New game project

Want to talks about games you like, would like to see developed on the Oric, it's here.
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ibisum
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Re: New game project

Post by ibisum »

The blitting is so smooth I can hardly wait to get my hands on this and find out how you did it! :)

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Iapetus
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Re: New game project

Post by Iapetus »

ibisum wrote:
Sat Apr 25, 2020 10:03 pm
The blitting is so smooth I can hardly wait to get my hands on this and find out how you did it! :)
I don't think I am doing something special, (as I have answered on YT), I have a backbuffer and then use the dirty rectangles technique to blit only what is altered in the buffer. I use unrolled routines and I have about 40K of memory used so I must be careful or I will have to add loops and the smoothness will go away ;)
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Iapetus
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Re: New game project

Post by Iapetus »

Oh noes I don't feel very comfortable to share this but here it goes...

Working on the loading screen, it is not an easy task due to the artist's limitations in pixel art and the hardware restrictions :) This still needs a lot of work.
oriczezitoportada.png
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ibisum
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Re: New game project

Post by ibisum »

Why not use PictConv on a hires image and see how it handles the dithering process?

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Dbug
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Re: New game project

Post by Dbug »

If you need help, just ask :)

(I've helped Chema on both Oricium and Skooldaze intro pictures)

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Chema
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Re: New game project

Post by Chema »

Indeed, let Dbug help you... he is very good at that!

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Iapetus
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Re: New game project

Post by Iapetus »

I am sorry that everyone found my effort so terrible although I said it still needed a lot of work. I just wanted to show more or less the idea for the presentation screen.

I will be thinking on what to do about this.
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Re: New game project

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it is not an easy task due to the artist's limitations in pixel art
I did not mean it was bad, it's just that you seemed to imply that the artist needed help :D

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Re: New game project

Post by sam »

ibisum wrote:
Wed Apr 29, 2020 2:56 pm
Why not use PictConv on a hires image and see how it handles the dithering process?
I second that. Draw/compose a nice picture without thinking about color limitations & let converters do their best. Here is what I can get with PictOric with google images about "stealing potions"
x.png
x.png (7.65 KiB) Viewed 1905 times
y.png
y.png (7.21 KiB) Viewed 1905 times

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Iapetus
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Re: New game project

Post by Iapetus »

sam wrote:
Tue May 05, 2020 9:33 pm
ibisum wrote:
Wed Apr 29, 2020 2:56 pm
Why not use PictConv on a hires image and see how it handles the dithering process?
I second that. Draw/compose a nice picture without thinking about color limitations & let converters do their best. Here is what I can get with PictOric with google images about "stealing potions"
x.pngy.png
Thank you for the advice guys.
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