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Posted: Sat Aug 21, 2010 8:27 am
by Twilighte
I strongly suggest the subject of solving the storage problem be continued/started in a different thread.

I have no intention to stop all further game development to start some hardware project :P

Posted: Sat Aug 21, 2010 12:04 pm
by Iapetus
Twilighte wrote:I strongly suggest the subject of solving the storage problem be continued/started in a different thread.

I have no intention to stop all further game development to start some hardware project :P
Indeed! You should concentrate on your game projects.

Posted: Mon Aug 23, 2010 10:16 pm
by Chema
Twilighte wrote:Disk has the advantages you mention but it also demands much more work to push the limits (as Chema put it) and fill the disk with(admittedly) cool stuff.
As a note, I did not mean "push the limits" of the machine, that is already done in your games and in the demos... I meant I could concentrate on 'enhancing' the game (better if it is something never done before, as isometric or 3d games) and make use of the extra 16K and disk access (to load parts of the game or missions, like in 1337). But that is only me.

I also agree with Twilighte to stick to the subject of this thread, even with the interest we all have in a storage device.

BTW, nobody commented my suggestion about SCUMM... :(

Posted: Tue Aug 24, 2010 6:27 am
by Antiriad2097
Chema wrote:BTW, nobody commented my suggestion about SCUMM... :(
We were waiting for the announcement that you'd completed it ;)

Its a good call. Should work very well, its a relatively simple engine, the hard part will be downscaling the graphics.

Posted: Tue Aug 24, 2010 9:40 pm
by Symoon
Chema wrote:BTW, nobody commented my suggestion about SCUMM... :(
Zak McKracken was one of my favourite games !

Posted: Tue Oct 05, 2010 1:39 pm
by Cristian
My dream is to play O-Type (tap and no dsk version cause I don't have a Oric's disk drive) on my real Oric1...... :o

Ciao
Cristian