Search found 3014 matches

by Chema
Mon Sep 24, 2007 10:54 am
Forum: General Discussion
Topic: Twilighte Update
Replies: 16
Views: 22262

I haven't forgotten Space1999 but atm i would really prefer if someone else could do the music and sound effects. That would be a pitty, as I already have heard what you are able to do, and it is unbelievable. Your effects and music in AT really ROCK! (BTW couldn't those sound effects be hardcoded ...
by Chema
Mon Sep 24, 2007 10:47 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

Couldn't you write a routine in the level editor that scans each screen for such errors and generates a warning? Yes, it should be possible. The problem here is time. In addition it won't be something general, as you can allways have objects that can dissappear when colliding with them, or make you...
by Chema
Fri Sep 21, 2007 6:07 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

arggh i cannot get out this corner ARGHH... another layout problem... Will fix it asap. These complicated room layouts are very nice, but also it is easy to have these problems... You surely went down near the plants where there are no stairs, so you can't get up the platform again... I hope you sa...
by Chema
Thu Sep 20, 2007 6:05 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

Ahh. I think I found that hideous bug. Indeed there was a major problem when restoring your saved game from disk at game start . A lot of weird behaviours, but most noticeable was the problem with doors not opening. While I fix this and other bugs, please notice that it works if you load your saved ...
by Chema
Tue Sep 18, 2007 8:34 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

For the point 5), perhaps simply waiting for a key to be released before checking for a key to be pressed would solve the problem. This way if the player died with a key pressed, it will not automaticaly skip the wait key, the player will have to release and then repress the key :) Yep. In fact tha...
by Chema
Mon Sep 17, 2007 6:02 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

BEWARE I have been reported that there might be a major issue when loading saved games. That might be the reason for some weird behaviours. I will look at it as soon as I have some time. Fabrice also told me that it seems some passcodes behave strangely with inconsisten naming (the name issues that...
by Chema
Mon Sep 17, 2007 9:29 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

Thanks for your input. So we've got so far.. 1.- Error when both characters overlap (when crossing a room, as in the above pic). This is quite grave... I think I know where the bug is, but have to think about how to solve it. The fact is that, when crossing rooms, the char is "put" into a ...
by Chema
Wed Sep 12, 2007 4:54 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

Oh yes, the manual... Well I'm not willing to be the boring guy, but it took ages to be displayed on my old P4-2gHz computer. Too many graphics maybe ? I could almost see it being diplayed line by line, just like HIRES pictures loaded from tape :wink: Mmmm.. I have a 1.7GHz laptop and it loads quit...
by Chema
Tue Sep 11, 2007 6:42 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

Thanks for your support and kind messages.. I hope when you play it you still think the same :) Well, I guess you already know it but I was surprised, when propted to "press any key" at the beginning, that only the in-game keys could be pressed (Z,X,M and so on), the other ones being inope...
by Chema
Thu Sep 06, 2007 7:41 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

A swimming pool? In low gravity? Oh that would be fun! :) Well, Space 1999 is not well-known for its scientific accuracy... I decided to post this beta version here. I have little time for carefully testing, so those who whish can get the program here: http://www.defence-force.org/ftp/forum/isometr...
by Chema
Thu Sep 06, 2007 10:34 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

Ok, finished the bulk of the passcode system. Of course there is still a lot of debugging and testing to be done and some details are still missing. Passcodes can be given by other characters (this was already included) or you can find them around Alpha. Some screenshots: John finds a passcode that ...
by Chema
Tue Sep 04, 2007 10:48 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

I can probably send you the intro source and data if you want to integrate it, even if it's still in the same state as before ? Not sure, really. Maybe the intro can be auto-run from disk and make it load the game when it is over. This way it won't use resources and can be integrated at any time, w...
by Chema
Mon Sep 03, 2007 12:02 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529470

Ok, september came in and it is time for one more update about this little game. I have resumed development, though at a quite slow pace, and made some progresses: - The game now starts with Koenig at Main Mission, which is quite more logical. - On starting the game asks if the user wants to restore...
by Chema
Mon Sep 03, 2007 11:17 am
Forum: General Discussion
Topic: Twilighte Update
Replies: 16
Views: 22262

Re: Twilighte Update

Sorry to hear things didn't go as expected in Finland. Get your time to settle things back in UK and good luck.

I have my own family medical crisis, so I also need time to finish some things I am working on in Space 1999 (will post something about this on the forum).

Best wishes!
by Chema
Fri Jul 13, 2007 8:49 am
Forum: Technical questions
Topic: Making an Oric "Reboot"
Replies: 7
Views: 13077

Dbug wrote:Hum, wonder why creators of Sedoric did not redirected the FFFC handler to do a clean reset :(

All they had to do was to write EB7E there !
I noticed my last post was ambiguous... I meant you have to activate the EPROM and THEN call the routine in EB7E.