Search found 193 matches

by rax
Sun Nov 20, 2022 7:24 pm
Forum: Games
Topic: Memory [raxiss]
Replies: 21
Views: 4063

Re: Memory [raxiss]

coco.oric wrote: Sun Nov 20, 2022 9:04 am May be you could add a level with for example some duplicates in the cards for easy level

To make levels I have to change a lot of things. If I have free time I will add levels.
by rax
Sun Nov 20, 2022 12:58 pm
Forum: Games
Topic: Memory [raxiss]
Replies: 21
Views: 4063

Re: Memory [raxiss]

I saw the problems in version 2, for which I apologize. Will be corrected as soon as possible. Another thing maybe: Is it possible to have less decoration on the back of the tiles, to me they look too much like actual patterns. I experimented with several types of backs, and the current one seemed t...
by rax
Sun Nov 20, 2022 1:37 am
Forum: Games
Topic: Memory [raxiss]
Replies: 21
Views: 4063

Re: Memory [raxiss]

I made a few changes: - Added two modes: "random game" and "select game". - A timer has also been added. - If you select "random game", an inscription with the same name appears at the bottom left. If you select "select game" it says: "Selected game"...
by rax
Sat Nov 19, 2022 10:34 pm
Forum: Games
Topic: Memory [raxiss]
Replies: 21
Views: 4063

Re: Memory [raxiss]

I didn't know the game would be of interest. This will be fixed :)
by rax
Fri Nov 18, 2022 10:59 pm
Forum: Games
Topic: Memory [raxiss]
Replies: 21
Views: 4063

Memory [raxiss]

Hello :) I found a game I had forgotten I made. MEMORY. Nothing special, but good to have for the story. As you know, there is a board with cards turned face down and you opening the cards two at a time, should be able to reveal two identical cards. I publish it go as it was 3 years ago. memory.jpg ...
by rax
Thu Nov 17, 2022 2:40 pm
Forum: Demos
Topic: Space Force [raxiss]
Replies: 15
Views: 6111

Re: Space Force [raxiss]

This is the idea to try :).
I'm not sure if it will work, but as I recall it was a similar way to tile the screen on NES console.
by rax
Wed Nov 16, 2022 4:21 pm
Forum: Demos
Topic: Space Force [raxiss]
Replies: 15
Views: 6111

Re: Space Force [raxiss]

Very nice, indeed reminds me of the Swiv tech demo :) Thanks @Dbug. This is very intriguing - do you see paths for optimization? As I recall, Twilighte got into some very twisty territory with SWIV in terms of optimizing draw lists .. not to compare, but I wonder if you've still got room for smooth...
by rax
Fri Nov 11, 2022 4:28 pm
Forum: Demos
Topic: Space Force [raxiss]
Replies: 15
Views: 6111

Space Force [raxiss]

HI :), This is also a game I started two years ago. I wanted to try making a vertical shooter after being inspired by Twilighte's SWIV. One of my main goals was to experiment with 12x12 tiles and their different coloring. I had several concepts at various levels, but I never decided whether the acti...
by rax
Wed Nov 09, 2022 10:32 pm
Forum: C programming
Topic: Pseudo pixel game prototype.
Replies: 26
Views: 6211

Re: Pseudo pixel game prototype.

Well, it ain't no SWIV, but its surely something that I could see evolving to be a very playable shooter... whats with the top-line character mess, though? Top-line character is a glitch. I didn't have time to fix it. I'll never be able to do anything like SWIV. I had started something similar and ...
by rax
Mon Nov 07, 2022 11:18 pm
Forum: C programming
Topic: Pseudo pixel game prototype.
Replies: 26
Views: 6211

Re: Pseudo pixel game prototype.

Yes! The desired effect was close to the ZX81.

Here's a pathetic attempt at coloring. I think it can be a hundred percent better, but it needs a lot of work .
(there are also glitches that I couldn't easily fix).
by rax
Sun Nov 06, 2022 11:16 pm
Forum: C programming
Topic: Pseudo pixel game prototype.
Replies: 26
Views: 6211

Pseudo pixel game prototype.

After making the font, i decided to try if it could also be a game with these 16 characters. it's just a prototype, I don't know if it will become a finished game Here is the result: Sprites: sprites.png Level: levelMap.png Code: https://github.com/raxrax/oricOsdkPseudoPixelsGame Game: alt4x4GamePro...
by rax
Sun Nov 06, 2022 6:33 pm
Forum: C programming
Topic: Pseudo pixels - Font
Replies: 0
Views: 2275

Pseudo pixels - Font

Hi :)! A little psuedo pixel experiment. I tried to make a 3x4 pixel font in text mode. Each letter is made from 2 characters. Each character is 2x2 pseudo pixels or 3x4 normal pixels. This means that each letter consists of 4x4 pixels. So that the letters do not stick together every last column of ...
by rax
Wed Nov 02, 2022 10:45 pm
Forum: Games
Topic: Cosmic Ark [raxiss]
Replies: 5
Views: 2805

Re: Cosmic Ark [raxiss]

Yes, that's basically the idea :) . Here is a description of the original game: https://atariage.com/manual_html_page.php?SoftwareID=945 A little quote: "The sun of Alpha Ro is fading fast! Soon it will flicker out. The Cosmic Ark races to save creatures from doomed planets in that solar system...
by rax
Wed Nov 02, 2022 9:16 pm
Forum: Games
Topic: Cosmic Ark [raxiss]
Replies: 5
Views: 2805

Cosmic Ark [raxiss]

Hi :), Cosmic Art was one of the few games I played on the ATARI 2600. One night I decided to make a mockup of the game, just to see how it would look. After a few days I already had a working game, of questionable quality. To my great regret, this game has bugs, bad sound, and too many hacks in the...
by rax
Thu Aug 04, 2022 8:40 pm
Forum: AY sound chip
Topic: Royalty Free Musics for your Oric Games
Replies: 9
Views: 4876

Re: Royalty Free Musics for your Oric Games

Unbelievable! Nice job! The tracks sound good. I think they are pretty good for home screen and/or menus (sounds like that to me) It's really interesting if ORIC can dynamically generate music. I had an idea to look for tools that automatically generate some music, but I never found anything that co...