Speed Ball [raxiss]

Want to talks about games you like, would like to see developed on the Oric, it's here.
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Re: Speed Ball [raxiss]

Post by Chema »

Hahahaha... Dom, you are the best :)

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Re: Speed Ball [raxiss]

Post by rax »

Thank you all :).

Maybe in time, I will rework the game to support ORIC1 and IJK joysticks. I will take some of the levels and make a one tap file.
ibisum wrote:
Thu Apr 21, 2022 10:05 pm
I could imagine this engine evolving to support a side-scrolling shooter or Mario-like 2d platformer also, given its speed, maybe? Feels like it could do Jetset Willy, even?
When scrolling in text mode, the screen jumps quite annoyingly if it's low speed (I tried this in Space Cowboy - Demo).
Steve M wrote:
Thu Apr 21, 2022 10:32 pm
Looks good.
Is that a typo? iustructions instead of instructions ?
Yes, this is a syntax error.
Iapetus wrote:
Mon Apr 25, 2022 12:36 pm
BTW The levels must take a while to create them.
Exactly the levels took a lot longer than the game code :)
Silicebit. wrote:
Thu Apr 28, 2022 7:10 pm
I love this kind of games! It brings back memories of when a friend of mine and I played Aztec, Montezuma’s Revenge and Lode Runner on his Apple IIe.
I have the same memories. In my country, there were only clones of Apple2 and ORIC :).
Symoon wrote:
Fri Apr 29, 2022 7:29 am
It's like you guys almost have a part of the engine to port a wonderful game like Sundog ;) (or Time Bandits)
I haven't seen Sundog or Time Bandits (tried to find them, but to no avail)
Dom wrote:
Tue May 03, 2022 9:42 pm
rax wrote:
Thu Apr 21, 2022 9:46 pm
The game has 40 levels (little work for Dom :) ).
40 levels ? just too difficult with only three lives....
Мaybe you will give maps of the levels and a solution for passing them :)

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Re: Speed Ball [raxiss]

Post by Dbug »

I had Sundog as an original on the Atari ST, it's from the same company who wrote Dungeon Master.

Basically you are in a spaceship which is grounded because there are some broken components, which you can acquire by going out in the city.

Time Bandit is one of the earlier Atari ST games, it's a strange game with a main map with teleporters that goes to various thematic locations with levels inspired by aliens, pacman, gauntlet, old temples, etc...

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Re: Speed Ball [raxiss]

Post by jbperin »

Dom wrote:
Tue May 03, 2022 9:42 pm
just type in :

Code: Select all

Sorry for my ignorance but where and when shall we type this hack?
I can understand that you're NOPing the life decrementation but how do you access a BASIC interpreter between the moment the game is loaded in memory and the moment it is started?

Of course I am asking for a friend of mine 😂

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Re: Speed Ball [raxiss]

Post by kenneth »

When loading, with the monitor of the emulator you can modify the first data of the mc code of the game with a RTS, (POKE#600,#60) return to the loading process, return to the monitor, restore the value, come back to the BASIC page, enter the BASIC line.

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Re: Speed Ball [raxiss]

Post by iss »

@jbperin: The game uses Sedoic and auto-run can be interrupted with press+hold Ctrl-C.

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Re: Speed Ball [raxiss]

Post by Dom »

You can also introduce the disc in the drive B. Then type B- and then type the hack.

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Re: Speed Ball [raxiss]

Post by peacer »

Edit : Ok ok I got the level :) but still did not understand what "break the wall" means :)


Ok I surrender :)

I can't figure out what does "break the wall" means.. Which wall we are talking about and how to do that?

I get the skull, reach the door room but I can't finish the level?


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