Fast scrolling game howto, anyone?
Re: Fast scrolling game howto, anyone?
Anxiously waiting for the next update
Re: Fast scrolling game howto, anyone?
.. CAN'T .. WAİTİNG..
Re: Fast scrolling game howto, anyone?
Okay a small video update then...
Different sets of enemies launched randomly with different behaviours appear. Also includes the initial test for energy cells that you'll be able to pick up to... well for that info you'll gave to wait. Nothing about the objective of the game itself. Not yet...
This may represent a quite advanced level in the game. Early levels will have much less enemies, launched less frequently and would not be so deadly. Currently it is a hell to play. It is really difficult; and really fast in my opinion.
Just so you can see the progress...
http://youtu.be/e28RVCbM9MY
Different sets of enemies launched randomly with different behaviours appear. Also includes the initial test for energy cells that you'll be able to pick up to... well for that info you'll gave to wait. Nothing about the objective of the game itself. Not yet...
This may represent a quite advanced level in the game. Early levels will have much less enemies, launched less frequently and would not be so deadly. Currently it is a hell to play. It is really difficult; and really fast in my opinion.
Just so you can see the progress...
http://youtu.be/e28RVCbM9MY
Re: Fast scrolling game howto, anyone?
wow it' slooking fabulous mate. Keep up the awesome work We wouldn't expect less from you.
Re: Fast scrolling game howto, anyone?
Very impressive. The bubbles also.
Re: Fast scrolling game howto, anyone?
wow! Thats awesome!
Re: Fast scrolling game howto, anyone?
Perfect !!
- barnsey123
- Flight Lieutenant
- Posts: 379
- Joined: Fri Mar 18, 2011 10:04 am
- Location: Birmingham
Re: Fast scrolling game howto, anyone?
Love the explosions!
Re: Fast scrolling game howto, anyone?
Thanks all for your nice comments! There is still a long way to go, but it is getting shape. I need to work out many internal details, but I have a general idea about what it would be in the end. Or what I want it to become. Also need to work on other matters such as additional graphics, a text font, music and sfx...
Many many things to do yet, but I am progressing.
Currently designing the upper scorepanel, using the wonderful HIDE. I suck at graphics design, but I will try to come up with something nice, simple and functional. I even have a first idea. If I end up with something nice soon, I will post a pic.
Thanks again, and don't hesitate to post any ideas, even things you don't like or would like to be slightly different!
Cheers.
Many many things to do yet, but I am progressing.
Currently designing the upper scorepanel, using the wonderful HIDE. I suck at graphics design, but I will try to come up with something nice, simple and functional. I even have a first idea. If I end up with something nice soon, I will post a pic.
Thanks again, and don't hesitate to post any ideas, even things you don't like or would like to be slightly different!
Cheers.
Re: Fast scrolling game howto, anyone?
Awesome!
@Chema: do you plan to release sources? Your scrolling engine is impressive and can be used as kick-start for many new platform games.
@Chema: do you plan to release sources? Your scrolling engine is impressive and can be used as kick-start for many new platform games.
Re: Fast scrolling game howto, anyone?
Thanks!iss wrote:Awesome!
@Chema: do you plan to release sources? Your scrolling engine is impressive and can be used as kick-start for many new platform games.
Yes, of course. As with all my projects sources will be available at the repository. It is just that I am working with my sources in Dropbox and would like to have something more definite before uploading.
Re: Fast scrolling game howto, anyone?
I had some free time today, so I tried to work out a first draft of the score panel. Rather simple and functional (a way to say I cannot do it much better )
Inspired in Cybernoid, which was also what Twi was working on and origin of the CBM tool and the beautiful example pics.
Need to think how to do something nice with the bottom radar...
Please any feedback is appreciated.
Inspired in Cybernoid, which was also what Twi was working on and origin of the CBM tool and the beautiful example pics.
Need to think how to do something nice with the bottom radar...
Please any feedback is appreciated.
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- barnsey123
- Flight Lieutenant
- Posts: 379
- Joined: Fri Mar 18, 2011 10:04 am
- Location: Birmingham
Re: Fast scrolling game howto, anyone?
For ideas on knobs,dials and displays google F18 cockpit images. I'll send you some mock up's if I get a chance over next few days.
- ibisum
- Wing Commander
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Re: Fast scrolling game howto, anyone?
Looks awesome Chema! For the lower screen, why not have a text area that can be used to provide hints about whats going on in the game - short text messages that explain "you are close to the base, keep going." or "new wave approaching .." and so on .. ?
As for the colors - I really am amazed, very time, when I see the Oric doing such attribute clash hacks to get pixel-level color variants in place. I moved on from the Oric in the 80's with the thought "oh well, its color attribute system was kind lame.." and now I'm learning that I made this conclusion all too soon!
As for the colors - I really am amazed, very time, when I see the Oric doing such attribute clash hacks to get pixel-level color variants in place. I moved on from the Oric in the 80's with the thought "oh well, its color attribute system was kind lame.." and now I'm learning that I made this conclusion all too soon!
- barnsey123
- Flight Lieutenant
- Posts: 379
- Joined: Fri Mar 18, 2011 10:04 am
- Location: Birmingham
Re: Fast scrolling game howto, anyone?
Quick and dirty...
The top screen becomes a "pilots eye view" - perhaps wire-frame graphics ("only" needs to show obstacles). If you've got enough juice left you could have it reflect the pitch and roll as you maneouver.
I've called it FLIR (Forward Looking Infra Red), maybe HUD would be more appropriate, maybe this could show bridges and stuff that you can fly UNDER...
Bottom screen shows smartbombs, lives etc, different function enabled (won by power-ups?). You've GOT to have a hyper-space option!
The top screen becomes a "pilots eye view" - perhaps wire-frame graphics ("only" needs to show obstacles). If you've got enough juice left you could have it reflect the pitch and roll as you maneouver.
I've called it FLIR (Forward Looking Infra Red), maybe HUD would be more appropriate, maybe this could show bridges and stuff that you can fly UNDER...
Bottom screen shows smartbombs, lives etc, different function enabled (won by power-ups?). You've GOT to have a hyper-space option!