Search found 480 matches

by jbperin
Sat Nov 04, 2023 6:15 pm
Forum: General Discussion
Topic: Alchimie at Clérieux France
Replies: 2
Views: 1319

Alchimie at Clérieux France

Alchimie at Clérieux France
PANO_20231104_151602.jpg
by jbperin
Fri Mar 31, 2023 1:41 pm
Forum: C programming
Topic: oricOpenLibrary by [raxiss]
Replies: 5
Views: 5188

Re: oricOpenLibrary by [raxiss]

Thank you very much Iss for sharing this library with the community. That is undoubtedly a very valuable library for modern development on Oric. The code is neat, very readable. Very nice work ! And there are many things to learn from this code. There are at least two things that I've allways wanted...
by jbperin
Wed Mar 22, 2023 11:13 am
Forum: C programming
Topic: glOric - a Fast 3D Engine for C and Assembler projects
Replies: 35
Views: 23581

Re: glOric - a Fast 3D Engine for C and Assembler projects

Here is a little tool to ease glOric content creation. It is a blender file (blend2gl.blend) that includes two exporters: TraceCam.py with exports Camera trajectory along animation export2glOric.py with exports shapes definition into a format compatible with the glOric's newly added shapeLoader Expo...
by jbperin
Wed Mar 08, 2023 5:31 pm
Forum: C programming
Topic: H3 lib
Replies: 19
Views: 8993

Re: H3 lib

You have full access to oricH3OSDK and can also upload stuff there. You are free to do whatever you want in this project without restrictions. Hi rax I thank you for you gave me the right to access the oricH3OSDK repository. I've created a branch named "optim" in which: I ported the h3cur...
by jbperin
Tue Mar 07, 2023 7:47 pm
Forum: C programming
Topic: glOric - a Fast 3D Engine for C and Assembler projects
Replies: 35
Views: 23581

Re: glOric - a Fast 3D Engine for C and Assembler projects

glOric v1.4 is released. This release brings: fast shape loading routine glLoadShape in assembly language so that the scene can be build dynamically at each frame. sprite rendering routine in assembly language glDrawSprite makes it possible to render sprites (sets of characters) in glOric inner zbu...
by jbperin
Sat Mar 04, 2023 10:15 pm
Forum: Mags and books
Topic: 2023 OUM Editor Meet-up photo
Replies: 6
Views: 6092

Re: 2023 OUM Editor Meet-up photo

That's cool too see OUM's editor gathered . Thank you for the pictures.

Can we expect a marsh 2023 issue of Oric User Monthly :D ?
by jbperin
Wed Mar 01, 2023 9:34 am
Forum: Demos
Topic: Real Time 3D example
Replies: 29
Views: 24617

Re: Real Time 3D example

some semi-graphics could be used instead of the default ROM character set. Maybe defining some patterns to aid in the visuals Hey yes !! that definitely is a good idea .. It could strengthen the drawing of ships to have "bolder" characters. And moreover as I have some free unused characte...
by jbperin
Tue Feb 28, 2023 6:18 pm
Forum: Demos
Topic: Real Time 3D example
Replies: 29
Views: 24617

3D Space Destroyer

Little proof of concept of a 3D space game based on glOric and H3OSDK: glh3_2023_022023-02-28-17553330.gif If you want to give it a try, here it is glh3_2023_02_28.tap [Left/Right] change direction [Up/Down] do not use [Return] shoot [Space] upward Feedbacks are well appreciated. Known issues: - cra...
by jbperin
Sun Feb 26, 2023 11:08 am
Forum: General Discussion
Topic: raycating on C64
Replies: 12
Views: 2582

Re: raycating on C64

In the wikipedia article, they write: Many video gamers, notably the late John Peter "TotalBiscuit" Bain, report motion sickness while playing games with a narrow field of view (FOV). Depending on screen size and distance, FOV settings of generally 90 to 110 degrees may be good for close u...
by jbperin
Sat Feb 25, 2023 12:07 pm
Forum: General Discussion
Topic: raycating on C64
Replies: 12
Views: 2582

Re: raycating on C64

Text is of course much faster. It's funny that you say so because at the moment I'm currently working on a prototype of a 3D arcade game for Oric. And I plan to use ASCII Art rendering in order to take advantage of the fact that text mode is much faster than HIRES mode. The problem with 3D things i...
by jbperin
Sat Feb 25, 2023 10:03 am
Forum: General Discussion
Topic: raycating on C64
Replies: 12
Views: 2582

Re: raycating on C64

If it is text mode then they can't draw lines or circles. Unlike the ray caster on Oric which is in Hires mode .. and then make it possible to draw lines or other graphic routine. Did anyone find the source code of their raycaster ? I continue to really unlinke DOOM like games though. Also immediate...
by jbperin
Fri Feb 24, 2023 7:31 am
Forum: General Discussion
Topic: raycating on C64
Replies: 12
Views: 2582

raycating on C64

Playable demo of a raycating FPS on C64.

https://www.indieretronews.com/2023/02/ ... l?m=1#more


by jbperin
Sun Feb 19, 2023 9:39 am
Forum: General Discussion
Topic: RETROVIVA 2023 in Vienna, featuring MUCH Oric stuff
Replies: 6
Views: 1914

Re: RETROVIV 2023 in Vienna, featuring MUCH Oric stuff

If it was held in Vienna in France, I would have gone. But Vienna in Austria is too far. What a pity.

Also because Vienna is a city I dream of visiting.

Hope you will take photos for us. Have a good time.
by jbperin
Sat Feb 18, 2023 3:44 pm
Forum: Games
Topic: Free Petscii Robots for the Oric-1 / Atmos
Replies: 13
Views: 3162

Re: Free Petscii Robots for the Oric-1 / Atmos

I gave it a try and it definitely is really cool. :D

I don't know the original version so I can't compare.

But as a developper for Oric, I would love to be able to do games like that.

Nice big piece of software .
by jbperin
Sat Feb 18, 2023 3:31 pm
Forum: C programming
Topic: glOric - a Fast 3D Engine for C and Assembler projects
Replies: 35
Views: 23581

Re: glOric - a Fast 3D Engine for C and Assembler projects

Yes, you can use everything :) I opened a new topic for the h3 library here: https://forum.defence-force.org/viewtopic.php?f=24&p=23502 Thank you. I've just started working on a prototype consisting in integrating a H3 canvas within a glOric viewport GLH32023-02-18-15153897.gif Beware: Video re...