looking for a pixel flood fill routine

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Dbug
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Re: looking for a pixel flood fill routine

Post by Dbug »

Hmm, optimizing The Hobbit may be tricky: Pretty much all the memory appears to be modified, the question is how much is actually required after the game has loaded:


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iss
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Re: looking for a pixel flood fill routine

Post by iss »

@Dbug: Attached is all I've found about 'The Hobbit'.
the_hobbit.tap and Hobbit, The (UK) (1982).tap are the same (size: 36212, crc32: c164a97c). I think the loading routine is broken for Atmos mode.
the_hobbit-full.tap - is working in Oric-1 and Atmos (this was made to avoid multipart tap, the same are both DSK's).
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the_hobbit-archive.zip
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Dbug
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Re: looking for a pixel flood fill routine

Post by Dbug »

Thanks to ISS's DSK version, I've been able to do a first patching of the game :)


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