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ULA Paint

Posted: Tue Oct 25, 2016 7:05 pm
by Dbug
Few weeks ago, Jede told me that I never released the source code of UlaPaint, so there it is:
https://osdn.net/projects/oricsdk/scm/s ... /UlaPaint/
It was not touched since 2003, so it's probably not awesome, all I checked is that it compiled and ran.

Re: ULA Paint

Posted: Wed Oct 26, 2016 5:07 am
by coco.oric
Hello dbug, nice tool. i've it on some zip archives but never tried it.
I understood why i haven't tried it : i didn't find it on oric.org despite the documentation.txt

Code: Select all

0.001 - 24 aout 2003 (First version released on oric.org)
====================
New features:
- real time resizable zoomer with two modes: colored/codes
- integrated help pages
So the last released version is 0.01 (despite the doc.txt is stopped at 0.007)

Are you agree to see it on oric.org ?

Re: ULA Paint

Posted: Wed Oct 26, 2016 7:49 pm
by Dbug
The actual documentation is in the final subfolder, it's in html with pictures.

But yes you can put it on oric.org :)

Re: ULA Paint

Posted: Tue Nov 23, 2021 6:57 am
by coco.oric
ooops

Searching after some ulapaint infos, it seems that i forgot to update oric.org :)

Re: ULA Paint

Posted: Tue Nov 23, 2021 8:03 am
by Dbug
Ultimately I did not finish it because I did not know how to do basic things in SEDORIC from a C or assembler program, like:
- Get the list of files on disk
- Load a file to an address in memory
- Save a file to an address in memory
- Delete a file
- Rename a file

I had thought about doing complicated things like having a small BASIC program launching the tool and then going back to the BASIC to do the DOS accesses, but that felt ugly and complicated and fragile :)

Re: ULA Paint

Posted: Tue Nov 23, 2021 10:25 am
by Symoon
I had done such things for Twilighte something like 20 years ago, maybe it could help? It's there pages 31-33:
https://www.defence-force.org/computing ... ag_153.pdf

It certainly can be done better, it must be one of the first projects I did in ASM (along with the directories proof of concept).

Re: ULA Paint

Posted: Tue Nov 23, 2021 12:41 pm
by Dbug
Guess that could be simply to integrate in the tool, at least that would allow to load and save pictures ON DISK instead of the stupid .TAP crapyness I was doing :)

Re: ULA Paint

Posted: Tue Nov 23, 2021 1:36 pm
by Symoon
Well, could 2022 be the release date for ULA Paint ? ;)

Re: ULA Paint

Posted: Tue Nov 23, 2021 2:06 pm
by Dbug
Well, 2021 was supposed to be the release date for Encounter...

Re: ULA Paint

Posted: Fri Nov 26, 2021 6:55 pm
by christian
If you have a Twilighte card, ULAPaint can be used as is.
Files are read and written to/from the SD card or USB key.

Re: ULA Paint

Posted: Sun Nov 28, 2021 11:16 am
by jbperin
This directory seems no longer to exist.

I suggest to create a UlaPaint directory in :

https://osdn.net/projects/oricsdk/scm/s ... oric/tools

:D

Re: ULA Paint

Posted: Sun Nov 28, 2021 11:42 am
by Dbug
jbperin wrote:
Sun Nov 28, 2021 11:16 am
This directory seems no longer to exist.
Everything that was on the old SVN is still on the existing SVN, everything that was in users is still in users.
I updated the first post to link to the proper location, no need to create new folders for things that are already there.