Search found 123 matches

by 8bit-Dude
Wed May 20, 2020 10:06 am
Forum: 6502 assembly coding
Topic: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE
Replies: 25
Views: 3523

Re: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE

I found some information on RetroWiki... I tried modifying the protection attribute (0F), and that has no effect. Next, I tried modifying the type of file type from 0x41 (block, exec) to 0x80 (no block, no exec), and that also has no effect. The serial attribute must be somewhere else, but I can't f...
by 8bit-Dude
Wed May 20, 2020 8:52 am
Forum: 6502 assembly coding
Topic: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE
Replies: 25
Views: 3523

Re: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE

Symoon wrote:
Wed May 20, 2020 8:47 am
BTW files in Sedoric don't have a "header". There's a file catalog with 16-bytes entries for each file holding their name, type, and descriptor sector address.
AH! Then the file catalog is probably where I need to look!
by 8bit-Dude
Wed May 20, 2020 8:28 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 26981

Re: Pictoric (was: New conversion algorithm)

8-bit Dude - I hope you've got some plans to add MacOS/Linux support in the future - if so this is something I'd be happy to help with. I haven't used a Windows system in years and would much rather avoid Wine/VM's if possible .. but that said, I'm happy to help get things working on MacOS/Linux. A...
by 8bit-Dude
Wed May 20, 2020 8:16 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 26981

Re: Pictoric (was: New conversion algorithm)

Generally WHITE in AIC mode is just inverted BLACK paper so you still have full control on what PAPER and INK is on each line, or did I miss something? Firstly, in AIC the paper is always BLACK (or WHITE when inverted). So when drawing the sprite, background will be either BLACK or WHITE . It canno...
by 8bit-Dude
Wed May 20, 2020 7:34 am
Forum: 6502 assembly coding
Topic: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE
Replies: 25
Views: 3523

Re: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE

I've never used OPEN, so no idea how that works, the farther I've been in using Sedoric was to load and save files... Since Tap2Dsk was made by Fabrice Francès, may be you could poke him and ask him if he knows about the issue? I tried OPEN, PUT, CLOSE, and found that the files generated have no he...
by 8bit-Dude
Wed May 20, 2020 7:31 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 26981

Re: Pictoric (was: New conversion algorithm)

Question: Now that you have AIC running, do you still need to have your big bands of artefacts on the left and right of the character and mouse cursor, should it not be possible to just have a proper masking out that would allow moving the character and cursor without any visual glitch? In the case...
by 8bit-Dude
Wed May 20, 2020 4:57 am
Forum: 6502 assembly coding
Topic: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE
Replies: 25
Views: 3523

Re: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE

I have been playing around with SEDORIC, but files processed with header.exe cannot be opened with OPEN S,filename,0. I suppose that SEDORIC detects them as TAP files, and don't want to touch them with OPEN. But the trouble is, tap2dsk only works with TAP files (even when adding extra files). I supp...
by 8bit-Dude
Wed May 20, 2020 3:00 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 26981

Re: Pictoric (was: New conversion algorithm)

If I can guess: he made a palette mixing 2 colors for the oric: 1+2, 1+3, 1+4, 1+5, 1+6, 1+7; 2+3, 2+4, 2+5, 2+6, 2+7; 3+4, 3+5, 3+6, 3+7; 4+5, 4+6, 4+7; 5+6, 5+7; 6+7 = 21 entries. He then map the original image to this palette by color proximity. He then converted the final picture which can be d...
by 8bit-Dude
Tue May 19, 2020 5:05 pm
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 26981

Re: Pictoric (was: New conversion algorithm)

As a thank you for the technical help, I am posting the Tech-Demo disk here first! :D It is not much, just a few actions around the game's first screen (and a few bugs here and there). More than anything, it is just meant as a learning tool for people interested in programming games. 8) The changes ...
by 8bit-Dude
Tue May 19, 2020 5:15 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 26981

Re: Pictoric (was: New conversion algorithm)

AH AH!!!! I found the ultimate trick!!!!

If I apply my AIC palette to the input image (21 colors that represent all possible combinations between AIC rows), then the result through Pictoric is much more vivid and colorful! I am really happy with the look of this! :D :D :D
by 8bit-Dude
Tue May 19, 2020 4:26 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 26981

Re: Pictoric (was: New conversion algorithm)

I picked up your latest version, and ended up using: err_att = 0.2 ~ 0.3, with aic = {{3,6}}
The results are pretty good imo!!! If you don't mind, I would like to integrate PictOric inside 8bit-Unity.
by 8bit-Dude
Tue May 19, 2020 1:49 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 26981

Re: Pictoric (was: New conversion algorithm)

I actually quite like the one called "maybe".
What settings did you use to generate that one?
by 8bit-Dude
Mon May 18, 2020 1:08 pm
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 26981

Re: Pictoric (was: New conversion algorithm)

I must say I am impressed of the latest demos of 8-bit unity. Keep on with the good work!!! Thanks Chema! There was a long period of inactivity, but the COVID situation actually gave me some free time to progress on it (funny how life is!). My next goal is to finish the 8bit-Hub prototype work, and...
by 8bit-Dude
Mon May 18, 2020 11:59 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 26981

Re: Pictoric (was: New conversion algorithm)

Thanks!! I tried the current AIC mode of the script, but the result is not that much clearer than my current algorithm...
There are more details, but the dither makes the whole thing looks a lot more "noisier".
by 8bit-Dude
Mon May 18, 2020 9:43 am
Forum: 6502 assembly coding
Topic: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE
Replies: 25
Views: 3523

Re: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE

Yeah, I have seen this function. But it is just "passing through" sedoric DOS commands...
I am looking for something more similar to the assembly code of the READ/WRITE function, that bypass the sedoric DOS commands.