Fixed number 6 tonight
6)Hide undiscovered rooms or fix bugs in this area
It would be nice if i could tick an issue off every night but lifes never that simple.
Search found 819 matches
- Wed Aug 04, 2010 10:57 pm
- Forum: Games
- Topic: Impossible Mission
- Replies: 147
- Views: 219886
- Tue Aug 03, 2010 8:10 pm
- Forum: Games
- Topic: Impossible Mission
- Replies: 147
- Views: 219886
Alot of stuff done since my last log. I've replaced the scorepanel (same general layout) with something more visible and sorted the puzzle editor so now able to complete the game. There are currently 50 outstanding issues raised both by myself and my playtesters. Looking now at the general remaining...
- Sun Jul 25, 2010 10:47 pm
- Forum: General Discussion
- Topic: New Oric Found!
- Replies: 8
- Views: 20381
Well next bombshell is Fabrice managed to rewrite the ROM image i sent him to EPROM, inserted into Phoenix and booted up and got this.. http://www.defence-force.org/ftp/forum/phoenix/img_5645.jpg http://www.defence-force.org/ftp/forum/phoenix/img_5646.jpg I have asked PeterJ about the NOVA800 appear...
- Thu Jul 22, 2010 10:28 pm
- Forum: General Discussion
- Topic: New Oric Found!
- Replies: 8
- Views: 20381
- Thu Jul 22, 2010 8:22 am
- Forum: General Discussion
- Topic: New Oric Found!
- Replies: 8
- Views: 20381
I am simply impressed. :shock: :shock: Great colorful graphics, great music, great.... ALL!!! :D Thanks Twi. My pleasure Silicebit. It got a bit boring towards the end with all this testing but all worth it in the end. Will upload better youtube video shortly, since last one was out of sync with so...
The samples that I sent you from the c64 were of any use? This does concern me a little. I have been promising this game for so long there may have been many of you who have helped me in getting the game done but who i have not thanked. Please let me know if this is so :oops: Thankyou for all your ...
Stormlord
Stormlord was the new game i'd been working on and now after about 3 weeks of fixing bugs raised by my gallant testers Symoon, Ibisum, Yann, Chema and Dbug and after 8 years abstinence from any new release i can finally say its finished :) Its from the same name of the game on the Commodore 64, Spec...
- Sat Jul 17, 2010 7:15 pm
- Forum: Games
- Topic: Impossible Mission
- Replies: 147
- Views: 219886
A new game will be released later this weekend. In the meantime i took the spare time to get back into finishing Impossible Mission. I've now made some real progress and that was just today. I've done the Ethan Droid/Spark collision detection and he burns nicely after electricution :twisted: Finishe...
- Tue Jul 06, 2010 9:44 am
- Forum: Games
- Topic: Impossible Mission
- Replies: 147
- Views: 219886
Ok, got back onto IM last night and added some more collision code so that now when hero runs into Droid and Arc or Orb he'll get electricuted and passed back to the entrance with lifts reset. I'm going to ignore the half lift height issue for the moment. It does have the advantage that the hero can...
- Sun Jul 04, 2010 6:05 pm
- Forum: Games
- Topic: What are the tools you're using to develop Oric Games
- Replies: 9
- Views: 14042
For the rest, I use everything in windows, using almost everything in the OSDK, Crimson Editor to edit source code, Perforce/Subversion for the source code versions, Paint Shop Pro + PictConv for the graphics. hehe, yes forgot to mention using Crimson for source code editing.. though such a shame t...
- Fri Jul 02, 2010 5:03 pm
- Forum: General Discussion
- Topic: BBC cover the Vintage Computer Festival
- Replies: 2
- Views: 6018
BBC cover the Vintage Computer Festival
Not sure if the people abroad(Not UK) can view this page (or after today) and watch the video but its got a little mention of the Oric
http://news.bbc.co.uk/1/hi/programmes/click_online/
I met the guy talking about the Oric, he's a member of Retro Computing Museum in Leicester, UK.
http://news.bbc.co.uk/1/hi/programmes/click_online/
I met the guy talking about the Oric, he's a member of Retro Computing Museum in Leicester, UK.
- Wed Jun 30, 2010 2:25 pm
- Forum: Technical questions
- Topic: Turbo, Error handling and Counters during Tape Load
- Replies: 3
- Views: 7486
Turbo, Error handling and Counters during Tape Load
One subject that used to intrigue me was the idea of turbo or special Tape loaders. For the Oric this is just as possible as on other micros and in some ways actually easier. I say easier because technically Tape load can be done on an interrupt (Tape input comes from CB1 i think which can be set as...
- Wed Jun 30, 2010 2:14 pm
- Forum: Cross development tools
- Topic: Why filepack is not always the best option
- Replies: 4
- Views: 9969
Is the hardware limiting this, or simply a domain nobody ever explored? I know there is a way of loading very quickly from CD, but it requires a very good signal (CD), while the turbo loading from other computers (speccy, for instance) worked with normal tapes. Ok, since i don't want to move too fa...
- Wed Jun 30, 2010 9:21 am
- Forum: Cross development tools
- Topic: Why filepack is not always the best option
- Replies: 4
- Views: 9969
Why filepack is not always the best option
If i filepack my complete game intending it to be loaded from tape then depacked, if there is one single byte wrong, the most likely scenario would be the decrunch would also fail and the loaded game would not work :( However loading the full 48K game with errors will not neccesarily crash the game,...