Search found 129 matches

by 8bit-Dude
Sun Apr 18, 2021 10:40 am
Forum: Games
Topic: Request for Help (Pixel-Level Retouching)
Replies: 13
Views: 398

Re: Request for Help (Pixel-Level Retouching)

There is such version already: the tech demo disc! Making manual changes can be achieved as follows: In the file /projects/demos/src/demo.c: comment out all demos except DemoCharmap(). Replace the file /projects/demos/charsets/quedex-oric.png with PNG file of the AIC version showed above. Finally, r...
by 8bit-Dude
Sun Apr 18, 2021 8:32 am
Forum: Games
Topic: Request for Help (Pixel-Level Retouching)
Replies: 13
Views: 398

Re: Request for Help (Pixel-Level Retouching)

Well, it does not look like there is going to be any quick and easy solution... so I am gonna release in current state.
Let's hope I will get enough spare time in coming year to make a start at implementing this integrated IDE...
by 8bit-Dude
Sat Apr 17, 2021 1:27 am
Forum: Games
Topic: Request for Help (Pixel-Level Retouching)
Replies: 13
Views: 398

Re: Request for Help (Pixel-Level Retouching)

Long term, I plan to create a fully integrated IDE for 8bit-Unity, that let's people edit bitmaps/charmaps/sprites for each platform and see the results directly in the IDE. But we are talking years rather than months...
by 8bit-Dude
Fri Apr 16, 2021 3:29 am
Forum: Games
Topic: Request for Help (Pixel-Level Retouching)
Replies: 13
Views: 398

Request for Help (Pixel-Level Retouching)

Hi Guyz! I am finalizing release 0.4 of 8bit-Unity, which supports scrolling charmap (running pretty fast now on Oric). Charmap support is featured in a Tech-Demo called "8bit-Dungeon". The charmap was designed with CharPad (C64 tool), from which the charset is exported as PNG. I then use PictOric t...
by 8bit-Dude
Sun Dec 20, 2020 2:05 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 70
Views: 8964

Re: 8bit-Unity version 0.3.5

8bit-Unity was discussed on a MO5 live show yesterday. The Oric was a little bit the topic of Jokes, but I stepped-in to defend its reputation! :D

by 8bit-Dude
Thu Dec 10, 2020 6:54 am
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 70
Views: 8964

Re: 8bit-Unity version 0.3.5

Answer: About a dozen digital pins, and all analog pins are unused. The Serial2 pins are also available.
So it should be possible to implement.
by 8bit-Dude
Tue Nov 24, 2020 2:37 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 70
Views: 8964

Re: 8bit-Unity version 0.3.5

I will modify Hub before the week-end, so it outputs X/Y motion instead of some absolute coordinates.
(now is the time to do it, before there are too many users).
by 8bit-Dude
Mon Nov 23, 2020 4:37 am
Forum: Games
Topic: 8bit-Dungeon - Work in Progress
Replies: 3
Views: 635

Re: 8bit-Dungeon - Work in Progress

Thanks Jay! I made a special effort on the scroll routine: it is written in assembly and the charset data ordered in the most optimum way (in line groups, so that I calculate the Hires line address only once. I would love to have this game follow some of the Diablo storyline (start Village (with sho...
by 8bit-Dude
Sun Nov 22, 2020 10:53 am
Forum: Games
Topic: 8bit-Dungeon - Work in Progress
Replies: 3
Views: 635

8bit-Dungeon - Work in Progress

The next version of 8bit-Unity will add scrolling charmap support for all platform, including the Oric! To demonstrate the new features, I am working on a Tech-Demo called 8bit-Dungeon that is a Diablo inspired crawler. Here is a sneak preview on YouTube, showing the Oric from 2:06: https://youtu.be...
by 8bit-Dude
Sun Nov 22, 2020 1:02 am
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 70
Views: 8964

Re: 8bit-Unity version 0.3.5

My DELL mouse is now kind of working, the only weird thing is that the X position only goes between 0 and 159 instead of 0-239 (the Y position correctly goes from 0 to 199, and the three buttons work) I have adopted a frame of 160x200 across all platforms, for compatibility in online games/apps. Or...
by 8bit-Dude
Sat Nov 21, 2020 1:21 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 70
Views: 8964

Re: 8bit-Unity version 0.3.5

So the picture is starting to be: get hold of a 90’s PS/2 mouse without wheel..... Xander, I have pushed Firmware 0.4, that should make the HUB compatible with every mouse you tested before (except perhaps the one that did not power on). This new version recognizes modern mouse with wheel, and will...
by 8bit-Dude
Sat Nov 21, 2020 1:52 am
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 70
Views: 8964

Re: 8bit-Unity version 0.3.5

I've been doing some code-reading the last few days, and getting things set up to make some contributions to 8-bit OS .. one question though, 8bit-Dude: how do you integrate the repo into your releases? I don't see the OSDK build files in the repo .. Do you have the build/ folder in another repo so...
by 8bit-Dude
Sat Nov 21, 2020 1:44 am
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 70
Views: 8964

Re: 8bit-Unity version 0.3.5

Not sure how complicated is your UI, maybe you could add a page to tweak the delay, so we can check with your various mice and tell you which values work/stop working for the various models we have? I prefer to not "over" complicate things. I will post an update that uses the default 300 micro-seco...
by 8bit-Dude
Fri Nov 20, 2020 1:34 am
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 70
Views: 8964

Re: 8bit-Unity version 0.3.5

Looking at the code, I remember reducing the delay between pins going high/low until reaching a very low delay of 10 micro-seconds. I think this value might be too specific to the mouse I use for testing... it is in fact very far from the default value of 300 micro-second. I will try to return the v...
by 8bit-Dude
Wed Nov 18, 2020 3:22 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 70
Views: 8964

Re: 8bit-Unity version 0.3.5

The ALT version does look more advanced! But it needs porting to the ESP (wifi module). The PS2 mouse is polled by the ESP (wifi module), so that the MEGA is always ready to answer interrupts from the Oric. Hot-plugging should be possible, just needs to reset the COM. P.S: I gave intruction above to...