Los Caminos de Galdeon

Want to talks about games you like, would like to see developed on the Oric, it's here.
User avatar
iss
Wing Commander
Posts: 1641
Joined: Sat Apr 03, 2010 5:43 pm
Location: Bulgaria
Contact:

Re: Los Caminos de Galdeon

Post by iss »

@jbperin: Amazing! I like it. :)
User avatar
Steve M
Squad Leader
Posts: 787
Joined: Fri Mar 24, 2006 3:33 am
Location: Cumbria, UK
Contact:

Re: Los Caminos de Galdeon

Post by Steve M »

It's looking good - amazing !

What next? Driller? Ant Attack?
User avatar
jbperin
Flight Lieutenant
Posts: 480
Joined: Wed Nov 06, 2019 11:00 am
Location: Valence, France

Re: Los Caminos de Galdeon

Post by jbperin »

kppot wrote: Thu Apr 29, 2021 4:16 pm Impressive!
Skilfully done! One step closer to "Doom for Oric" :roll:
Thank you very much kpot. :)
iss wrote: Thu Apr 29, 2021 5:46 pm @jbperin: Amazing! I like it. :)
Knowing your works and being fond of your makings, I find your words are honouring me. Thank you iss.
Steve M wrote: Thu Apr 29, 2021 10:44 pm It's looking good - amazing !
What next? Driller? Ant Attack?
Hé hé .. Thanlk you Steve :-) .. I don't know yet where the wind will blow me.
I've been workinng on 3D for almost 2 years now and need a little break.
I'm thinking on working on sound .. (even though it seems a bit more difficult to be innovative and bring new significant things on this field)
User avatar
rax
Flying Officer
Posts: 193
Joined: Tue Jul 24, 2018 3:16 pm

Re: Los Caminos de Galdeon

Post by rax »

Congratulations!
I like the map on the wall :)
Keep going.
User avatar
6502Nerd
Pilot Officer
Posts: 111
Joined: Thu Oct 08, 2020 9:48 pm
Location: Leicestershire, UK
Contact:

Re: Los Caminos de Galdeon

Post by 6502Nerd »

@jperin - wow this is amazing work! Bravo!! :-)
User avatar
jbperin
Flight Lieutenant
Posts: 480
Joined: Wed Nov 06, 2019 11:00 am
Location: Valence, France

Re: Los Caminos de Galdeon

Post by jbperin »

rax wrote: Fri Apr 30, 2021 9:36 pm Congratulations!
I like the map on the wall :)
Thank you rax :D
I wanted to put map on each labyrinth but a texture weigh 2Kb .. So it would have required an ORICART to do so .. :-P
6502Nerd wrote: Sat May 01, 2021 12:22 am @jperin - wow this is amazing work! Bravo!! :-)
Thank you 6502 ;-)
User avatar
jbperin
Flight Lieutenant
Posts: 480
Joined: Wed Nov 06, 2019 11:00 am
Location: Valence, France

Re: Los Caminos de Galdeon: New Release

Post by jbperin »

jbperin wrote: Thu Apr 29, 2021 3:18 pm
NB: The game will soon turn Open Source (waiting for OSDK issue #39) .. so stay tuned :wink:
Oric3DAmaze turns Open Source.

Source code are made available here :
https://github.com/jbperin/Oric3dAmaze

You'll have to wait for OSDK 1.19 to compîle the project

(or .. add %OSDKCPPFLAGS% to line

Code: Select all

%OSDKB%\cpp.exe -lang-c++ -I %OSDK%\include %OSDKCPPFLAGS% -D__16BIT__ -D__NOFLOAT__ -DATMOS -DOSDKNAME_%OSDKNAME% -DOSDKVER=\"%OSDKVERSION%\" -nostdinc %1.c %OSDKT%\%1.c
of the file bin/make.bat of your current OSDK installation)

Apart from raycasting algorithms which are somewhat innovative compared to what exist on other 8 bits platform, I advise developers to look at the keyboard handling routines which add a circular buffer to the keyboard routine from Dbug, Chema and Twilighte.
This approach allows to use the keyboard through a convenient event-oriented programming API (onKeyPressed, onKeyReleased)

This game gives an example of how to use the CastOric library in a real time context.
Post Reply