Search found 819 matches

by Twilighte
Wed Aug 04, 2010 10:57 pm
Forum: Games
Topic: Impossible Mission
Replies: 147
Views: 188073

Fixed number 6 tonight :)
6)Hide undiscovered rooms or fix bugs in this area

It would be nice if i could tick an issue off every night but lifes never that simple.
by Twilighte
Tue Aug 03, 2010 8:10 pm
Forum: Games
Topic: Impossible Mission
Replies: 147
Views: 188073

Alot of stuff done since my last log. I've replaced the scorepanel (same general layout) with something more visible and sorted the puzzle editor so now able to complete the game. There are currently 50 outstanding issues raised both by myself and my playtesters. Looking now at the general remaining...
by Twilighte
Sun Jul 25, 2010 10:47 pm
Forum: General Discussion
Topic: New Oric Found!
Replies: 8
Views: 16806

Well next bombshell is Fabrice managed to rewrite the ROM image i sent him to EPROM, inserted into Phoenix and booted up and got this.. http://www.defence-force.org/ftp/forum/phoenix/img_5645.jpg http://www.defence-force.org/ftp/forum/phoenix/img_5646.jpg I have asked PeterJ about the NOVA800 appear...
by Twilighte
Thu Jul 22, 2010 10:28 pm
Forum: General Discussion
Topic: New Oric Found!
Replies: 8
Views: 16806

Xeron wrote:Would be cool to get this thing emulated :-)
Yeah would be incredible but a hell of alot of work i would have thought
by Twilighte
Thu Jul 22, 2010 8:22 am
Forum: General Discussion
Topic: New Oric Found!
Replies: 8
Views: 16806

Another bombshell!
Peter Halford has just acquired a box with the original Phoenix ROM \o/

This was a major part missing and may give us a complete machine 8)
He also acquired some disks which may be the Machines boot disks.
by Twilighte
Tue Jul 20, 2010 11:36 pm
Forum: Games
Topic: Stormlord
Replies: 48
Views: 44812

I am simply impressed. :shock: :shock: Great colorful graphics, great music, great.... ALL!!! :D Thanks Twi. My pleasure Silicebit. It got a bit boring towards the end with all this testing but all worth it in the end. Will upload better youtube video shortly, since last one was out of sync with so...
by Twilighte
Mon Jul 19, 2010 7:46 pm
Forum: Games
Topic: Stormlord
Replies: 48
Views: 44812

The samples that I sent you from the c64 were of any use? This does concern me a little. I have been promising this game for so long there may have been many of you who have helped me in getting the game done but who i have not thanked. Please let me know if this is so :oops: Thankyou for all your ...
by Twilighte
Sun Jul 18, 2010 7:16 pm
Forum: Games
Topic: Stormlord
Replies: 48
Views: 44812

Stormlord

Stormlord was the new game i'd been working on and now after about 3 weeks of fixing bugs raised by my gallant testers Symoon, Ibisum, Yann, Chema and Dbug and after 8 years abstinence from any new release i can finally say its finished :) Its from the same name of the game on the Commodore 64, Spec...
by Twilighte
Sat Jul 17, 2010 7:15 pm
Forum: Games
Topic: Impossible Mission
Replies: 147
Views: 188073

A new game will be released later this weekend. In the meantime i took the spare time to get back into finishing Impossible Mission. I've now made some real progress and that was just today. I've done the Ethan Droid/Spark collision detection and he burns nicely after electricution :twisted: Finishe...
by Twilighte
Tue Jul 06, 2010 9:44 am
Forum: Games
Topic: Impossible Mission
Replies: 147
Views: 188073

Ok, got back onto IM last night and added some more collision code so that now when hero runs into Droid and Arc or Orb he'll get electricuted and passed back to the entrance with lifts reset. I'm going to ignore the half lift height issue for the moment. It does have the advantage that the hero can...
by Twilighte
Sun Jul 04, 2010 6:05 pm
Forum: Games
Topic: What are the tools you're using to develop Oric Games
Replies: 9
Views: 11273

For the rest, I use everything in windows, using almost everything in the OSDK, Crimson Editor to edit source code, Perforce/Subversion for the source code versions, Paint Shop Pro + PictConv for the graphics. hehe, yes forgot to mention using Crimson for source code editing.. though such a shame t...
by Twilighte
Fri Jul 02, 2010 5:03 pm
Forum: General Discussion
Topic: BBC cover the Vintage Computer Festival
Replies: 2
Views: 5032

BBC cover the Vintage Computer Festival

Not sure if the people abroad(Not UK) can view this page (or after today) and watch the video but its got a little mention of the Oric :)

http://news.bbc.co.uk/1/hi/programmes/click_online/

I met the guy talking about the Oric, he's a member of Retro Computing Museum in Leicester, UK.
by Twilighte
Wed Jun 30, 2010 2:25 pm
Forum: Technical questions
Topic: Turbo, Error handling and Counters during Tape Load
Replies: 3
Views: 6070

Turbo, Error handling and Counters during Tape Load

One subject that used to intrigue me was the idea of turbo or special Tape loaders. For the Oric this is just as possible as on other micros and in some ways actually easier. I say easier because technically Tape load can be done on an interrupt (Tape input comes from CB1 i think which can be set as...
by Twilighte
Wed Jun 30, 2010 2:14 pm
Forum: Cross development tools
Topic: Why filepack is not always the best option
Replies: 4
Views: 8441

Is the hardware limiting this, or simply a domain nobody ever explored? I know there is a way of loading very quickly from CD, but it requires a very good signal (CD), while the turbo loading from other computers (speccy, for instance) worked with normal tapes. Ok, since i don't want to move too fa...
by Twilighte
Wed Jun 30, 2010 9:21 am
Forum: Cross development tools
Topic: Why filepack is not always the best option
Replies: 4
Views: 8441

Why filepack is not always the best option

If i filepack my complete game intending it to be loaded from tape then depacked, if there is one single byte wrong, the most likely scenario would be the decrunch would also fail and the loaded game would not work :( However loading the full 48K game with errors will not neccesarily crash the game,...