Search found 96 matches

by rax
Thu May 06, 2021 10:07 pm
Forum: General Discussion
Topic: The BIKE Atmos system.
Replies: 14
Views: 462

Re: The BIKE Atmos system.

Congratulations. It is interesting to we see a short video :).

p.s. Pravetz 8D has been used for some time in the Bulgarian army.
by rax
Fri Apr 30, 2021 10:29 pm
Forum: Operating systems, utilities and other serious software
Topic: dflat - work in progress game and deployment question
Replies: 4
Views: 285

Re: dflat - work in progress game and deployment question

On disk systems (Microdisc, Jasmin, Cumulus, Cumana Reborn, ...) a possibility would be to use a loader that loads everything in main memory (possibly compressed), and when loaded replaces the top 16k of RAM with your dflat "rom" content, and then runs your game. Мaybe this is the best way! Unfortu...
by rax
Fri Apr 30, 2021 10:10 pm
Forum: Demos
Topic: Space Cowboy - Demo [raxiss]
Replies: 12
Views: 1052

Re: Space Cowboy - Demo [raxiss]

I find it interesting the idea of NOX in the game O-Thrust, for more complete dynamic redefinition of the characters, but unfortunately there will be a problem with the colors and again the number of characters. One idea I had, was to try to do an hybrid mode, with odd lines in HIRES and even lines ...
by rax
Fri Apr 30, 2021 9:36 pm
Forum: Games
Topic: Los Caminos de Galdeon
Replies: 20
Views: 1527

Re: Los Caminos de Galdeon

Congratulations!
I like the map on the wall :)
Keep going.
by rax
Tue Apr 20, 2021 2:53 pm
Forum: Demos
Topic: Space Cowboy - Demo [raxiss]
Replies: 12
Views: 1052

Space Cowboy - Demo [raxiss]

Hi all :), This is a game I started a year and a half ago, and I haven't done anything about it in a year. I wanted to make a horizontal shooter, but moving the screen in text mode creates an unpleasant feeling. I don't particularly like it. I don't know if I will finish the game. For now, this proj...
by rax
Mon Apr 19, 2021 9:21 am
Forum: Games
Topic: Los Caminos de Galdeon
Replies: 20
Views: 1527

Re: Los Caminos de Galdeon

Looks very good. I like. I think this is a good opportunity for a new kind of game. These colored textures look fantastic :). Congratulations.
by rax
Wed Apr 14, 2021 3:02 pm
Forum: BASIC programming
Topic: BASIC 10 Liner Competition - Oric Entry
Replies: 63
Views: 7231

Re: BASIC 10 Liner Competition - Oric Entry

Please share more 10-liners .. one thing I keep thinking when I look at these, is that they pack a lot of punch for 10 lines of code, but don't necessarily need to be 10 lines .. and can therefore probably pack a whole lot *more* punch .. These are my drafts of sent and unsent games : Moon landing,...
by rax
Wed Apr 14, 2021 9:57 am
Forum: BASIC programming
Topic: BASIC 10 Liner Competition - Oric Entry
Replies: 63
Views: 7231

Re: BASIC 10 Liner Competition - Oric Entry

Thank you Yicker and peacer :)
by rax
Tue Apr 13, 2021 10:56 am
Forum: BASIC programming
Topic: BASIC 10 Liner Competition - Oric Entry
Replies: 63
Views: 7231

Re: BASIC 10 Liner Competition - Oric Entry

Thank you coco.oric and Dom :)
by rax
Sun Apr 11, 2021 5:35 pm
Forum: BASIC programming
Topic: BASIC 10 Liner Competition - Oric Entry
Replies: 63
Views: 7231

Re: BASIC 10 Liner Competition - Oric Entry

Thank you all (iss, Chema, jbperin, xahmol, ibisum, Dbug, 6502Nerd, Symoon), I am also very, very surprised by the success! I think this is a victory for ORIC, not for me. The main reason I wanted to participate was to get more people to know about this humble ORIC, and I think I succeeded. Thanks f...
by rax
Fri Apr 09, 2021 3:55 pm
Forum: BASIC programming
Topic: BASIC 10 Liner Competition - Oric Entry
Replies: 63
Views: 7231

Re: BASIC 10 Liner Competition - Oric Entry

... HI :), The ELSE function does not work correctly in ORIC ATMOS (only one command is executed after ELSE), but it works correctly in ORIC 1. For example, try this in ORIC 1 and ORIC ATMOS: 10 FOR I = 0 TO 20 20 IF I<10 THEN PRINT "LOW" ELSE PRINT "HIGH": ZAP 30 NEXT Тhis bug can be used for some...
by rax
Tue Apr 06, 2021 5:47 pm
Forum: Hardware hacks and extensions
Topic: ORICART - smart cartridge for Oric by [raxiss]
Replies: 39
Views: 2815

Re: ORICART - smart cartridge for Oric by [raxiss]

Hi all :), I think now is the time to clarify. The idea for this ORICART came from me. I really wanted to have a cartridge that is entirely in the idea of the cartridges that were for Commodore, Spectrum, MXS, NES, SEGA and so on. I wanted a device that had only one purpose and nothing more. I wante...
by rax
Fri Mar 26, 2021 10:38 am
Forum: Demos
Topic: Raycasting interactive 3D demo
Replies: 14
Views: 2146

Re: Raycasting interactive 3D demo

I think that non-players cannot be good game makers. And it turns out that I'm not a gamer so I don't think I can produce a good game. ... Don't expect too much from this game because it is done by a cheap (newbie) game maker This is not true. I think you're doing great (better than me for some thi...
by rax
Wed Mar 24, 2021 8:14 pm
Forum: Games
Topic: Pong [raxiss]
Replies: 10
Views: 1261

Re: Pong [raxiss]

jbperin wrote:
Wed Mar 24, 2021 1:21 pm
Hope to see source code sometimes. ;-)
This is a OSDK version: https://github.com/raxrax/oricPong

In the new version has a only joystick support and the a color flashing title screen (I don't currently have Windows and can't update the code).
by rax
Wed Mar 24, 2021 8:02 pm
Forum: Demos
Topic: Raycasting interactive 3D demo
Replies: 14
Views: 2146

Re: Raycasting interactive 3D demo

jbperin wrote:
Wed Mar 24, 2021 2:21 pm

But as I am a very poor game maker, I'm really struggling with the level design task.
I hadn't figured that level design was such a hard task .. :-(
True! It is important not to give up, and in the end it works out. :)