Search found 123 matches

by 8bit-Dude
Mon May 18, 2020 8:06 am
Forum: C programming
Topic: glOric - a Fast 3D Engine for C and Assembler projects
Replies: 32
Views: 8624

Re: glOric - a Fast 3D Engine for C and Assembler projects

Very interesting work!
Looking at your code quickly, I imagine that it would run faster if you used look up tables for the math functions.
I have a request by the way: Could you add a function that specifies the area of screen for rendering? (so that an interface can be placed around it)
by 8bit-Dude
Mon May 18, 2020 5:21 am
Forum: 6502 assembly coding
Topic: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE
Replies: 25
Views: 3539

Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE

I found somewhere (can't remember where) assembly code for the Sedoric functions READ and WRITE (as shown below). But I cannot find anywhere assembly code for OPEN, TAKE, PUT, CLOSE (there is some old documentation, but it is extremely complex to read). Has anyone come across ready made assembly cod...
by 8bit-Dude
Mon May 18, 2020 5:10 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 27027

Re: Pictoric (was: New conversion algorithm)

Am I right ? Exactly!!! And additionally, is it possible to optionally specify those two colors (rather than let the software choose)? If you could produce a version that does this, then I would like to integrate it with 8bit-Unity. My own AIC encoder is quite poor at reproducing details. For examp...
by 8bit-Dude
Sun May 17, 2020 10:26 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 27027

Re: Pictoric (was: New conversion algorithm)

Just a quick question: can this algorithm be adapted to spew out AIC format pictures???
by 8bit-Dude
Sun Jul 14, 2019 10:06 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32932

Re: CC65 to DSK

Since my copy of cc65 resides at c:\cc65 then the environment variable needs to be name:cc65 path:c:\cc65\bin There was also a cc65_home environment variable that needs to be deleted. Thanks for this useful tip. I think this bug only affects people who have previously installed CC65. I will add a n...
by 8bit-Dude
Sat Jul 13, 2019 2:46 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32932

Re: CC65 to DSK

8bit-Unity 0.2 (with Oric support) is now out: http://8bit-unity.com/?page_id=172
Looking forward to what you will be coming up with buddy!!
by 8bit-Dude
Thu Jul 11, 2019 1:42 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32932

Re: CC65 to DSK

I found a bug in the ALTAI/PASE joystick support. I updated the download link, please re-download! :oops:
by 8bit-Dude
Thu Jul 11, 2019 6:06 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32932

Re: CC65 to DSK

Hey Guyz, I am back again with an improved Disk! I have clarified the keyboard keys in main menu, added support for ALTAI/PASE/IJK adaptor (with auto detection of adaptor type), improved the FPS (slightly) and tamed the drift. I tested the joystick support in Oricutron, but I would really appreciate...
by 8bit-Dude
Tue Jun 04, 2019 2:18 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32932

Re: CC65 to DSK

Does anyone here have a PASE or IJK joystick interface?
I am implementing both in 8bit-Slicks (and emulating them on the 8bit-Hub), but don't have the "real" hardware to test that it works correctly...
by 8bit-Dude
Sun May 26, 2019 4:51 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32932

Re: CC65 to DSK

Thanks for the feedback guyz. I will clarify the control keys in menu (A D Ctrl). Regarding the excessive drift, it is due in part to low frame rate. I need to optimize a couple of routines in the code. I will release an improved version soon.. Also, i will soon release the new 8bit unity with Oric ...
by 8bit-Dude
Fri May 24, 2019 11:29 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32932

Re: CC65 to DSK

Alright, it's time to reveal the first "beta" of 8bit-Slicks for the Oric (all 48K models). The game is more or less playable with 2 players, but slows down a lot when adding 3rd/4th player. Keys are WASD+CTRL and IJKL+RET. I will work next on improving frame rate and adding online functionality nex...
by 8bit-Dude
Tue May 14, 2019 2:51 am
Forum: Audio tools
Topic: Universal tracker
Replies: 24
Views: 18025

Re: Universal tracker

On a side note, have you guyz heard of this: http://jiggawatt.org/muzak/xpmck/
Has anyone investigated porting this to the Oric?
by 8bit-Dude
Sun May 12, 2019 3:29 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32932

Re: CC65 to DSK

A little teaser of things to come... (took me just 30 min to get it working on the Oric, thanks to 8bit-Unity)
Have a good week everyone, and see you again next week-end!
by 8bit-Dude
Sun May 12, 2019 12:23 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32932

Re: CC65 to DSK

Thanks for the encouragement buddy! I worked all week-end on porting 8bit-slicks (my racing game) to the Oric via the 8bit-Unity SDK.
I have now a working prototype, though the frame rate is a bit slow (~12 FPS). Gonna try to improve things a bit before I post a demo disk here.
by 8bit-Dude
Sat May 11, 2019 7:58 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 32932

Re: CC65 to DSK

To keep things fresh, here goes a roadmap update on the next versions 0.2 and 0.3: