Search found 405 matches

by jbperin
Thu Aug 11, 2022 11:25 am
Forum: Hardware hacks and extensions
Topic: Ethernet card for Twilighte board
Replies: 5
Views: 1501

Re: Ethernet card for Twilighte board

wow .. strongly appealing :shock:

it makes think (dream) of network gaming :D
by jbperin
Sat May 28, 2022 1:58 pm
Forum: General Discussion
Topic: Thread (PDF or whatever) export?
Replies: 11
Views: 1380

Re: Thread (PDF or whatever) export?

dunno if it is what Symoon wanted .. but it looks cool .. Nice feature
by jbperin
Wed May 11, 2022 8:15 am
Forum: Games
Topic: Speed Ball [raxiss]
Replies: 28
Views: 4714

Re: Speed Ball [raxiss]

just type in : SPEEDBALL,N:POKE#1081,#EA:DOKE#1082,#EAEA:CALL#600 Sorry for my ignorance but where and when shall we type this hack? I can understand that you're NOPing the life decrementation but how do you access a BASIC interpreter between the moment the game is loaded in memory and the moment i...
by jbperin
Tue May 10, 2022 10:56 am
Forum: Demos
Topic: Ascii Frogger
Replies: 6
Views: 2391

Re: Ascii Frogger

Thank to the fact that there's no life limit I managed to finish the game :-) And that's great

Congrats Rax for this game and this amazing productivity.
by jbperin
Sun May 08, 2022 4:27 pm
Forum: C programming
Topic: A new well-known compiler
Replies: 47
Views: 54023

Re: A new well-known compiler

What's interesting in some compilers you're experiencing is that they are true 8 bits compilers. I think it helps to make them more efficient and space saving. It seems to me that the one in OSDK allways work on 16 bits variables even for simple 8 bits typed variables (such as unsigned char or char)...
by jbperin
Sat May 07, 2022 10:52 am
Forum: Technical questions
Topic: Where is the expected CHR$(92) ?
Replies: 2
Views: 627

Re: Where is the expected CHR$(92) ?

- it's present and the same in all 'stock' ROM's; - it's used as terminate character to show input keyboard buffer overflow (i.e. press and hold any key): Thank you Iss .. I realize the backslash '\' character is present on the keyboard as well as the pipe '|' ... My two favourites characters on th...
by jbperin
Fri May 06, 2022 5:32 pm
Forum: Technical questions
Topic: Where is the expected CHR$(92) ?
Replies: 2
Views: 627

Where is the expected CHR$(92) ?

Hello everyone, I don't understand why the character CHR$(92) does not correspond to what is described in page 229 of the ORIC ATMOS Manual by Ian Adamson. See pictures below: CharacterDiff.PNG It is confirmed when we look at $B6EO = $B400 + 92*8 Char92InMem.PNG I'm disgusted because: - I thought th...
by jbperin
Sat Apr 23, 2022 6:29 pm
Forum: AY sound chip
Topic: Royalty Free Musics for your Oric Games
Replies: 9
Views: 2687

Re: Royalty Free Musics for your Oric Games

Ay_Emul works too. And congrats :!: The files sound really well and (imho) they are ready for background music of an adventure game. Thank you Iss, I'm exactly wanting to have an easy and cheap way to get background music for games. I think I need to enhance the sound variety in the produced music....
by jbperin
Sat Apr 23, 2022 12:10 pm
Forum: AY sound chip
Topic: Royalty Free Musics for your Oric Games
Replies: 9
Views: 2687

Re: Royalty Free Musics for your Oric Games

ibisum wrote: Sat Apr 23, 2022 11:46 am Great! Has anyone rendered these yet, so we can listen without assembly?
I personally use the YM player for PC STSOUND to listen to YM files (was recommanded by Dbug).

I think it allows to render wav files so I'll try to render some files if I manage to get some interesting result.
by jbperin
Sat Apr 23, 2022 12:02 pm
Forum: AY sound chip
Topic: Royalty Free Musics for your Oric Games
Replies: 9
Views: 2687

Re: Royalty Free Musics for your Oric Games

Thanks! Just wondering who's OSME? :D OSME stands for Oric Sound and Music Engine. It is one of my fantasy project of creating an automatic music generation system on Oric. The idea is that, instead of loading pre-encoded music and have them played by an embedded player, the Oric could generate the...
by jbperin
Sat Apr 23, 2022 10:19 am
Forum: AY sound chip
Topic: Royalty Free Musics for your Oric Games
Replies: 9
Views: 2687

Royalty Free Musics for your Oric Games

Please find attached here below three music that you can freely use in your Oric game. License free and nNo authoring mention is required to use them (you're even strongly invited not to mention who you got them from :? ) I post them in .zip file because the forum doesn't allow to attach YM file .. ...
by jbperin
Fri Apr 22, 2022 8:35 am
Forum: Games
Topic: Speed Ball [raxiss]
Replies: 28
Views: 4714

Re: Speed Ball [raxiss]

iss wrote: Fri Apr 22, 2022 8:12 am Try this way ;) :
oh ok I see !!

I had tried that but i had been too slow to take benefits of the protection.

Thank you. I could go a bit further ;-)
lscr1088.PNG
Very cool game !!
by jbperin
Fri Apr 22, 2022 6:26 am
Forum: General Discussion
Topic: The IT Crowd's Atmos
Replies: 14
Views: 6428

Re: Oric atmos from it crowd is alıve :)

Very interesting .. thank you for sharing. :D
by jbperin
Fri Apr 22, 2022 6:15 am
Forum: Games
Topic: Speed Ball [raxiss]
Replies: 28
Views: 4714

Re: Speed Ball [raxiss]

I think I like this game very much. It looks very cool.

But I feel frustrated because I failed to go after the second screen.

I'm blocked at this point indicated here.
SpeedBall.png
Can anyone help please ?
by jbperin
Tue Apr 19, 2022 9:08 am
Forum: Cross development tools
Topic: OSDK 1.19
Replies: 18
Views: 11598

Re: OSDK 1.19

I don't know if it worths mentioning but in OSDK documentation, at page https://osdk.org/index.php?page=documentation&subpage=creating_project , there's a section describing possible environment variables of interest The OSDK also support some other variables, here they are for exaustivity: And ...