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Re: CC65 to DSK

Posted: Tue Apr 30, 2019 2:55 am
by NekoNoNiaow
ibisum wrote: Sun Apr 28, 2019 12:28 pm I've always thought it'd be nice to have an SFXR-like interface for Oric sounds.
It can happen, if you code it. ;)

Re: CC65 to DSK

Posted: Sat May 11, 2019 7:58 am
by 8bit-Dude
To keep things fresh, here goes a roadmap update on the next versions 0.2 and 0.3:

Re: CC65 to DSK

Posted: Sun May 12, 2019 10:51 am
by ibisum
Wow, I love the AIC graphic solution you've come up with .. its brilliant. And .. in a way .. it even looks like gravel is being spit out the back of the car when its on the dirt, or exhaust around the corners or something - and I wonder if you might want to play with that a bit so that its a feature, not a bug. ;)

(EDIT, like a quick 'tweak' I would make, would be to change the dynamics of the sound when you know the car is over dirt and thus AIC-quirk liable, so you make a kind of 'scratchy' dirt sound as the player drives over that spot on the map ..)

Re: CC65 to DSK

Posted: Sun May 12, 2019 12:23 pm
by 8bit-Dude
Thanks for the encouragement buddy! I worked all week-end on porting 8bit-slicks (my racing game) to the Oric via the 8bit-Unity SDK.
I have now a working prototype, though the frame rate is a bit slow (~12 FPS). Gonna try to improve things a bit before I post a demo disk here.

Re: CC65 to DSK

Posted: Sun May 12, 2019 12:37 pm
by Chema
Your work is awesome. Congratulations indeed!
Looking forward to that semo disk :D

Re: CC65 to DSK

Posted: Sun May 12, 2019 3:29 pm
by 8bit-Dude
A little teaser of things to come... (took me just 30 min to get it working on the Oric, thanks to 8bit-Unity)
Have a good week everyone, and see you again next week-end!

Re: CC65 to DSK

Posted: Sun May 12, 2019 3:46 pm
by Dbug
Well, looks like you'll manage to achieve what the Project X team failed to do :)

http://www.defence-force.org/computing/ ... /index.htm

As often said, too many cooks spoil the broth. Good luck!

Re: CC65 to DSK

Posted: Tue May 14, 2019 1:04 am
by NekoNoNiaow
Great effort! Keep it up!

Re: CC65 to DSK

Posted: Fri May 24, 2019 11:29 pm
by 8bit-Dude
Alright, it's time to reveal the first "beta" of 8bit-Slicks for the Oric (all 48K models).

The game is more or less playable with 2 players, but slows down a lot when adding 3rd/4th player. Keys are WASD+CTRL and IJKL+RET.

I will work next on improving frame rate and adding online functionality next through my 8bit-Hub project.

Re: CC65 to DSK

Posted: Sat May 25, 2019 9:40 am
by Dbug
I'm a bit confused about the controls: Since we turn left and right with A and D, and accelerate with CTRL, what are W and S for exactly?

Re: CC65 to DSK

Posted: Sat May 25, 2019 3:19 pm
by Symoon
Looks nice!
Same here about the controls, on the 1st attempt I thought I couldn't accelerate ;)

One of my lap wasn't counted, I suspect I drove too much off-track at some point.

Re: CC65 to DSK

Posted: Sat May 25, 2019 9:39 pm
by ibisum
Wow this is a terrific game for the Oric .. very nice work! Its not exactly an easy game to play at first, but with a bit of practice (against another human) it actually ends up being quite fun - if but a little frustrating at first.

But really, an astonishing title for the Oric, and quite well along, all things considered - I wasn't expecting so many maps!

Only feedback I have is that the controls definitely need some tweaking .. its very frustrating to run off the track because of over-correction. Maybe add a 'control realism' mode, where the easy setting keeps you relatively on-track for a bit of arcade fun?

Anyway, count me impressed!

Re: CC65 to DSK

Posted: Sun May 26, 2019 4:51 am
by 8bit-Dude
Thanks for the feedback guyz.
I will clarify the control keys in menu (A D Ctrl).
Regarding the excessive drift, it is due in part to low frame rate. I need to optimize a couple of routines in the code. I will release an improved version soon..
Also, i will soon release the new 8bit unity with Oric support.

Re: CC65 to DSK

Posted: Sun May 26, 2019 7:21 am
by ibisum
Awesome! I'm definitely going to unpack Unity for 8-bit and see how to make a game with it ..

Re: CC65 to DSK

Posted: Tue Jun 04, 2019 2:18 pm
by 8bit-Dude
Does anyone here have a PASE or IJK joystick interface?
I am implementing both in 8bit-Slicks (and emulating them on the 8bit-Hub), but don't have the "real" hardware to test that it works correctly...