Alchimie at Clérieux France
Search found 480 matches
- Sat Nov 04, 2023 6:15 pm
- Forum: General Discussion
- Topic: Alchimie at Clérieux France
- Replies: 2
- Views: 1437
- Fri Mar 31, 2023 1:41 pm
- Forum: C programming
- Topic: oricOpenLibrary by [raxiss]
- Replies: 5
- Views: 5237
Re: oricOpenLibrary by [raxiss]
Thank you very much Iss for sharing this library with the community. That is undoubtedly a very valuable library for modern development on Oric. The code is neat, very readable. Very nice work ! And there are many things to learn from this code. There are at least two things that I've allways wanted...
- Wed Mar 22, 2023 11:13 am
- Forum: C programming
- Topic: glOric - a Fast 3D Engine for C and Assembler projects
- Replies: 35
- Views: 24022
Re: glOric - a Fast 3D Engine for C and Assembler projects
Here is a little tool to ease glOric content creation. It is a blender file (blend2gl.blend) that includes two exporters: TraceCam.py with exports Camera trajectory along animation export2glOric.py with exports shapes definition into a format compatible with the glOric's newly added shapeLoader Expo...
- Wed Mar 08, 2023 5:31 pm
- Forum: C programming
- Topic: H3 lib
- Replies: 19
- Views: 9220
Re: H3 lib
You have full access to oricH3OSDK and can also upload stuff there. You are free to do whatever you want in this project without restrictions. Hi rax I thank you for you gave me the right to access the oricH3OSDK repository. I've created a branch named "optim" in which: I ported the h3cur...
- Tue Mar 07, 2023 7:47 pm
- Forum: C programming
- Topic: glOric - a Fast 3D Engine for C and Assembler projects
- Replies: 35
- Views: 24022
Re: glOric - a Fast 3D Engine for C and Assembler projects
glOric v1.4 is released. This release brings: fast shape loading routine glLoadShape in assembly language so that the scene can be build dynamically at each frame. sprite rendering routine in assembly language glDrawSprite makes it possible to render sprites (sets of characters) in glOric inner zbu...
- Sat Mar 04, 2023 10:15 pm
- Forum: Mags and books
- Topic: 2023 OUM Editor Meet-up photo
- Replies: 6
- Views: 7367
Re: 2023 OUM Editor Meet-up photo
That's cool too see OUM's editor gathered . Thank you for the pictures.
Can we expect a marsh 2023 issue of Oric User Monthly ?
Can we expect a marsh 2023 issue of Oric User Monthly ?
- Wed Mar 01, 2023 9:34 am
- Forum: Demos
- Topic: Real Time 3D example
- Replies: 29
- Views: 25092
Re: Real Time 3D example
some semi-graphics could be used instead of the default ROM character set. Maybe defining some patterns to aid in the visuals Hey yes !! that definitely is a good idea .. It could strengthen the drawing of ships to have "bolder" characters. And moreover as I have some free unused characte...
- Tue Feb 28, 2023 6:18 pm
- Forum: Demos
- Topic: Real Time 3D example
- Replies: 29
- Views: 25092
3D Space Destroyer
Little proof of concept of a 3D space game based on glOric and H3OSDK: glh3_2023_022023-02-28-17553330.gif If you want to give it a try, here it is glh3_2023_02_28.tap [Left/Right] change direction [Up/Down] do not use [Return] shoot [Space] upward Feedbacks are well appreciated. Known issues: - cra...
- Sun Feb 26, 2023 11:08 am
- Forum: General Discussion
- Topic: raycating on C64
- Replies: 12
- Views: 2762
Re: raycating on C64
In the wikipedia article, they write: Many video gamers, notably the late John Peter "TotalBiscuit" Bain, report motion sickness while playing games with a narrow field of view (FOV). Depending on screen size and distance, FOV settings of generally 90 to 110 degrees may be good for close u...
- Sat Feb 25, 2023 12:07 pm
- Forum: General Discussion
- Topic: raycating on C64
- Replies: 12
- Views: 2762
Re: raycating on C64
Text is of course much faster. It's funny that you say so because at the moment I'm currently working on a prototype of a 3D arcade game for Oric. And I plan to use ASCII Art rendering in order to take advantage of the fact that text mode is much faster than HIRES mode. The problem with 3D things i...
- Sat Feb 25, 2023 10:03 am
- Forum: General Discussion
- Topic: raycating on C64
- Replies: 12
- Views: 2762
Re: raycating on C64
If it is text mode then they can't draw lines or circles. Unlike the ray caster on Oric which is in Hires mode .. and then make it possible to draw lines or other graphic routine. Did anyone find the source code of their raycaster ? I continue to really unlinke DOOM like games though. Also immediate...
- Fri Feb 24, 2023 7:31 am
- Forum: General Discussion
- Topic: raycating on C64
- Replies: 12
- Views: 2762
- Sun Feb 19, 2023 9:39 am
- Forum: General Discussion
- Topic: RETROVIVA 2023 in Vienna, featuring MUCH Oric stuff
- Replies: 6
- Views: 2039
Re: RETROVIV 2023 in Vienna, featuring MUCH Oric stuff
If it was held in Vienna in France, I would have gone. But Vienna in Austria is too far. What a pity.
Also because Vienna is a city I dream of visiting.
Hope you will take photos for us. Have a good time.
Also because Vienna is a city I dream of visiting.
Hope you will take photos for us. Have a good time.
- Sat Feb 18, 2023 3:44 pm
- Forum: Games
- Topic: Free Petscii Robots for the Oric-1 / Atmos
- Replies: 13
- Views: 3279
Re: Free Petscii Robots for the Oric-1 / Atmos
I gave it a try and it definitely is really cool.
I don't know the original version so I can't compare.
But as a developper for Oric, I would love to be able to do games like that.
Nice big piece of software .
I don't know the original version so I can't compare.
But as a developper for Oric, I would love to be able to do games like that.
Nice big piece of software .
- Sat Feb 18, 2023 3:31 pm
- Forum: C programming
- Topic: glOric - a Fast 3D Engine for C and Assembler projects
- Replies: 35
- Views: 24022
Re: glOric - a Fast 3D Engine for C and Assembler projects
Yes, you can use everything :) I opened a new topic for the h3 library here: https://forum.defence-force.org/viewtopic.php?f=24&p=23502 Thank you. I've just started working on a prototype consisting in integrating a H3 canvas within a glOric viewport GLH32023-02-18-15153897.gif Beware: Video re...