Since there was some interest in my old 1996 Oric demo/prototype of Dungeon Master, I spent a bit of time making a video presenting the state of the project, why it stopped, the challenges, and some new stuff.
The video:
and the associated article:
http://osdk.org/index.php?page=articles&ref=ART15
And while making the video, I actually captured 50 minutes of play through the first level, on an actual Atari STe:
Dungeon Master on the Oric: 24 years later
Re: Dungeon Master on the Oric: 24 years later
Thank you
Article is hyper interesting, video is nice and the source code is of great interest.
Just two little remarks on the article:
Article is hyper interesting, video is nice and the source code is of great interest.
Just two little remarks on the article:
- In the provided script to convert the picture to an assembler source, there's a useless repetition of options "-u1 -m0"
Code: Select all
SET PICTCONV=%OSDK%\Bin\PictConv -u1 -m0 %PICTCONV% -u1 -m0 -f0 -o4_SwooshData% data\swoosh_data.png code\swoosh_data.s
- The picture showing : "X <- The treasure is here" is so funny .. does it come from the original game ?
Re: Dungeon Master on the Oric: 24 years later
Glad you liked it
I fixed the PICTCONV line, guess that's what happen when you only spend a week end working on it...
Regarding the treasure picture, I don't remember, it was with the other pictures so I added it, but yeah I made that 24 years ago, don't remember
Ok for the items, what would you suggest for:
- Click on a button on the wall to open a hidden hatch
- Click on a door button to open it
- Take an item and put it on a pressure plate
- Take an item and throw it
- Use a rope to climb down from an open trap
- Fill the water-pouch at a fountain
I fixed the PICTCONV line, guess that's what happen when you only spend a week end working on it...
Regarding the treasure picture, I don't remember, it was with the other pictures so I added it, but yeah I made that 24 years ago, don't remember
Ok for the items, what would you suggest for:
- Click on a button on the wall to open a hidden hatch
- Click on a door button to open it
- Take an item and put it on a pressure plate
- Take an item and throw it
- Use a rope to climb down from an open trap
- Fill the water-pouch at a fountain
Re: Dungeon Master on the Oric: 24 years later
I don't know if it makes sense and if it is realistic from the playability point of view, but the idea that comes to me is:
It's a bit like when someone has to use windows with a dead mouse beside the PC. It turns to Tab, Ctrl-Tab, Alt-Tab, Alt-Space, and so on ..
I hope for you that some more experienced gamers will give you some smarter advices .. cause I'm a very cheap gamer
- Use of Tabulation key to go from one selectable object to another (the selected stuff is either blinking or surrounded).
- Once the thing is pointed out .. use a letter key (or space) to convey the action that is to be performed
- Use Tab again to select the target
- Press enter to perform the action
It's a bit like when someone has to use windows with a dead mouse beside the PC. It turns to Tab, Ctrl-Tab, Alt-Tab, Alt-Space, and so on ..
I hope for you that some more experienced gamers will give you some smarter advices .. cause I'm a very cheap gamer
Re: Dungeon Master on the Oric: 24 years later
There's no tabulation key on Oric :p
What about ijkl to move in the labyrinth, and esdf (saves the AZERTY/QWERTY mess for real Oric or emulators) to move a pointer, with space as action key according to the pointer place ? (press, throw, etc, like the mouse button did)?
What about ijkl to move in the labyrinth, and esdf (saves the AZERTY/QWERTY mess for real Oric or emulators) to move a pointer, with space as action key according to the pointer place ? (press, throw, etc, like the mouse button did)?
Re: Dungeon Master on the Oric: 24 years later
Use the arrows and space bar (and let the user redefine the keys maybe)
Then maybe use some shortcuts for usual actions, something such as SHIFT+T for Take...
Similarly to what I did in Blake's7
Then maybe use some shortcuts for usual actions, something such as SHIFT+T for Take...
Similarly to what I did in Blake's7