Search found 141 matches
- Fri Apr 16, 2021 3:29 am
- Forum: Games
- Topic: Request for Help (Pixel-Level Retouching)
- Replies: 13
- Views: 4576
Request for Help (Pixel-Level Retouching)
Hi Guyz! I am finalizing release 0.4 of 8bit-Unity, which supports scrolling charmap (running pretty fast now on Oric). Charmap support is featured in a Tech-Demo called "8bit-Dungeon". The charmap was designed with CharPad (C64 tool), from which the charset is exported as PNG. I then use ...
- Sun Dec 20, 2020 2:05 pm
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
8bit-Unity was discussed on a MO5 live show yesterday. The Oric was a little bit the topic of Jokes, but I stepped-in to defend its reputation!
- Thu Dec 10, 2020 6:54 am
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
Answer: About a dozen digital pins, and all analog pins are unused. The Serial2 pins are also available.
So it should be possible to implement.
So it should be possible to implement.
- Tue Nov 24, 2020 2:37 pm
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
I will modify Hub before the week-end, so it outputs X/Y motion instead of some absolute coordinates.
(now is the time to do it, before there are too many users).
(now is the time to do it, before there are too many users).
- Mon Nov 23, 2020 4:37 am
- Forum: Games
- Topic: 8bit-Dungeon - Work in Progress
- Replies: 3
- Views: 2344
Re: 8bit-Dungeon - Work in Progress
Thanks Jay! I made a special effort on the scroll routine: it is written in assembly and the charset data ordered in the most optimum way (in line groups, so that I calculate the Hires line address only once. I would love to have this game follow some of the Diablo storyline (start Village (with sho...
- Sun Nov 22, 2020 10:53 am
- Forum: Games
- Topic: 8bit-Dungeon - Work in Progress
- Replies: 3
- Views: 2344
8bit-Dungeon - Work in Progress
The next version of 8bit-Unity will add scrolling charmap support for all platform, including the Oric! To demonstrate the new features, I am working on a Tech-Demo called 8bit-Dungeon that is a Diablo inspired crawler. Here is a sneak preview on YouTube, showing the Oric from 2:06: https://youtu.be...
- Sun Nov 22, 2020 1:02 am
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
My DELL mouse is now kind of working, the only weird thing is that the X position only goes between 0 and 159 instead of 0-239 (the Y position correctly goes from 0 to 199, and the three buttons work) I have adopted a frame of 160x200 across all platforms, for compatibility in online games/apps. Or...
- Sat Nov 21, 2020 1:21 pm
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
So the picture is starting to be: get hold of a 90’s PS/2 mouse without wheel..... Xander, I have pushed Firmware 0.4, that should make the HUB compatible with every mouse you tested before (except perhaps the one that did not power on). This new version recognizes modern mouse with wheel, and will...
- Sat Nov 21, 2020 1:52 am
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
I've been doing some code-reading the last few days, and getting things set up to make some contributions to 8-bit OS .. one question though, 8bit-Dude: how do you integrate the repo into your releases? I don't see the OSDK build files in the repo .. Do you have the build/ folder in another repo so...
- Sat Nov 21, 2020 1:44 am
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
Not sure how complicated is your UI, maybe you could add a page to tweak the delay, so we can check with your various mice and tell you which values work/stop working for the various models we have? I prefer to not "over" complicate things. I will post an update that uses the default 300 ...
- Fri Nov 20, 2020 1:34 am
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
Looking at the code, I remember reducing the delay between pins going high/low until reaching a very low delay of 10 micro-seconds. I think this value might be too specific to the mouse I use for testing... it is in fact very far from the default value of 300 micro-second. I will try to return the v...
- Wed Nov 18, 2020 3:22 pm
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
The ALT version does look more advanced! But it needs porting to the ESP (wifi module). The PS2 mouse is polled by the ESP (wifi module), so that the MEGA is always ready to answer interrupts from the Oric. Hot-plugging should be possible, just needs to reset the COM. P.S: I gave intruction above to...
- Wed Nov 18, 2020 6:01 am
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
The solution should be to update the PS2 code to a more "general" version supporting more recent protocols.
https://github.com/8bit-Dude/8bit-Hub/b ... 2mouse.cpp
https://github.com/8bit-Dude/8bit-Hub/b ... 2mouse.cpp
- Tue Nov 17, 2020 7:15 am
- Forum: General Discussion
- Topic: 8bit-Unity version 0.3.5
- Replies: 70
- Views: 24976
Re: 8bit-Unity version 0.3.5
How about using this Discord Text-Channel: https://discord.gg/pHC7A6W5
- Sun Nov 15, 2020 4:48 pm
- Forum: C programming
- Topic: Need advice on VIA control (PORT A)
- Replies: 6
- Views: 6700
Re: Need advice on VIA control (PORT A)
I can confirm that the fix worked. The VIA is now silent, and I was able to keep it talking to Hub continuously for 30 minutes.
Thanks a lot for the quick feedback!!!
Thanks a lot for the quick feedback!!!