Search found 98 matches

by 8bit-Dude
Tue May 19, 2020 4:26 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 18740

Re: Pictoric (was: New conversion algorithm)

I picked up your latest version, and ended up using: err_att = 0.2 ~ 0.3, with aic = {{3,6}}
The results are pretty good imo!!! If you don't mind, I would like to integrate PictOric inside 8bit-Unity.
by 8bit-Dude
Tue May 19, 2020 1:49 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 18740

Re: Pictoric (was: New conversion algorithm)

I actually quite like the one called "maybe".
What settings did you use to generate that one?
by 8bit-Dude
Mon May 18, 2020 1:08 pm
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 18740

Re: Pictoric (was: New conversion algorithm)

I must say I am impressed of the latest demos of 8-bit unity. Keep on with the good work!!! Thanks Chema! There was a long period of inactivity, but the COVID situation actually gave me some free time to progress on it (funny how life is!). My next goal is to finish the 8bit-Hub prototype work, and...
by 8bit-Dude
Mon May 18, 2020 11:59 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 18740

Re: Pictoric (was: New conversion algorithm)

Thanks!! I tried the current AIC mode of the script, but the result is not that much clearer than my current algorithm...
There are more details, but the dither makes the whole thing looks a lot more "noisier".
by 8bit-Dude
Mon May 18, 2020 9:43 am
Forum: 6502 assembly coding
Topic: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE
Replies: 25
Views: 1633

Re: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE

Yeah, I have seen this function. But it is just "passing through" sedoric DOS commands...
I am looking for something more similar to the assembly code of the READ/WRITE function, that bypass the sedoric DOS commands.
by 8bit-Dude
Mon May 18, 2020 8:06 am
Forum: C programming
Topic: glOric - a Fast 3D Engine for C and Assembler projects
Replies: 27
Views: 5919

Re: glOric - a Fast 3D Engine for C and Assembler projects

Very interesting work!
Looking at your code quickly, I imagine that it would run faster if you used look up tables for the math functions.
I have a request by the way: Could you add a function that specifies the area of screen for rendering? (so that an interface can be placed around it)
by 8bit-Dude
Mon May 18, 2020 5:21 am
Forum: 6502 assembly coding
Topic: Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE
Replies: 25
Views: 1633

Assembly functions for Sedoric OPEN, TAKE, PUT, CLOSE

I found somewhere (can't remember where) assembly code for the Sedoric functions READ and WRITE (as shown below). But I cannot find anywhere assembly code for OPEN, TAKE, PUT, CLOSE (there is some old documentation, but it is extremely complex to read). Has anyone come across ready made assembly cod...
by 8bit-Dude
Mon May 18, 2020 5:10 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 18740

Re: Pictoric (was: New conversion algorithm)

Am I right ? Exactly!!! And additionally, is it possible to optionally specify those two colors (rather than let the software choose)? If you could produce a version that does this, then I would like to integrate it with 8bit-Unity. My own AIC encoder is quite poor at reproducing details. For examp...
by 8bit-Dude
Sun May 17, 2020 10:26 am
Forum: Painting tricks
Topic: Pictoric (was: New conversion algorithm)
Replies: 110
Views: 18740

Re: Pictoric (was: New conversion algorithm)

Just a quick question: can this algorithm be adapted to spew out AIC format pictures???
by 8bit-Dude
Sun Jul 14, 2019 10:06 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 27676

Re: CC65 to DSK

Since my copy of cc65 resides at c:\cc65 then the environment variable needs to be name:cc65 path:c:\cc65\bin There was also a cc65_home environment variable that needs to be deleted. Thanks for this useful tip. I think this bug only affects people who have previously installed CC65. I will add a n...
by 8bit-Dude
Sat Jul 13, 2019 2:46 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 27676

Re: CC65 to DSK

8bit-Unity 0.2 (with Oric support) is now out: http://8bit-unity.com/?page_id=172
Looking forward to what you will be coming up with buddy!!
by 8bit-Dude
Thu Jul 11, 2019 1:42 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 27676

Re: CC65 to DSK

I found a bug in the ALTAI/PASE joystick support. I updated the download link, please re-download! :oops:
by 8bit-Dude
Thu Jul 11, 2019 6:06 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 27676

Re: CC65 to DSK

Hey Guyz, I am back again with an improved Disk! I have clarified the keyboard keys in main menu, added support for ALTAI/PASE/IJK adaptor (with auto detection of adaptor type), improved the FPS (slightly) and tamed the drift. I tested the joystick support in Oricutron, but I would really appreciate...
by 8bit-Dude
Tue Jun 04, 2019 2:18 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 27676

Re: CC65 to DSK

Does anyone here have a PASE or IJK joystick interface?
I am implementing both in 8bit-Slicks (and emulating them on the 8bit-Hub), but don't have the "real" hardware to test that it works correctly...
by 8bit-Dude
Sun May 26, 2019 4:51 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 85
Views: 27676

Re: CC65 to DSK

Thanks for the feedback guyz. I will clarify the control keys in menu (A D Ctrl). Regarding the excessive drift, it is due in part to low frame rate. I need to optimize a couple of routines in the code. I will release an improved version soon.. Also, i will soon release the new 8bit unity with Oric ...