going to have.The speed and smooth sensation is really great, I'm sorry not a lot of people try to play your game, they were more interested in more powerful computer, but as I presented the Cumulus, and made a "game demo" they see a bit more from the Oric, but I was able to show it a bit more, and have some discussion about the Oric and recent software, but it wasn't that great
Anyway this year it not as joyful as other years, thats why I think.
I should try to come with more than one Oric next time to present more than one stuff at the same time.
I also hope to be able to present some new hardware stuff at that time
At least one person take a photo with Oricium on screen
Cf: https://www.facebook.com/KeydeeGamerBoy ... =3&theater
Mmmm.. could be. I am quite sure there are glitches due to invalid values, but maybe others are cause by what you state here. Good point!ibisum wrote:On the sound glitch - are you sure you're sending an invalid value, and not just hearing the results of the Envelope going too short too suddenly (i.e. trying to play a sound with a long sustain value, then a sound with a fast attack/fast decay..)?
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C=1
FOR I=0 TO 199
POKE #A000+I*40,C
POKE #A001+I*40,26
C=C+1
IF C=8 THEN C=1
NEXT I
Suggestion: Also implement a "pause" key, which could display the option menu, allowing to tweak the volume, difficult, etc...Chema wrote:Next bits in my TODO list are implementing the volume setting (which works when setting the variable through the debugger, but still need to code the user interface for that), and adding some more small tunes and the missing sound effects.
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clc
lda $300
lda $30D
and #%00010000
beq vsyn_found ; Was zero, so it is working
; Was 1, check if it goes to zero
lda $300
lda $30D
and #%00010000
bne vsyn_end ; It is still 1, no VSync hack present
; Was zero this time so it is working
vsyn_found
sec
vsyn_end
rts