I strongly suggest the subject of solving the storage problem be continued/started in a different thread.
I have no intention to stop all further game development to start some hardware project
After Impossible Mission
As a note, I did not mean "push the limits" of the machine, that is already done in your games and in the demos... I meant I could concentrate on 'enhancing' the game (better if it is something never done before, as isometric or 3d games) and make use of the extra 16K and disk access (to load parts of the game or missions, like in 1337). But that is only me.Twilighte wrote:Disk has the advantages you mention but it also demands much more work to push the limits (as Chema put it) and fill the disk with(admittedly) cool stuff.
I also agree with Twilighte to stick to the subject of this thread, even with the interest we all have in a storage device.
BTW, nobody commented my suggestion about SCUMM...
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