Search found 3014 matches
- Mon Nov 19, 2007 1:27 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
Ok, i have started to test the complete module and have successfully finished testing of the Music and Key routine. Looking at the data it is quite conceivable that we may create further tune variations if Chema or Dbug dislike my choices or have better ideas. Hey man! I like it A LOT. Your music v...
- Fri Nov 16, 2007 12:35 pm
- Forum: Emulators
- Topic: SDL Audio in Caloric
- Replies: 7
- Views: 13144
Re: SDL Audio in Caloric
cygwin gcc should define it on its own... Why are you defining HAVE_OSS ??? windows doesn't have that, there is no reason to do so. And that's why configure didn't define it, because it didn't detect it. It's actually the whole reason I added SDL audio support, so SDL uses the native audio system o...
- Thu Nov 15, 2007 8:46 pm
- Forum: Emulators
- Topic: SDL Audio in Caloric
- Replies: 7
- Views: 13144
Re: SDL Audio in Caloric
I just added SDL audio support to Caloric: http://revolf.free.fr/beos/patches/caloric.sdlaudio.diff.001.txt (no it's not BeOS specific). While it doesn't really add anything useful for Unix users (they'll use arts, esd, alsa or oss anyway, but it lets SDL choose by default), it will help porting to...
- Wed Nov 14, 2007 5:29 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
Kindergarden. That was it. Sorry but I was writting the post very quickly and had nearly no time to get back tot he forum and check the post... I'm currently backuping all my Oric/source code stuff, and will try to setup my Linux based OSDK. I was not updating you on the news, but I've been working...
- Tue Nov 13, 2007 3:20 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
Greetings all.. I am currently out of town, so don't have much time to comment on this further. However I could even modify WHITE so it can use an external random routine, if yours fits better or have any advantage in speed or size. Will look forward to hear your sfx :) and start integrating music a...
- Wed Nov 07, 2007 4:33 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
- Wed Nov 07, 2007 9:49 am
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
6) Random value generator (For footsteps) WHITE does have an internal random number generator if #OWNRAND is defined (which is the case in Space:1999 as ROM is disabled) In fact this routine was suggested (and posted, so I just copied it :) ) by Dbug: ; GETRAND ; ; Generate a somewhat random repeat...
- Tue Nov 06, 2007 9:46 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
Cool, thanks for that Chema, and you are perfectly right about changing the column/row data to change the keys, but onto that later. For now i have figured out and corrected the relocation problem, i have also reduced the size even more by compiling Samples and Ornaments (Not real samples, just Son...
- Tue Nov 06, 2007 8:00 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
Almost all code received, except i already had that code, but still missing the keyboard routines. I need to know what keys are available during the game and at the title section. The lower the key count the faster the routine will be you see. :P As for progress, today i received a nice Sofa and bo...
- Tue Nov 06, 2007 11:41 am
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
- Tue Nov 06, 2007 10:22 am
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
Ok, i've now worked out that both Code, Sound Effects and Music can fit in 5K or less. I extracted the data from the old SFX that chema liked and added the original Effect Code. This compiles to 881 Bytes. That is great! So SFX could take up less than 1K!!??? They can be held in normal memory perfe...
- Mon Nov 05, 2007 8:07 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
Not sure how possible this will be. The Sonix music is compiled into a single .COM file that is saved to disc. This consists of everything, including data, tables and code. I intend to take this music and decompile it back into a source file with data and tables held in .byt statements and code as ...
- Mon Nov 05, 2007 7:35 pm
- Forum: Emulators
- Topic: Euphoric's latest build
- Replies: 24
- Views: 44568
I don't know with Vista, as I use XP, but as it also hangs from time to time :cry: I installed VirtualPC, which I think is free from Micro$oft, and installed DOS over it. Euphoric runs fine with that configuration. Also you can use DOSBox which is free but a bit slow or VMWare. However, to be frank,...
- Mon Nov 05, 2007 6:02 pm
- Forum: Games
- Topic: Space99 - Music and Sound Effect Forum
- Replies: 99
- Views: 109948
Oh, and what about the sound effects you already had in older versions of AT? Are they easy to compile into something usable in the game? Yes, this is the difficult bit. Ideally i need to find those and rewrite the sfx player, integrating as many existing sonix routines to save memory. I am sure i ...
- Mon Nov 05, 2007 10:34 am
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 529443
hi chema, what about news for this great game ? is it Ready for Vista ? :lol: :lol: Well I have been very busy at work these last weeks (and still will be for some time), but if you read the music and sound effects forum of the game, then you already know Twilighte has done the main music! and it r...