Search found 130 matches

by Iapetus
Sun May 10, 2020 10:47 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

Why not use PictConv on a hires image and see how it handles the dithering process? I second that. Draw/compose a nice picture without thinking about color limitations & let converters do their best. Here is what I can get with PictOric with google images about "stealing potions" x.pngy.png Thank y...
by Iapetus
Thu Apr 30, 2020 9:37 am
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

I am sorry that everyone found my effort so terrible although I said it still needed a lot of work. I just wanted to show more or less the idea for the presentation screen.

I will be thinking on what to do about this.
by Iapetus
Wed Apr 29, 2020 11:42 am
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

Oh noes I don't feel very comfortable to share this but here it goes...

Working on the loading screen, it is not an easy task due to the artist's limitations in pixel art and the hardware restrictions :) This still needs a lot of work.
oriczezitoportada.png
oriczezitoportada.png (14.45 KiB) Viewed 889 times
by Iapetus
Sat Apr 25, 2020 10:20 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

The blitting is so smooth I can hardly wait to get my hands on this and find out how you did it! :) I don't think I am doing something special, (as I have answered on YT), I have a backbuffer and then use the dirty rectangles technique to blit only what is altered in the buffer. I use unrolled rout...
by Iapetus
Sat Apr 25, 2020 9:43 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project



Update:

- baddies Gfx and movement
- the game now reads level data not only of the room itself but also of the baddies' positions, path, gfx and speed.
by Iapetus
Fri Apr 24, 2020 4:39 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

coco.oric wrote:
Fri Apr 24, 2020 12:16 pm
Nice and seems very fluid,
I'll be happy to try and play too
Thanks
Chema wrote:
Fri Apr 24, 2020 4:04 pm
Yes. Graphics are really nice but I am quite surprised about how smoothly it moves.

Congratulations!
Thanks Chema, I was a good surprise for me too, having everything unrolled payed off it seems.
by Iapetus
Fri Apr 24, 2020 9:57 am
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

iss wrote:
Fri Apr 24, 2020 9:44 am
Sweet! Congrats for the graphics and I'm eager to see the finished game. ;)
Thanks
ibisum wrote:
Fri Apr 24, 2020 9:53 am
Wow, super smooth blitting ... how's that happening so glitch-free?
I am quite happy with how this looking at the moment, let's see how it fares when I add more stuff :)
by Iapetus
Fri Apr 24, 2020 8:51 am
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

Hello,
I am sorry for the long hiatus.
I think that not all is negative about the quarantine as I am back doing some retro coding due to this unfortunate pandemic situation.



Follow me on Twitter: @newIapetus
by Iapetus
Tue Jun 26, 2018 10:33 pm
Forum: Games
Topic: OType
Replies: 84
Views: 91508

Re: OType

So awesome...

Twilighte we miss you. :(
by Iapetus
Sat Mar 24, 2018 9:00 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

ibisum wrote:
Sat Mar 24, 2018 11:41 am
Cool, sounds great - I'm a huge fan of new games for the Oric, so count me in as one of the crowd waiting in anticipation of your release! :)
Thanks ibisum, you rock :)
by Iapetus
Thu Mar 22, 2018 9:41 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

My machines have disk, I haven't used tape in a long time, except in Oricutron .. Anyway hey - this New game looks amazing! Can you give us any more details? Its a platformer - cool! - but it looks a little Chucky Egg'ish. Is that the plan? You have to collect the eggs in a certain time or a specia...
by Iapetus
Thu Mar 22, 2018 6:48 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

Thanks Dbug, if there are many users using floppy disk drives or modern alternatives then certainly it is worth using the extra 16Kb.
by Iapetus
Thu Mar 22, 2018 1:33 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

Thank you for your insights Chema. I would like to have the game working on 48Kb (tape) but having extra 16Kb is so tempting... :)
by Iapetus
Thu Mar 22, 2018 9:30 am
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

Thank you so much guys, I will now leave this question of the background to rest and later on when I come back to it I shall take in consideration what you said above. :) The next step is to implement the sprite engine; I have coded several versions for other projects, some are faster but eat a lot ...
by Iapetus
Wed Mar 21, 2018 11:41 am
Forum: Games
Topic: New game project
Replies: 39
Views: 15604

Re: New game project

Thank you guys for the support.

I have two more options regarding the background, which one is your favourite, Version 1 , Version 2 or Version 3?

Of course these pictures are pixel sharp I wonder how would they look on a TV set... which is something to take in account I guess.