Flappy Oric :)

Want to talks about games you like, would like to see developed on the Oric, it's here.
Dom
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Re: Flappy Oric :)

Post by Dom »

Once again well donne Rax ! :)

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iss
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Re: Flappy Oric :)

Post by iss »



... and demo clip to complete the game presentation. :D

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coco.oric
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Re: Flappy Oric :)

Post by coco.oric »

rax & iss, thanks for the game.
however i've prefered lunar mission. this one is more dynamic but ... my high score only 4 at easy level
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coco.oric
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Re: Flappy Oric :)

Post by coco.oric »

Not tested in the mag, but Flappy Oric is now available at the Pantheon of Oric Software

https://www.oric.org/software/flappy_oric-2497.html
coco.oric as DidierV, CEO Member
Historic owner of Oric, Apple II, Atari ST, Amiga

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ibisum
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Re: Flappy Oric :)

Post by ibisum »

The loading screen is exciting. The game, not so much. ;)

But having the C source code is beautiful.

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Dbug
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Re: Flappy Oric :)

Post by Dbug »

It's nice to have the source code, would it make sense maybe to add the source graphics, and the scripts used to convert them, so people can use that as a base to make their own games?

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jbperin
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Flappy Oric from the bird's point of view

Post by jbperin »

Hello rax & iss

I've started working on a fork of your wonderful Flappy Oric game in which i try to render the game scene from the bird's point of view (by using glOric).

Here's what I've prototyped for now:

Image

May I use your Flappy Oric to demonstrate the use of glOric in real time game production ?

PS: For now I lost the nice looking font from your original production .. But as it's a text mode render .. i should be able to reintroduce it.

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jbperin
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Re: Flappy Oric :)

Post by jbperin »

The Tap file
flappy3d_draft.tap
B&W draft immersive 3D version of flappy Oric
(31.38 KiB) Downloaded 88 times
and the source code

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kenneth
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Re: Flappy Oric :)

Post by kenneth »

Amazing.
It coud be intresting to convert a lot or Oric games in 3d mode, if we solve the slowering effect of the calculation. However, the job is ilpressive. ;)

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Re: Flappy Oric from the bird's point of view

Post by rax »

Very cool. Good job. :)
jbperin wrote:
Sun Mar 15, 2020 1:49 pm

May I use your Flappy Oric to demonstrate the use of glOric in real time game production ?
You can use the source code. I'm glad to be able to inspire someone.
Dbug wrote:
Sat Mar 14, 2020 10:36 am
It's nice to have the source code, would it make sense maybe to add the source graphics, and the scripts used to convert them, so people can use that as a base to make their own games?
Maybe i should put it in the code. I converted the picture with one command. I'll add it in bat file.

command: \osdk\Bin\PictConv.exe -o3image -f6 flappy.jpg image.h

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jbperin
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Re: Flappy Oric :)

Post by jbperin »

kenneth wrote:
Sun Mar 15, 2020 6:16 pm
It coud be intresting to convert a lot or Oric games in 3d mode, if we solve the slowering effect of the calculation. However, the job is ilpressive. ;)
I can't agree with you more.

I profiled the code of glOric and it turns out that the slowering effect mainly comes from the rasterization.

A version with color :
flappy3d_colordraft.tap
(31.43 KiB) Downloaded 66 times
which gives something like that :

Image

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ibisum
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Re: Flappy Oric :)

Post by ibisum »

This is an astonishing achievement! Shades of Starfox!

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