Search found 68 matches

by xahmol
Thu Oct 29, 2020 7:51 pm
Forum: BASIC programming
Topic: SEDORIC extended BASIC commands syntax samples/manual?
Replies: 26
Views: 1184

Re: SEDORIC extended BASIC commands syntax samples/manual?

Ah. Probably I have to change something in the tap2dsk commands with additional switches then? Or use something else to build the DSK?

Borrowed the OSDK building scripts to build the DSK.
by xahmol
Thu Oct 29, 2020 7:03 pm
Forum: BASIC programming
Topic: SEDORIC extended BASIC commands syntax samples/manual?
Replies: 26
Views: 1184

Re: SEDORIC extended BASIC commands syntax samples/manual?

Just that you were mentioning starting to get short in memory, if you are making a game that uses the disk, you can simply load data from disk instead of converting on startup, so if you have some assembler routines, or some redefined characters, sprites, etc... just store that on disk and load it ...
by xahmol
Thu Oct 29, 2020 6:42 pm
Forum: BASIC programming
Topic: SEDORIC extended BASIC commands syntax samples/manual?
Replies: 26
Views: 1184

Re: SEDORIC extended BASIC commands syntax samples/manual?

Is your game for Tape or Disk configurations? Do you have "Data" that you READ/POKE on startup in your program? Disk, using SEDORIC commands for sequential file access. Disk build via OSDK Tap2dsk tool (and old2mfm). And yes, it does READ data at start of the program to variables (arrays). Does tha...
by xahmol
Thu Oct 29, 2020 1:22 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 17
Views: 569

Re: 8bit-Unity version 0.3.5

Well, I'm in Norway, so... ;) Feel stupid now.... :D Was convinced you lived in France.... But see now it is clearly in your profile, Oslo. (Nice city by the way, but long time ago I was there.... last time in 2015. But more often actually during my original Oric youth years as my parents always we...
by xahmol
Thu Oct 29, 2020 1:02 pm
Forum: BASIC programming
Topic: SEDORIC extended BASIC commands syntax samples/manual?
Replies: 26
Views: 1184

Re: SEDORIC extended BASIC commands syntax samples/manual?

Small update: game nearing completion for a first alpha. Almost was able to finish a first full game playing. Only a thousand free bytes left, so that fits exactly ;-) Was afraid I had to ditch music to make it fit. Only to find at the very end that there is somewhere a bug in the game logic as it f...
by xahmol
Thu Oct 29, 2020 12:42 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 17
Views: 569

Re: 8bit-Unity version 0.3.5

Haha, Dutch post perhaps more efficient than French post? :wink:
Actually, shipping from France to Netherlands last month took much longer than this package from Japan....
by xahmol
Thu Oct 29, 2020 8:54 am
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 17
Views: 569

Re: 8bit-Unity version 0.3.5

Was surprised the package came from Japan. Could have known of course, and was also surprised postage from Japan was actually very quick including customs. Just a bummer that of course I had to pay import duties as it was from outside the EU (20 euro in my case), but also that process luckily went v...
by xahmol
Thu Oct 29, 2020 8:46 am
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 17
Views: 569

Re: 8bit-Unity version 0.3.5

That is something I did not test yet, just tested basic functionality to see if the hub was functional with the provided demo software. Network tests that I did were the diagnostic test on the demo disk where the Oric tests if it can send/receive TCP/UDP and an URL. And send and received messages to...
by xahmol
Wed Oct 28, 2020 4:38 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 17
Views: 569

Re: 8bit-Unity version 0.3.5

By the way: I do not know if it is on purpose as it in the end support a much broader range of 8 bits than only the Atmos, but it perfectly compliments with the Oric Atmos and Cumana Reborn colors. IMG_4159.jpg APC_0009.jpg Minor nagging points on the case design: maybe for a next iteration it would...
by xahmol
Wed Oct 28, 2020 4:25 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 17
Views: 569

Re: 8bit-Unity version 0.3.5

Just received my hub and it works with the tech demos provided! Tested joystick and network access.
Did not test mouse yet as I did not have a PS2 mouse.

Nice work! Now very curious how the Oric community can use and expand it.
by xahmol
Sun Oct 25, 2020 9:50 am
Forum: BASIC programming
Topic: SEDORIC extended BASIC commands syntax samples/manual?
Replies: 26
Views: 1184

Re: SEDORIC extended BASIC commands syntax samples/manual?

Symoon wrote:
Sun Oct 25, 2020 7:15 am
Would require scanning each line for ink/paper attributes, from right to left, and setting them back on the right of the pop-up... Ouch!
Correct. So therefore settle on cheating and aligning all pop-ups to the right at least for now.
by xahmol
Fri Oct 23, 2020 9:37 pm
Forum: BASIC programming
Topic: SEDORIC extended BASIC commands syntax samples/manual?
Replies: 26
Views: 1184

Re: SEDORIC extended BASIC commands syntax samples/manual?

Duh. Examining the SEDORIC manual more to learn about the sequential file commands, now see that SEDORIC actually adds a memcopy command to BASIC already: MOVE AEstart , AEend , AEtarget address Moves a block of memory. Sigh. Completely missed that one going over the SEDORIC manual before. Much effo...
by xahmol
Thu Oct 22, 2020 8:21 am
Forum: BASIC programming
Topic: SEDORIC extended BASIC commands syntax samples/manual?
Replies: 26
Views: 1184

Re: SEDORIC extended BASIC commands syntax samples/manual?

Regarding memcpy, I've been thinking in adding a variant of memcpy with two "stride" and a second counter which could be used to copy rectangular areas by automatically skipping some data That would of course be even more elegant ;-) Started to think to code that, but quickly found that a) your pre...
by xahmol
Wed Oct 21, 2020 10:07 pm
Forum: BASIC programming
Topic: SEDORIC extended BASIC commands syntax samples/manual?
Replies: 26
Views: 1184

Re: SEDORIC extended BASIC commands syntax samples/manual?

Update: decided that I will not use disk saves for the windows after all. They were fast enough in Oricutron, but a tad too slow for my taste on my real Atmos with the Cumana Reborn. And more importantly, have added background music and found out that disk operations pause the music. As I use the wi...
by xahmol
Tue Oct 20, 2020 4:18 pm
Forum: General Discussion
Topic: 8bit-Unity version 0.3.5
Replies: 17
Views: 569

Re: 8bit-Unity version 0.3.5

8bit-Dude wrote:
Tue Oct 20, 2020 12:55 pm
I could implement IJK as well, as long as I have the Oric side assembly code to know how I should present data.
Maybe iss as topic starter of the two forumtopics I linked to above could help you with that?