To make levels I have to change a lot of things. If I have free time I will add levels.
Search found 193 matches
- Sun Nov 20, 2022 7:24 pm
- Forum: Games
- Topic: Memory [raxiss]
- Replies: 21
- Views: 4063
- Sun Nov 20, 2022 12:58 pm
- Forum: Games
- Topic: Memory [raxiss]
- Replies: 21
- Views: 4063
Re: Memory [raxiss]
I saw the problems in version 2, for which I apologize. Will be corrected as soon as possible. Another thing maybe: Is it possible to have less decoration on the back of the tiles, to me they look too much like actual patterns. I experimented with several types of backs, and the current one seemed t...
- Sun Nov 20, 2022 1:37 am
- Forum: Games
- Topic: Memory [raxiss]
- Replies: 21
- Views: 4063
Re: Memory [raxiss]
I made a few changes: - Added two modes: "random game" and "select game". - A timer has also been added. - If you select "random game", an inscription with the same name appears at the bottom left. If you select "select game" it says: "Selected game"...
- Sat Nov 19, 2022 10:34 pm
- Forum: Games
- Topic: Memory [raxiss]
- Replies: 21
- Views: 4063
Re: Memory [raxiss]
I didn't know the game would be of interest. This will be fixed
- Fri Nov 18, 2022 10:59 pm
- Forum: Games
- Topic: Memory [raxiss]
- Replies: 21
- Views: 4063
Memory [raxiss]
Hello :) I found a game I had forgotten I made. MEMORY. Nothing special, but good to have for the story. As you know, there is a board with cards turned face down and you opening the cards two at a time, should be able to reveal two identical cards. I publish it go as it was 3 years ago. memory.jpg ...
- Thu Nov 17, 2022 2:40 pm
- Forum: Demos
- Topic: Space Force [raxiss]
- Replies: 15
- Views: 6111
Re: Space Force [raxiss]
This is the idea to try .
I'm not sure if it will work, but as I recall it was a similar way to tile the screen on NES console.
I'm not sure if it will work, but as I recall it was a similar way to tile the screen on NES console.
- Wed Nov 16, 2022 4:21 pm
- Forum: Demos
- Topic: Space Force [raxiss]
- Replies: 15
- Views: 6111
Re: Space Force [raxiss]
Very nice, indeed reminds me of the Swiv tech demo :) Thanks @Dbug. This is very intriguing - do you see paths for optimization? As I recall, Twilighte got into some very twisty territory with SWIV in terms of optimizing draw lists .. not to compare, but I wonder if you've still got room for smooth...
- Fri Nov 11, 2022 4:28 pm
- Forum: Demos
- Topic: Space Force [raxiss]
- Replies: 15
- Views: 6111
Space Force [raxiss]
HI :), This is also a game I started two years ago. I wanted to try making a vertical shooter after being inspired by Twilighte's SWIV. One of my main goals was to experiment with 12x12 tiles and their different coloring. I had several concepts at various levels, but I never decided whether the acti...
- Wed Nov 09, 2022 10:32 pm
- Forum: C programming
- Topic: Pseudo pixel game prototype.
- Replies: 26
- Views: 6211
Re: Pseudo pixel game prototype.
Well, it ain't no SWIV, but its surely something that I could see evolving to be a very playable shooter... whats with the top-line character mess, though? Top-line character is a glitch. I didn't have time to fix it. I'll never be able to do anything like SWIV. I had started something similar and ...
- Mon Nov 07, 2022 11:18 pm
- Forum: C programming
- Topic: Pseudo pixel game prototype.
- Replies: 26
- Views: 6211
Re: Pseudo pixel game prototype.
Yes! The desired effect was close to the ZX81.
Here's a pathetic attempt at coloring. I think it can be a hundred percent better, but it needs a lot of work .
(there are also glitches that I couldn't easily fix).
Here's a pathetic attempt at coloring. I think it can be a hundred percent better, but it needs a lot of work .
(there are also glitches that I couldn't easily fix).
- Sun Nov 06, 2022 11:16 pm
- Forum: C programming
- Topic: Pseudo pixel game prototype.
- Replies: 26
- Views: 6211
Pseudo pixel game prototype.
After making the font, i decided to try if it could also be a game with these 16 characters. it's just a prototype, I don't know if it will become a finished game Here is the result: Sprites: sprites.png Level: levelMap.png Code: https://github.com/raxrax/oricOsdkPseudoPixelsGame Game: alt4x4GamePro...
- Sun Nov 06, 2022 6:33 pm
- Forum: C programming
- Topic: Pseudo pixels - Font
- Replies: 0
- Views: 2275
Pseudo pixels - Font
Hi :)! A little psuedo pixel experiment. I tried to make a 3x4 pixel font in text mode. Each letter is made from 2 characters. Each character is 2x2 pseudo pixels or 3x4 normal pixels. This means that each letter consists of 4x4 pixels. So that the letters do not stick together every last column of ...
- Wed Nov 02, 2022 10:45 pm
- Forum: Games
- Topic: Cosmic Ark [raxiss]
- Replies: 5
- Views: 2805
Re: Cosmic Ark [raxiss]
Yes, that's basically the idea :) . Here is a description of the original game: https://atariage.com/manual_html_page.php?SoftwareID=945 A little quote: "The sun of Alpha Ro is fading fast! Soon it will flicker out. The Cosmic Ark races to save creatures from doomed planets in that solar system...
- Wed Nov 02, 2022 9:16 pm
- Forum: Games
- Topic: Cosmic Ark [raxiss]
- Replies: 5
- Views: 2805
Cosmic Ark [raxiss]
Hi :), Cosmic Art was one of the few games I played on the ATARI 2600. One night I decided to make a mockup of the game, just to see how it would look. After a few days I already had a working game, of questionable quality. To my great regret, this game has bugs, bad sound, and too many hacks in the...
- Thu Aug 04, 2022 8:40 pm
- Forum: AY sound chip
- Topic: Royalty Free Musics for your Oric Games
- Replies: 9
- Views: 4876
Re: Royalty Free Musics for your Oric Games
Unbelievable! Nice job! The tracks sound good. I think they are pretty good for home screen and/or menus (sounds like that to me) It's really interesting if ORIC can dynamically generate music. I had an idea to look for tools that automatically generate some music, but I never found anything that co...