Search found 115 matches

by xahmol
Tue Nov 17, 2020 10:14 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 65
Views: 2641

Re: 8bit-Unity version 0.3.5

These mice did not work for me: https://www.amazon.nl/gp/product/B000TAR608/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1 Brand new PS/2 mouse. No adapter. Does not do anything, does not even get power. Logitech B100 USB mouse with wheel with PS/2 adapter. Does not do anything either, no power. O...
by xahmol
Tue Nov 17, 2020 8:38 pm
Forum: Games
Topic: Games Review 2020
Replies: 20
Views: 535

Re: Games Review 2020

- Ludo : https://www.oric.org/software/ludo-2519.html By the way: how did you get the screenshot at https://cdn.oric.org//games/software/l/ludo//screenshot_2519_SCREEN16.BMP ? It is very weird that it shows that half yellow pawn at the start field. That should not happen, never saw it myself in tes...
by xahmol
Tue Nov 17, 2020 2:49 pm
Forum: Emulators
Topic: Oricutron or Euphoric in the browser anyone ?
Replies: 31
Views: 1254

Re: Oricutron or Euphoric in the browser anyone ?

Hialmar wrote:
Sun Nov 15, 2020 1:16 pm
You can load Disks or Tapes using the menus.
Just to verify: it is correct you can not load your own images (yet)? Can only select files already on the server.

Otherwise: tremendous work!
by xahmol
Tue Nov 17, 2020 11:30 am
Forum: Games
Topic: Games Review 2020
Replies: 20
Views: 535

Re: Games Review 2020

Wow! Also made my day! Thanks! So proud to be part of such a list.
by xahmol
Mon Nov 16, 2020 10:40 pm
Forum: Games
Topic: Oric Smash
Replies: 7
Views: 316

Re: Oric Smash

Probably this guy? Fits the profile....
https://uk.linkedin.com/in/myles-dunlop-00287b15
by xahmol
Sat Nov 14, 2020 7:51 pm
Forum: Games
Topic: Wolfenstein / DOOM for Oric : has this been done?
Replies: 47
Views: 13334

Re: Wolfenstein / DOOM for Oric : has this been done?

Great work! Looks superb!
What a huge step in looks compared to the post before.
by xahmol
Sat Nov 14, 2020 11:08 am
Forum: 6502 assembly coding
Topic: Good documented source code examples on viewing selected part of bigger game map
Replies: 12
Views: 791

Re: Good documented source code examples on viewing selected part of bigger game map

How many other C128 games have you produced ? Not that many more that are originally written by me and are worthwhile to port. Have many that are blatant rip-offs of type-ins for ZX Spectrum and C64 that I redid on the 128. But as copyright was a somewhat unknown term to me at that age :lol: I of c...
by xahmol
Sat Nov 14, 2020 8:50 am
Forum: 6502 assembly coding
Topic: Good documented source code examples on viewing selected part of bigger game map
Replies: 12
Views: 791

Re: Good documented source code examples on viewing selected part of bigger game map

Hi, tried decreasing instead of increasing first, for some reason with that the colour attributes did not work correctly. Do not understand why as it should work, maybe something in the board data that I have wrong or something else I missed in the code in the order of decreasing y and the store ins...
by xahmol
Sat Nov 14, 2020 1:33 am
Forum: 6502 assembly coding
Topic: Good documented source code examples on viewing selected part of bigger game map
Replies: 12
Views: 791

Re: Good documented source code examples on viewing selected part of bigger game map

Thanks all. Now have this code: .zero *=$50 _GameBoardZP .dsb 2 ; Gameboard address zero page _ScreenZP .dsb 2 ; Screen address zero page .text *=$6500 #define BoarddataStart $9800 ; Game board data base address #define Screenstart $bcc0 ; Screen position X=0 and Y=7 StartCopygameboard ; Obtain game...
by xahmol
Fri Nov 13, 2020 12:10 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 65
Views: 2641

Re: 8bit-Unity version 0.3.5

The shoutbox is part of the 8Bit OS image. I think still not publically distributed, got it via e-mail from 8 Bit Dude on request. http://8bit-unity.com/?p=669 On the time-outs: yeah, recognise that. But after 3 or four times it always works, so no big bother unless it is also unstable during a sess...
by xahmol
Fri Nov 13, 2020 8:52 am
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 65
Views: 2641

Re: 8bit-Unity version 0.3.5

Was indeed able to connect with mine also. But no one was online to play with (also I really suck at the game loosing big already against a computer on Easy).
So at me everything works, apart from the mouse.

Anyone getting the mouse working? Just to see if it is just my hub or a general issue.
by xahmol
Fri Nov 13, 2020 8:06 am
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 65
Views: 2641

Re: 8bit-Unity version 0.3.5

Mouse also does not work for me, while that mouse (USB mouse via USB to PS/2) adapter does work on my Commodore 128 via PS/2 to 1351 adapter. Shoutbox without mouse works with WASD keys for movement and Control for fire. Type message and click send. Cumbersome without mouse, but for me it works, apa...
by xahmol
Thu Nov 12, 2020 7:21 pm
Forum: 6502 assembly coding
Topic: Good documented source code examples on viewing selected part of bigger game map
Replies: 12
Views: 791

Re: Good documented source code examples on viewing selected part of bigger game map

Thanks, that already helps.... also confirms that what I could come up with is not so crazy after all...

Was hoping for some hyper efficient standard routine. But your explanation makes sense.
by xahmol
Thu Nov 12, 2020 5:36 pm
Forum: 6502 assembly coding
Topic: Good documented source code examples on viewing selected part of bigger game map
Replies: 12
Views: 791

Re: Good documented source code examples on viewing selected part of bigger game map

Dbug wrote:
Thu Nov 12, 2020 4:00 pm
So basically you have a map which is 89x71 (6319 bytes) and you want to copy some arbitrary rectangle part of it on a 40x25 screen, correct?
Correct.
by xahmol
Thu Nov 12, 2020 3:13 pm
Forum: 6502 assembly coding
Topic: Good documented source code examples on viewing selected part of bigger game map
Replies: 12
Views: 791

Good documented source code examples on viewing selected part of bigger game map

Started a new project converting an old board game program I wrote decades ago on the Commodore 128 and quickly decided that to have any meaningful representation of the game board on screen is not possible viewing the whole board at the same time using only 25*40 characters. My original game used 2...