Search found 193 matches

by rax
Tue Feb 14, 2023 2:39 pm
Forum: Games
Topic: PUTUP by [raxiss] - Happy 40th Birthday Oric demo
Replies: 11
Views: 3451

Re: PUTUP by [raxiss] - Happy 40th Birthday Oric demo

I hope you liked it. :) This game was made at the suggestion of ISS on the occasion of making the "IJK-egoist joystick (https://forum.defence-force.org/viewtopic.php?t=2132)" as a gift. On this game, ISS also wrote the IJK joystick support driver. I hope the ISS will soon give permission f...
by rax
Tue Feb 14, 2023 2:20 pm
Forum: C programming
Topic: Pseudo pixel game prototype.
Replies: 26
Views: 6257

Re: Pseudo pixel game prototype.

Very very cool demo ! So 8bitish ;-) There's magic in LORES 1, might inspire me ! What tool did you use to convert the png files to .c data (https://github.com/raxrax/oricOsdkPseudoPixelsGame/blob/master/res.c) ? I wanted to experiment with 3x4 pixels and see what could be achieved with them. The t...
by rax
Tue Feb 14, 2023 1:00 pm
Forum: C programming
Topic: H3 lib
Replies: 19
Views: 9142

Re: H3 lib

Here's a little python script I wrote to convert any image file into a C buffer to use with Rax's marvellous H3OSDK lib .. Awesome! :) You have full access to oricH3OSDK and can also upload stuff there. You are free to do whatever you want in this project without restrictions. I don't know if I wil...
by rax
Tue Feb 07, 2023 10:53 pm
Forum: C programming
Topic: H3 lib
Replies: 19
Views: 9142

Re: H3 lib

I love this lib very much. I'm not yet using it as its best but I use it in a project I'm working on . Belmar2023-02-04-18482268.gif That's an amazing result :) I made this library as a joke. A lot of things can be optimized on it. Remove any number multiplications, need to add a few extra function...
by rax
Tue Jan 17, 2023 4:40 pm
Forum: General Discussion
Topic: Next forum upgrade
Replies: 12
Views: 2502

Re: Next forum upgrade

I'd like the site to still be usable with no-script enabled. Personally I like PHP, I'm not trying to use the latest web tech, I don't find that interesting or pleasant, the website is a side hobby and PHP honestly has no more problems than any other web tech. 90% of the techs people were using whe...
by rax
Tue Jan 17, 2023 4:23 pm
Forum: C programming
Topic: Pseudo pixel game prototype.
Replies: 26
Views: 6257

Re: Pseudo pixel game prototype.

I missed this discussion.
I will try to explain as soon as possible.
by rax
Tue Jan 17, 2023 4:09 pm
Forum: Operating systems, utilities and other serious software
Topic: GoogleEarth.dsk [Troll]
Replies: 19
Views: 3548

Re: GoogleEarth.dsk [Troll]

It looks amazing!
You need to connect it to the internet and use real maps :).
by rax
Tue Jan 17, 2023 4:04 pm
Forum: Painting tricks
Topic: Struggling with LORES1
Replies: 5
Views: 2838

Re: Struggling with LORES1

Dbug has exhausted the topic. LORES is a completely normal text mode.

1. Character data is located from $B800.
2. To show an alternate char, the line must have an alternate code toggle charset.
by rax
Tue Jan 17, 2023 3:52 pm
Forum: Audio tools
Topic: Little sound fx generator
Replies: 19
Views: 20875

Re: Little sound fx generator

Small program upgrade. Now the sounds can be printed to a file (printer output). To do this, use the P key and the following should appear in the printer_out.txt file: Bank 0 $A8,$BF,$00,$03,$B8,$BF,$0E,$00,$00,$00,$A7,$C2,$4C,$B0 0xA8,0xBF,0x00,0x03,0xB8,0xBF,0x0E,0x00,0x00,0x00,0xA7,0xC2,0x4C,0xB0...
by rax
Tue Jan 17, 2023 3:43 pm
Forum: General Discussion
Topic: Season greetings!
Replies: 44
Views: 27005

Re: Season greetings!

Happy New Year! (sorry for the late wish :) ).
I wish everyone a lot of health, happiness and luck.

p.s. @jbperin - Good work!
by rax
Wed Dec 28, 2022 4:31 pm
Forum: General Discussion
Topic: Christmas
Replies: 20
Views: 4733

Re: Christmas

Merry Christmas to me too!
by rax
Wed Nov 23, 2022 10:55 pm
Forum: Demos
Topic: Space Force [raxiss]
Replies: 15
Views: 6155

Re: Space Force [raxiss]

... Extremely detailed and best explanation! :) Basically all this buffering (as we know) is done just to avoid jitter. Without it sometimes the flickering is quite annoying and would make you quit the game. Most 8-bit machines of the time had either sprite support or a higher frame rate which cont...
by rax
Wed Nov 23, 2022 10:44 pm
Forum: Demos
Topic: Space Force [raxiss]
Replies: 15
Views: 6155

Re: Space Force [raxiss]

I completely agree with everything @Dbug and @Chema say I used text mode in Oricium, which gave me 50 fps of scroll for only the big ship, but went down to 25fps when displaying enemies. But there are quite a few drawbacks, apart from the bumpy scroll (though it is less noticeable if it is horizonta...
by rax
Sun Nov 20, 2022 7:49 pm
Forum: Demos
Topic: Space Force [raxiss]
Replies: 15
Views: 6155

Re: Space Force [raxiss]

... why don't you try to program much easier looking "river-raid" like game for the Oric? Nice demo :) I was thinking about a "river raid" a while ago. I have never been able to figure out how the game's levels are generated, and there are many different levels at that ( https:/...
by rax
Sun Nov 20, 2022 7:30 pm
Forum: Games
Topic: Memory [raxiss]
Replies: 21
Views: 4094

Re: Memory [raxiss]

Version 1.3 :)

Two keys have been added:
"B" - change the back of the card.
"S" - sound on/off.

Also added some card backs:
backx2.png
backx2.png (705 Bytes) Viewed 1356 times

Try and enjoy!