Search found 3014 matches

by Chema
Mon Nov 19, 2007 1:27 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

Ok, i have started to test the complete module and have successfully finished testing of the Music and Key routine. Looking at the data it is quite conceivable that we may create further tune variations if Chema or Dbug dislike my choices or have better ideas. Hey man! I like it A LOT. Your music v...
by Chema
Fri Nov 16, 2007 12:35 pm
Forum: Emulators
Topic: SDL Audio in Caloric
Replies: 7
Views: 13144

Re: SDL Audio in Caloric

cygwin gcc should define it on its own... Why are you defining HAVE_OSS ??? windows doesn't have that, there is no reason to do so. And that's why configure didn't define it, because it didn't detect it. It's actually the whole reason I added SDL audio support, so SDL uses the native audio system o...
by Chema
Thu Nov 15, 2007 8:46 pm
Forum: Emulators
Topic: SDL Audio in Caloric
Replies: 7
Views: 13144

Re: SDL Audio in Caloric

I just added SDL audio support to Caloric: http://revolf.free.fr/beos/patches/caloric.sdlaudio.diff.001.txt (no it's not BeOS specific). While it doesn't really add anything useful for Unix users (they'll use arts, esd, alsa or oss anyway, but it lets SDL choose by default), it will help porting to...
by Chema
Wed Nov 14, 2007 5:29 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

Kindergarden. That was it. Sorry but I was writting the post very quickly and had nearly no time to get back tot he forum and check the post... I'm currently backuping all my Oric/source code stuff, and will try to setup my Linux based OSDK. I was not updating you on the news, but I've been working...
by Chema
Tue Nov 13, 2007 3:20 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

Greetings all.. I am currently out of town, so don't have much time to comment on this further. However I could even modify WHITE so it can use an external random routine, if yours fits better or have any advantage in speed or size. Will look forward to hear your sfx :) and start integrating music a...
by Chema
Wed Nov 07, 2007 4:33 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

I understand your point of view. Just use your own routine then. I was just stating that I had it already, so we could save some bytes. Anyway it won't be much of a loss.

In addition I suppose that pseudo-random patterns would be much more noticeable in the sfx than in enemy movement :)
by Chema
Wed Nov 07, 2007 9:49 am
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

6) Random value generator (For footsteps) WHITE does have an internal random number generator if #OWNRAND is defined (which is the case in Space:1999 as ROM is disabled) In fact this routine was suggested (and posted, so I just copied it :) ) by Dbug: ; GETRAND ; ; Generate a somewhat random repeat...
by Chema
Tue Nov 06, 2007 9:46 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

Cool, thanks for that Chema, and you are perfectly right about changing the column/row data to change the keys, but onto that later. For now i have figured out and corrected the relocation problem, i have also reduced the size even more by compiling Samples and Ornaments (Not real samples, just Son...
by Chema
Tue Nov 06, 2007 8:00 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

Almost all code received, except i already had that code, but still missing the keyboard routines. I need to know what keys are available during the game and at the title section. The lower the key count the faster the routine will be you see. :P As for progress, today i received a nice Sofa and bo...
by Chema
Tue Nov 06, 2007 11:41 am
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

Hi Chema, damn i modified the message above whilst you were replying to it. So reread please. Ok. Perfect! You went even one (or several) step ahead of what I was saying :) As for the "Pool" tunes, i think we should seriously consider placing both effects and music in the same memory area...
by Chema
Tue Nov 06, 2007 10:22 am
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

Ok, i've now worked out that both Code, Sound Effects and Music can fit in 5K or less. I extracted the data from the old SFX that chema liked and added the original Effect Code. This compiles to 881 Bytes. That is great! So SFX could take up less than 1K!!??? They can be held in normal memory perfe...
by Chema
Mon Nov 05, 2007 8:07 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

Not sure how possible this will be. The Sonix music is compiled into a single .COM file that is saved to disc. This consists of everything, including data, tables and code. I intend to take this music and decompile it back into a source file with data and tables held in .byt statements and code as ...
by Chema
Mon Nov 05, 2007 7:35 pm
Forum: Emulators
Topic: Euphoric's latest build
Replies: 24
Views: 44568

I don't know with Vista, as I use XP, but as it also hangs from time to time :cry: I installed VirtualPC, which I think is free from Micro$oft, and installed DOS over it. Euphoric runs fine with that configuration. Also you can use DOSBox which is free but a bit slow or VMWare. However, to be frank,...
by Chema
Mon Nov 05, 2007 6:02 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 109948

Oh, and what about the sound effects you already had in older versions of AT? Are they easy to compile into something usable in the game? Yes, this is the difficult bit. Ideally i need to find those and rewrite the sfx player, integrating as many existing sonix routines to save memory. I am sure i ...
by Chema
Mon Nov 05, 2007 10:34 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 529443

hi chema, what about news for this great game ? is it Ready for Vista ? :lol: :lol: Well I have been very busy at work these last weeks (and still will be for some time), but if you read the music and sound effects forum of the game, then you already know Twilighte has done the main music! and it r...