Search found 141 matches

by 8bit-Dude
Sun May 12, 2019 3:29 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

A little teaser of things to come... (took me just 30 min to get it working on the Oric, thanks to 8bit-Unity)
Have a good week everyone, and see you again next week-end!
by 8bit-Dude
Sun May 12, 2019 12:23 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

Thanks for the encouragement buddy! I worked all week-end on porting 8bit-slicks (my racing game) to the Oric via the 8bit-Unity SDK.
I have now a working prototype, though the frame rate is a bit slow (~12 FPS). Gonna try to improve things a bit before I post a demo disk here.
by 8bit-Dude
Sat May 11, 2019 7:58 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

To keep things fresh, here goes a roadmap update on the next versions 0.2 and 0.3:
by 8bit-Dude
Thu May 02, 2019 3:45 am
Forum: Audio tools
Topic: Universal tracker
Replies: 28
Views: 30453

Re: Universal tracker

Thanks for the heads up Targhan.

I will wait for your release in 2 weeks and minimalist player, and see if I can have a crack at it. Will you release the documented asm code for this new player?
by 8bit-Dude
Wed May 01, 2019 1:13 pm
Forum: Audio tools
Topic: Universal tracker
Replies: 28
Views: 30453

Re: Universal tracker

Something which really could help (on all platforms), would be to have a fully documented reference player written in C. I second that! a C player would be easy to improve once it has been compiled to 6502 assembly language. Out of curiosity, just how big is this Z80 player? Does it badly require i...
by 8bit-Dude
Tue Apr 30, 2019 1:26 pm
Forum: Audio tools
Topic: Universal tracker
Replies: 28
Views: 30453

Re: Universal tracker

Hey guyz,
It seems that this thread went cold, but I would like to resurrect it and ask if anything has been done about coding a small footprint player for the Oric?
I have been looking around for a cross-platform tracker for 8bit-unity, and Arkos looks like the stuff of dreams!
Cheers,
Tony
by 8bit-Dude
Wed Apr 24, 2019 2:59 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

See there ;) http://forum.defence-force.org/viewtopic.php?f=25&t=1916 Awesome! Looks like all my code so far runs on both Oric-1 and Atmos, just by adding this code: // Switch to Hires mode if PEEK((char*)0xC800) { asm("jsr $EC33"); } else { asm("jsr $E9BB"); } (I will keep ...
by 8bit-Dude
Wed Apr 24, 2019 2:11 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

Symoon wrote: Wed Apr 24, 2019 9:12 am Would be interesting to have examples of what is "not working", but it's probably due to ROM version, since there should be no hardware difference.
That sound promising! By the way, is there a useful register that can tell me whether I am running an Oric-1 or Atmos ROM?
by 8bit-Dude
Wed Apr 24, 2019 12:36 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

(sorry, my cellphone created extra posts which I can't delete)
by 8bit-Dude
Wed Apr 24, 2019 12:35 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

I have a technical question: cc65 only has a profile for the Atmos. I tried running atmos binaries on oric 1, and found that text works but not hires.
What are the differences between oric 1 and atmos, from a programming pov?
by 8bit-Dude
Wed Apr 24, 2019 12:32 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

Wow, looks so cool .. I can't wait to play it! :) For now I am concentrating on 8bit-unity, my cross-platform game SDK (which people can use to develop games). But once that is done, I need to progress on the 8bit-Hub project to have an ethernet adapter for 8bit-Slicks, so it can be playable online.
by 8bit-Dude
Tue Apr 23, 2019 3:53 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

Progressing quite fast now, I got the text printing functions and sprites mostly finalized.
Next will be sfx/music and joystick (any resources online on how music tracks can be programmed??).

I am posting the current 8bit-Unity demo DISK, just to keep you updated...
by 8bit-Dude
Fri Apr 19, 2019 2:58 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

I managed to reduce attribute clash by applying sprite INK only every two scanlines. I feel that the result is not bad, not bad at all!
I might leave it at that for now, and concentrate on getting the rest working... :D
by 8bit-Dude
Fri Apr 19, 2019 12:39 am
Forum: Games
Topic: OType
Replies: 88
Views: 124330

Re: OType

I have just seen the video and am blown away by the sprite animation Twilighte achieved.
Was the code for the OType gfx made available? Or do any other Twilighte game contains the same technique and has code availability?
by 8bit-Dude
Thu Apr 18, 2019 10:56 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 65464

Re: CC65 to DSK

It took a bit of effort and thinking, but I finally got the demo working with AIC mode. To reach this goal, I generated a custom GIMP paletter (with 19 colors) and a python script (~90 lines of code) that will convert the 19 colors image to AIC pixels. I will include the palette and python converter...