Search found 123 matches

by 8bit-Dude
Thu May 02, 2019 3:45 am
Forum: Audio tools
Topic: Universal tracker
Replies: 24
Views: 18015

Re: Universal tracker

Thanks for the heads up Targhan.

I will wait for your release in 2 weeks and minimalist player, and see if I can have a crack at it. Will you release the documented asm code for this new player?
by 8bit-Dude
Wed May 01, 2019 1:13 pm
Forum: Audio tools
Topic: Universal tracker
Replies: 24
Views: 18015

Re: Universal tracker

Something which really could help (on all platforms), would be to have a fully documented reference player written in C. I second that! a C player would be easy to improve once it has been compiled to 6502 assembly language. Out of curiosity, just how big is this Z80 player? Does it badly require i...
by 8bit-Dude
Tue Apr 30, 2019 1:26 pm
Forum: Audio tools
Topic: Universal tracker
Replies: 24
Views: 18015

Re: Universal tracker

Hey guyz,
It seems that this thread went cold, but I would like to resurrect it and ask if anything has been done about coding a small footprint player for the Oric?
I have been looking around for a cross-platform tracker for 8bit-unity, and Arkos looks like the stuff of dreams!
Cheers,
Tony
by 8bit-Dude
Wed Apr 24, 2019 2:59 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32918

Re: CC65 to DSK

See there ;) http://forum.defence-force.org/viewtopic.php?f=25&t=1916 Awesome! Looks like all my code so far runs on both Oric-1 and Atmos, just by adding this code: // Switch to Hires mode if PEEK((char*)0xC800) { asm("jsr $EC33"); } else { asm("jsr $E9BB"); } (I will keep in mind that ROMs differ...
by 8bit-Dude
Wed Apr 24, 2019 2:11 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32918

Re: CC65 to DSK

Symoon wrote:
Wed Apr 24, 2019 9:12 am
Would be interesting to have examples of what is "not working", but it's probably due to ROM version, since there should be no hardware difference.
That sound promising! By the way, is there a useful register that can tell me whether I am running an Oric-1 or Atmos ROM?
by 8bit-Dude
Wed Apr 24, 2019 12:36 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32918

Re: CC65 to DSK

(sorry, my cellphone created extra posts which I can't delete)
by 8bit-Dude
Wed Apr 24, 2019 12:35 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32918

Re: CC65 to DSK

I have a technical question: cc65 only has a profile for the Atmos. I tried running atmos binaries on oric 1, and found that text works but not hires.
What are the differences between oric 1 and atmos, from a programming pov?
by 8bit-Dude
Wed Apr 24, 2019 12:32 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32918

Re: CC65 to DSK

Wow, looks so cool .. I can't wait to play it! :) For now I am concentrating on 8bit-unity, my cross-platform game SDK (which people can use to develop games). But once that is done, I need to progress on the 8bit-Hub project to have an ethernet adapter for 8bit-Slicks, so it can be playable online.
by 8bit-Dude
Tue Apr 23, 2019 3:53 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32918

Re: CC65 to DSK

Progressing quite fast now, I got the text printing functions and sprites mostly finalized.
Next will be sfx/music and joystick (any resources online on how music tracks can be programmed??).

I am posting the current 8bit-Unity demo DISK, just to keep you updated...
by 8bit-Dude
Fri Apr 19, 2019 2:58 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32918

Re: CC65 to DSK

I managed to reduce attribute clash by applying sprite INK only every two scanlines. I feel that the result is not bad, not bad at all!
I might leave it at that for now, and concentrate on getting the rest working... :D
by 8bit-Dude
Fri Apr 19, 2019 12:39 am
Forum: Games
Topic: OType
Replies: 84
Views: 97024

Re: OType

I have just seen the video and am blown away by the sprite animation Twilighte achieved.
Was the code for the OType gfx made available? Or do any other Twilighte game contains the same technique and has code availability?
by 8bit-Dude
Thu Apr 18, 2019 10:56 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32918

Re: CC65 to DSK

It took a bit of effort and thinking, but I finally got the demo working with AIC mode. To reach this goal, I generated a custom GIMP paletter (with 19 colors) and a python script (~90 lines of code) that will convert the 19 colors image to AIC pixels. I will include the palette and python converter...
by 8bit-Dude
Sun Jan 13, 2019 2:40 am
Forum: General Discussion
Topic: Networking Orics.
Replies: 56
Views: 32025

Re: Networking Orics.

The communication code will be released open-source, as part of my 8bit-Unity SDK (written for cc65, but the communication code can be picked-up and integrated into any other project such as OSDK or pure ASM). So far I have released 8bit-Slicks for free, will release 8bit-Unity for free (the code fo...
by 8bit-Dude
Sat Jan 12, 2019 6:16 am
Forum: General Discussion
Topic: Networking Orics.
Replies: 56
Views: 32025

8bit-Hub Concept

I started cleaning up the mess of wires, and soldering some DB9 connectors... I will post another update video this week-end. The concept as it has evolved up-to now is summarized in the picture below. I have already placed an order for 4 black cases ( See here ). One is for me, the others are for 3...
by 8bit-Dude
Thu Jan 10, 2019 4:05 pm
Forum: General Discussion
Topic: Networking Orics.
Replies: 56
Views: 32025

Re: Networking Orics.

What you call a "slot" has a different meaning. It refers to different communication modes between the Arduino and Oric. (In effect, I emulate legacy joystick interfaces. The code for reading joysticks inside the arduino is the same). I am currently maxed-out on pins with the following peripherals: ...