Search found 3020 matches
- Wed Oct 10, 2007 5:54 pm
- Forum: Cross development tools
- Topic: problem with osdk ?
- Replies: 32
- Views: 44933
Not sure, but IIRC the compiler first generates a pseudocode that is then translated to 6502 asm. This pseudocode is not 8-bit among other things and this is the main reason why the compiler generates so much and so fat code. That process was done (at least in the past) with preprocessor directives ...
- Tue Oct 09, 2007 12:41 pm
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530049
Small update. Maximus did an explendid job with the beta testing and the french version (he made the complete translation) and most bugs have been corrected. Yes, you read right. Thanks to Maximus, there is a complete french version of the game. I still have to consider how to solve the overlapping ...
- Tue Oct 09, 2007 9:16 am
- Forum: General Discussion
- Topic: Twilighte Update
- Replies: 16
- Views: 22280
- Tue Sep 25, 2007 7:57 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 110064
P.S. What about the opening intro DBug? :twisted: Promised, as soon as I moved to the new apartment I work on it and finish it. But I'm in the same situation as the game is: I do not have any music ! I guess I will have see with Fabrice if I can have the source code of the midi player, in which cas...
- Tue Sep 25, 2007 6:54 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 110064
An alternative way to explore, is Fabrice's midi to ym converter. The result will not be as great as would be a dedicated ym tracked music, but it would be better than nothing. And it's easier to find somebody that can do midi music. Yep, that is another possibility, but, AFAIK, Fabrice worte a mid...
- Mon Sep 24, 2007 7:20 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 110064
In case anyone did not notice. In the General Discussion Forum I haven't forgotten Space1999 but atm i would really prefer if someone else could do the music and sound effects. So the question is: Any one out there does have some skills in music and sound effects? If that is the case, are you willin...
- Mon Sep 24, 2007 10:54 am
- Forum: General Discussion
- Topic: Twilighte Update
- Replies: 16
- Views: 22280
I haven't forgotten Space1999 but atm i would really prefer if someone else could do the music and sound effects. That would be a pitty, as I already have heard what you are able to do, and it is unbelievable. Your effects and music in AT really ROCK! (BTW couldn't those sound effects be hardcoded ...
- Mon Sep 24, 2007 10:47 am
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530049
Couldn't you write a routine in the level editor that scans each screen for such errors and generates a warning? Yes, it should be possible. The problem here is time. In addition it won't be something general, as you can allways have objects that can dissappear when colliding with them, or make you...
- Fri Sep 21, 2007 6:07 pm
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530049
arggh i cannot get out this corner ARGHH... another layout problem... Will fix it asap. These complicated room layouts are very nice, but also it is easy to have these problems... You surely went down near the plants where there are no stairs, so you can't get up the platform again... I hope you sa...
- Thu Sep 20, 2007 6:05 pm
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530049
Ahh. I think I found that hideous bug. Indeed there was a major problem when restoring your saved game from disk at game start . A lot of weird behaviours, but most noticeable was the problem with doors not opening. While I fix this and other bugs, please notice that it works if you load your saved ...
- Tue Sep 18, 2007 8:34 am
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530049
For the point 5), perhaps simply waiting for a key to be released before checking for a key to be pressed would solve the problem. This way if the player died with a key pressed, it will not automaticaly skip the wait key, the player will have to release and then repress the key :) Yep. In fact tha...
- Mon Sep 17, 2007 6:02 pm
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530049
BEWARE I have been reported that there might be a major issue when loading saved games. That might be the reason for some weird behaviours. I will look at it as soon as I have some time. Fabrice also told me that it seems some passcodes behave strangely with inconsisten naming (the name issues that...
- Mon Sep 17, 2007 9:29 am
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530049
- Wed Sep 12, 2007 4:54 pm
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530049
Oh yes, the manual... Well I'm not willing to be the boring guy, but it took ages to be displayed on my old P4-2gHz computer. Too many graphics maybe ? I could almost see it being diplayed line by line, just like HIRES pictures loaded from tape :wink: Mmmm.. I have a 1.7GHz laptop and it loads quit...
- Tue Sep 11, 2007 6:42 pm
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530049