Search found 36 matches

by Nox
Mon Jun 07, 2010 1:16 pm
Forum: Games
Topic: O-Thrust
Replies: 42
Views: 50094

Yes, if you want it (in it's current state) you can use it, that would be nice. I saw your other post, but didn't consider O-Thrust "worthy" (complete enough). @Dbug You are right. It's an error. But I cannot find it, somewhere I must access zeropage 0 directly (without using a label), and...
by Nox
Sun Jun 06, 2010 7:53 pm
Forum: Games
Topic: O-Thrust
Replies: 42
Views: 50094

Thank you, and thank you Symoon for finding this bug, I couldn't have done that.
I just use the OSDK as-is and know nothing about configurations or the different hardware versions...
It's now fixed.

I'm also glad to hear that it runs on the real hardware! :D
by Nox
Sat May 22, 2010 12:10 pm
Forum: Games
Topic: O-Thrust
Replies: 42
Views: 50094

I've updated the tap-file (linked in the first post)

the good news:
- you can now configure the keys (A-Z, Cursor, Space, Return are possible)

the bad news:
- I now use Euphoric Build 1009 (on WinXP), and still don't see these graphic-bugs...
by Nox
Mon May 17, 2010 1:48 pm
Forum: Games
Topic: O-Thrust
Replies: 42
Views: 50094

Thanks for all the comments! It's a little bit surprising for me that you all find it to difficult. Of course I'm used to faster Thrust-versions for years... I also implemented just my favourite keyboard-layout. Of course it would be better to make that customizable. Would be a shame if no one is ab...
by Nox
Fri May 14, 2010 3:07 pm
Forum: Games
Topic: O-Thrust
Replies: 42
Views: 50094

O-Thrust

a somewhat boring screen (well, it's from the first level): http://www.h3games.de/oric/othrust.gif and here it is, two months of my life, compressed into 35 kb... othrust.tap (V1.2, Bugfix) Instructions: Your mission is, as some of you might have guessed, to find and attach the klystron pod (sphere)...
by Nox
Wed Apr 14, 2010 10:15 am
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403973

yup. I've spent much time with Thrust, Gravity Force (Amiga) and other Versions...
by Nox
Tue Apr 13, 2010 3:02 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403973

I've finally managed to read all 24 pages, and just want to say this thread alone is very interesting for me (of course I was to lazy to write down some useful technical stuff so I have to read it all again... ;) I admire how you can motivate yourself over such a long time, and hope you will finish ...
by Nox
Sat Mar 13, 2010 10:26 pm
Forum: Painting tricks
Topic: A little voxel-demo
Replies: 9
Views: 22690

Outcast, hm... probably not this year ;) Using the stack, smart :) Yes, and sometimes you get some really interesting graphics on the screen when making mistakes (I had expected the emulator to just freeze when poping/pushing a differing amount of bytes, but sometimes the result was still playable m...
by Nox
Wed Mar 03, 2010 6:58 pm
Forum: Painting tricks
Topic: A little voxel-demo
Replies: 9
Views: 22690

A little voxel-demo

Haven't found one here, so I had to do it... http://h3games.de/oric/voxel.png Yes, in one corner I built a little "city" :) That could look better of course with some fine-tuning (and a mapeditor...) so here's the file voxel.tap - Uses a hires display with virtual 40 x 100 pixel. - Mapsize...
by Nox
Wed Mar 03, 2010 6:40 pm
Forum: Painting tricks
Topic: A little sprite-demo (textmode)
Replies: 27
Views: 46058

Ok, I try to calculate... AltChrTable and textscreen are overlapping by 128 bytes. 160 bytes would be 4 lines of text. So I need a minimum of 32 lines of hires at the top of the screen (and the maximum is 128 lines before the hiresscreen reaches the StdChrTable). I will play a bit with that... And a...
by Nox
Wed Mar 03, 2010 6:39 pm
Forum: Games
Topic: Times of Lore?
Replies: 15
Views: 24011

Great news for all TOL-fans :)
I'm really impressed by what you've done so far!
by Nox
Tue Mar 02, 2010 2:39 am
Forum: Cross development tools
Topic: OSDK Understanding Question
Replies: 5
Views: 11247

Ah, that was some very useful information for me, too. So that is the thing called "Overlay", making an extra .tap and loading it to $a000? Does the C-Compiler/assembler/linker "stop" at $97ff, throwing an out of memory-error or anything like that? Or does it just overwrite chars...
by Nox
Sun Feb 28, 2010 12:22 am
Forum: 6502 assembly coding
Topic: Time-Measurement
Replies: 12
Views: 33122

Thank you, I will try to understand all that :)
by Nox
Sun Feb 28, 2010 12:21 am
Forum: Painting tricks
Topic: A little sprite-demo (textmode)
Replies: 27
Views: 46058

Since I use both charsets, I have to work with 80 chars (using the top 16 chars from StdCharSet for the "status panel"). 4 Sprites need 48 chars, so I can use 32 for background-gfx (here A-Z and some punctuation). Sprites have a size eqal to 3x2 chars, so for drawing I need 4x3 chars for e...
by Nox
Sat Feb 27, 2010 4:05 pm
Forum: 6502 assembly coding
Topic: Time-Measurement
Replies: 12
Views: 33122

Time-Measurement

Is there any convenient way to measure the speed of a routine?
To count cpu-cycles, or seconds, or whatever?
Doesn't matter if C or assembler.

(I've tried using clock() and sometimes it works, but most of the time not, or I'm to stupid)