Search found 134 matches

by Iapetus
Wed Dec 11, 2013 10:22 am
Forum: 6502 assembly coding
Topic: Sprites
Replies: 23
Views: 29899

Re: Sprites

Thank you all for the nice words / encouragement. :)
by Iapetus
Tue Dec 10, 2013 3:26 pm
Forum: 6502 assembly coding
Topic: Sprites
Replies: 23
Views: 29899

Re: Sprites

Chema wrote:Looks really nice! Congrats.
Thanks,

But just the sprite engine, gfx and level data are eating most of the memory, I would prefer to go for the tape version but it seems inevitable that it should move to disc version only.
by Iapetus
Tue Dec 10, 2013 2:35 pm
Forum: 6502 assembly coding
Topic: Sprites
Replies: 23
Views: 29899

Re: Sprites

@Ibisum

It is a version of a game that was originaly coded for the ZX Spectrum.

Here you can check out my Commodore 64 port: http://www.youtube.com/watch?v=vp73Ls-Ovxw
by Iapetus
Tue Dec 10, 2013 12:24 pm
Forum: 6502 assembly coding
Topic: Sprites
Replies: 23
Views: 29899

Re: Sprites

Hello, finally I am back to my game project. I have started from scratch and I have the sprite engine working now, although I am thinking of optimizing it still as at the moment I am copying the whole buffer in one go and if I only copy the sprite areas I might get a nice speed boost. This is how it...
by Iapetus
Fri Nov 29, 2013 8:38 pm
Forum: General Discussion
Topic: Looking for an Oric Atmos
Replies: 11
Views: 14133

Re: Looking for an Oric Atmos

Thanks Dbug.
by Iapetus
Thu Nov 28, 2013 2:58 pm
Forum: General Discussion
Topic: Looking for an Oric Atmos
Replies: 11
Views: 14133

Looking for an Oric Atmos

Hello,

If someone has a spare working Oric Atmos and is willing to offer it(I will pay the postage of course) or sell it cheap please contact me.

Thank you
by Iapetus
Wed Oct 30, 2013 8:48 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 184126

Re: Fast scrolling game howto, anyone?

wow it' slooking fabulous mate. Keep up the awesome work :) We wouldn't expect less from you.
by Iapetus
Wed Oct 30, 2013 9:24 am
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 184126

Re: Fast scrolling game howto, anyone?

Anxiously waiting for the next update :)
by Iapetus
Fri Oct 25, 2013 4:31 pm
Forum: Emulators
Topic: Oricutron 1.0 (EDIT: Now 1.2)
Replies: 178
Views: 140484

Re: Oricutron 1.0

Nice to see a new version.

Thank you!
by Iapetus
Sat Oct 12, 2013 5:06 pm
Forum: General Discussion
Topic: CEO Mag: Twilighte's special issue
Replies: 6
Views: 7049

Re: CEO Mag: Twilighte's special issue

Lovely tribute to Twi.
by Iapetus
Wed Sep 25, 2013 8:18 pm
Forum: 6502 assembly coding
Topic: Cycles and video timing II
Replies: 19
Views: 24519

Re: Cycles and video timing II

Great little program (vsync) :)
by Iapetus
Mon Sep 16, 2013 6:49 pm
Forum: Demos
Topic: Born In 1983 - And Oric demo at Solskogen 2013
Replies: 13
Views: 18955

Re: Born In 1983 - And Oric demo at Solskogen 2013

Nice job there.
by Iapetus
Wed Sep 11, 2013 10:49 pm
Forum: General Discussion
Topic: RIP Twilighte
Replies: 39
Views: 32798

Re: RIP Twilighte

I am so sorry to know about this and this late. :( Rest in peace Jonathan...
by Iapetus
Sun Feb 17, 2013 9:03 pm
Forum: Cross development tools
Topic: CBM and Cybernoid
Replies: 8
Views: 12879

Re: CBM and Cybernoid

Awesome graphics.
by Iapetus
Fri Jun 15, 2012 9:17 am
Forum: 6502 assembly coding
Topic: Switching to and from HIRES mode in assembly?
Replies: 5
Views: 10862

Re: Switching to and from HIRES mode in assembly?

That was awesome Dbug, I have been wondering about this myself. Thx