Search found 134 matches

by Iapetus
Mon Oct 05, 2009 11:34 pm
Forum: Games
Topic: Picross game
Replies: 32
Views: 33094

I did some work on this today, especially routines to paint the tiles and attributes. Tomorrow I am hoping to implement the guide lines with the numbers on the side and under the board. This doesn't look much but it is how it looks now :lol: http://www.mundoimg.com/imagenes/capturas/210256_mundoimg_...
by Iapetus
Sat Oct 03, 2009 3:45 pm
Forum: Games
Topic: Picross game
Replies: 32
Views: 33094

Great library, thank you for all the work in setting it up :)
by Iapetus
Sat Oct 03, 2009 1:49 pm
Forum: Games
Topic: Picross game
Replies: 32
Views: 33094

It will not get rid of the text at the bottom. Actually you should be happy to have that, invaluable to have these three lines of text to display debugging data for example :) The easiest way to get rid of it, is just to paint it in black :) This area is common to HIRES and TEXT memory layout, so i...
by Iapetus
Sat Oct 03, 2009 11:21 am
Forum: Games
Topic: Picross game
Replies: 32
Views: 33094

The simplest way is to: - poke the value 30 or 31 (Attribute for GRAPHICS 50HZ) in some visible part of the screen memory (I suggest the last byte of the screen, like $BFDF) - wait 1/50th of second (about 20000 clock cycles), just to be sure that the ULA got the time to read this byte - the next fr...
by Iapetus
Fri Oct 02, 2009 11:40 pm
Forum: Games
Topic: Picross game
Replies: 32
Views: 33094

Re: Picross game

My problem at the moment is the following, I have written a small program to show just one tile on screen but I am not managing to make it work, what I did was the following, as my assembler outputs a raw file but which first two bytes are the address where to load the code into memory I used an he...
by Iapetus
Fri Oct 02, 2009 12:30 pm
Forum: Games
Topic: Picross game
Replies: 32
Views: 33094

Picross game

I want to code a game for the oric, and nothing better than a puzzle game to start with... I am coding this game for the c64 and vic20, and I am planning to do it also on the commodore plus4 and ofcourse on the oric, and this is the version I want to start now to reach the level of the other two. He...
by Iapetus
Wed Sep 30, 2009 11:19 am
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 326283

Oh heck, but don't get discouraged, go for it, try to see how they did it, as you said it was VERY fast, and that is of surmount importance :) I trust you can do it.
by Iapetus
Wed Sep 30, 2009 10:45 am
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 326283

Wicked stuff Chema! I hope the the new screen update will give out more fps.

I was :shock: when I first saw that spectrum screenshot I thought you had changed the fabulous controls from Twilighte :lol:
by Iapetus
Wed Sep 23, 2009 7:12 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 326283

Can this get any better?! \o/
by Iapetus
Wed Sep 23, 2009 3:39 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 326283

I am gobsmacked! :shock: :D
by Iapetus
Thu Sep 17, 2009 8:11 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 326283

Looking really cool! Image
by Iapetus
Sun Aug 23, 2009 1:39 pm
Forum: Games
Topic: Impossible Mission
Replies: 147
Views: 190469

Feliz Aniversário Twi :D
by Iapetus
Wed Jun 24, 2009 8:02 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 326283

Chema keep up the good work, it looks fantastic. I am much interested in your Oric projects, actually my nearly 6 yo son loves Space 1999! We play every other day. Thank you :D
by Iapetus
Thu Jun 18, 2009 5:30 pm
Forum: 6502 assembly coding
Topic: ROM disassembly
Replies: 11
Views: 23376

Me 2 plz

thx :)