Search found 3635 matches

by Dbug
Sun Apr 18, 2021 9:51 am
Forum: Games
Topic: Request for Help (Pixel-Level Retouching)
Replies: 13
Views: 398

Re: Request for Help (Pixel-Level Retouching)

Well, it does not look like there is going to be any quick and easy solution... so I am gonna release in current state. Let's hope I will get enough spare time in coming year to make a start at implementing this integrated IDE... The only easy and quick solution would be to have a version of the du...
by Dbug
Sun Apr 18, 2021 9:48 am
Forum: Cross development tools
Topic: SampleTweaker
Replies: 3
Views: 58

Re: SampleTweaker

The digiplayer is not a part of the OSDK, thus the tools is not officially part of it either. The easiest way to do the wav to raw is to use something like SoX (http://sox.sourceforge.net) Digiplayer.s is pretty much different in all the versions of my demos, some replay in 8bit using conversion tab...
by Dbug
Sun Apr 18, 2021 9:43 am
Forum: Cross development tools
Topic: OSDK 1.18
Replies: 6
Views: 2990

Re: OSDK 1.18

Added the suggestion (#39) to the issues list:
https://osdk.org/index.php?page=issues
by Dbug
Sun Apr 18, 2021 7:13 am
Forum: Cross development tools
Topic: SampleTweaker
Replies: 3
Views: 58

Re: SampleTweaker

It's mostly that it's a tool that's pretty much unusable by itself, each time I used it I modified it to test new stuff, it only load raw files (so can't load wav, etc...), I would not recommend using it as is.
by Dbug
Fri Apr 16, 2021 5:30 pm
Forum: AY sound chip
Topic: 2 eurocents question about AY-8912 possibilities
Replies: 23
Views: 25302

Re: 2 eurocents question about AY-8912 possibilities

Well, the problem with the nop method of synchronisation is basically you can only do things like my "Welcome", which does some sound but you can't do anything else during that time (or the only you can do is to run something that takes a fixed amount of time). What you want is something that ideall...
by Dbug
Fri Apr 16, 2021 2:29 pm
Forum: AY sound chip
Topic: 2 eurocents question about AY-8912 possibilities
Replies: 23
Views: 25302

Re: 2 eurocents question about AY-8912 possibilities

I had plans, but did not really act on it, so feel free to experiment :) My idea was to find an encoding to basically generate a series to write on A, B, C, A, B, C, A, B, C, ... computing the best combination of values to write to generate a 8 bit quality sample by just changing the volume value, s...
by Dbug
Fri Apr 16, 2021 12:56 pm
Forum: Games
Topic: Request for Help (Pixel-Level Retouching)
Replies: 13
Views: 398

Re: Request for Help (Pixel-Level Retouching)

Since that's for the 8bit unity, technically it's now possible to use a mouse (through the 8bit hub), and even download/upload files, so maybe a proper image editor is doable on the Oric :)
by Dbug
Fri Apr 16, 2021 8:40 am
Forum: Games
Topic: Request for Help (Pixel-Level Retouching)
Replies: 13
Views: 398

Re: Request for Help (Pixel-Level Retouching)

I don't know if it can help but there's a tool (named Orichir) made by goyo which allows to do pixel level manipulating. https://ceo.oric.org/orichir/ That could help if it had a tile editing mode: Basically what is needed is the tile equivalent of a character set editor, where you can write some t...
by Dbug
Fri Apr 16, 2021 7:37 am
Forum: Games
Topic: Request for Help (Pixel-Level Retouching)
Replies: 13
Views: 398

Re: Request for Help (Pixel-Level Retouching)

For this type of thing, it's very hard to do without a tool that allows you to see all the pixels change on the map at the same time, in the actual context of how they are used. Side note: On the Oric there's only one control key, on the left side, so it's not ideal with WASD for movement :) Maybe y...
by Dbug
Thu Apr 15, 2021 8:36 pm
Forum: AY sound chip
Topic: 2 eurocents question about AY-8912 possibilities
Replies: 23
Views: 25302

Re: 2 eurocents question about AY-8912 possibilities

I also wonder if it could enhance the sound quality to spread the nop along the loop content, multiplexed with register writing rather then gather them at the end of the loop content. What do you think ? On msx they did exactly that, using some Viterbi encoding. https://www.msx.org/forum/developmen...
by Dbug
Mon Apr 12, 2021 1:27 pm
Forum: Technical questions
Topic: Erebus does not starts
Replies: 21
Views: 744

Re: Erebus does not starts

kenneth wrote:
Mon Apr 12, 2021 1:25 pm
The chip is a 27128 UVPROM with a 16k memory, in this case the Erebus don't work, you must burn an other UVPROM with a ROMDIS pin compatible.
I assume that means this Oric would not work with a Microdisc, Cumulus or Cumana Reborn either, it's not a specific requirement from Erebus?
by Dbug
Mon Apr 12, 2021 8:14 am
Forum: Technical questions
Topic: Erebus does not starts
Replies: 21
Views: 744

Re: Erebus does not starts

Maybe it's a problem with the MAP signal, and instead of Erebus you are actually on the real Oric rom.
What about trying to load an actual tape from the tape connector?

(Alternatively I guess we could try to PEEK in the #C000-#FFFF area to check if it's a normal or patched rom)
by Dbug
Sun Apr 11, 2021 6:17 pm
Forum: Technical questions
Topic: Erebus does not starts
Replies: 21
Views: 744

Re: Erebus does not starts

Did the picture actually start to flicker like that after you typed CLOAD, or is it just a camera problem?
by Dbug
Sun Apr 11, 2021 8:49 am
Forum: BASIC programming
Topic: BASIC 10 Liner Competition - Oric Entry
Replies: 63
Views: 5356

Re: BASIC 10 Liner Competition - Oric Entry

Well done! (and yeah sorry I did not finish mine, totally missed the deadline, for some reason I thought it was in may...) On the other hand, I guess this means a lot more punters looking for Orics this week .. :/ That's ok, there are plenty of Pravetz 8D at "acceptable" prices (all things related) ...
by Dbug
Thu Apr 08, 2021 5:12 pm
Forum: BASIC programming
Topic: BASIC 10 Liner Competition - Oric Entry
Replies: 63
Views: 5356

Re: BASIC 10 Liner Competition - Oric Entry

Hi ! How can i make a line with IF THEN ELSE with many instruction after ELSE ? here I have PLOT TX,TY,32 instruction that work with IF T=1 and not with ELSE T=0: ? 120 IF T=1 THEN IF TY<26 THEN TY=TY+1 ELSE T=0:PLOT TX,TY,32 If wonder if this would work: 120 IF T<>1 THEN ELSE IF TY<26 THEN TY=TY+1...